I have a door graphic in my game that (hopefully!) brings players to the load save file screen. How can I set up the event?
I tried using a script call I found on a similar request for VX Ace, but it doesn't do anything: DataManager.load_game(DataManager.latest_savefile_index)
Yeah, so I know MV has a built-in Load Screen (image found in the "system" folder) that should appear if the maps are slow to load. Well, I actually have some load time in-between the maps in my game (2-3 seconds of "black" before the next map appears), but the load screen does not appear.
Hi! Thank you for reading my request :)
I'm looking for a way to call up the load game screen from inside an event. For some reason, RPG Maker only gives us the option of opening the save screen:
<- I'd like to have the option to Open the Load Screen, as well.
I'm not sure if this is doable...
I'm building a game with an interactive title screen, rather than the traditional one. The character is able to walk around and choose (from books on a table) whether to start a new game or load a previous file.
Currently, I'm using a script to skip the title screen and go directly to this...
Hey morning all! I got another quick question..I just switched to RMMZ from VX Ace..so I am wondering why default scripts(is that how u call it) of VXAce is available, but not in MZ's case? How do I figure out ahh I mean could you show me