I would like some help with figuring out why Moghunter's linear motion battle system plugin for RMMV and it won't work properly in my project. I'm new to all of this and it's all very confusing but I start a new project and import the files in all the folders replacing any that may need to be...
The features of this game from battle system to more.
Screenshots of the game in development, it could change stay as is or change into something even more amazing.
The characters that will make this game soar.
I wanted to get a skill that could summon another character, but only for a short amount of time.
Since it's in LMBS, normal summon plugins won't work and also the summon is supposed to be automatically a CPU and you can't change to it. (It's fine if you can, as long as they can't stay forever.)
Hello, sup and hai (in that order) Vuster here and granted i,m not a fan of starting my first ever post as a form of request, but this has been something that i am surprised is not noted on.
Mog's Linear Battle System for RPG maker MV is just.... so good <3. I have been using it for a while now...
Silent Hill 4pm, 91F, air quality forecast of 301 AQI
The mask upgrade appears to be working great, I've had less hallucinations of weird fleshy creatures today... Some even look like people. Though I remain unconvinced of such. Still in hindsight, I probably should have treated previous "weird fleshy creatures" better, just in case.