1. RMMV Bug when loading game

    Hi! Does anyone know what the problem might be here, or how to fix it at least? It's a save I created just now that I'm trying to load, it crashes like this if I quit the game and open it again and try to load the game. It doesn't happen if I quit to the main menu and load the game without...
  2. yawk

    RMMV A bug with yesterday post... [SOLVED]

    Hello, yesterday I published a thread in which I asked for a script call or plugin that loads a slot from an event. I asked because I didn't find anything since my game didn't use the save, load and title screen scenes, because I'm doing them by events. So far so good, they gave me a solution...
  3. Load TypeError 'displayName' of null

    Good day. When writing the code, I ran into a problem where the name of the map $gameMap.displayName() in the load menu gives an error TypeError Сannot read property 'displayName' of null', but when loading everything works fine, and the gold indicator $gameParty.gold() works fine. Please tell...
  4. Load TypeError 'displayName' of null

    C
  5. RMMV How to wait for Bitmaps to load?

    How do you wait for Bitmaps to finish loading? I know this isn't the best scenario. Ideally you would tell the ImageManager to load images way in advance, but this is just simply not always possible. Sometimes you need to load images on the fly. The problem is of course that images don't load...
  6. Map/Hashmap/Hashtable datatype erased after Save/Load

    Hi, I've got a question specific to some of the more basic Javascript functionality that RPGM uses. I've been using Map/Hashtable objects to store information about the game. Particularly things that the players have unlocked. I store them into $gameVariables objects like everything else, so...
  7. ovate

    Kanji - Visual Novel Style (menu buttons)

    NovelStyle.js (2019-08-17) Creator name: Kanji the Grass Overview visual novel style with menu buttons Features - Possible to save during text message process - Plugin parameters to set up buttons on the screen - Character can appear depending on window position How-to When setting up...
  8. Hyouryuu-Na

    Online save backup using events

    Hello ^^ I've been working on this online save backup system for quite some time now. It turned out pretty good and it's highly customizable since it is fully evented. Want a demonstration? Before I get to the explanations, there's some things you should know: What is this? -->This is an...
  9. ovate

    Menu: Centered Title, Copyright Text, Save Scroll, Max Exp, Profile Scroll

    Centered Title Command Centers title command texts and 5 characters wider. Preview Installation Paste this script above Main. Script __________ Copyright Text Shows copyright text on the title screen (Under Constant, set your text for copyright) Preview Installation Paste this script...
  10. ovate

    kotonoha* - Map Name in Save Data

    MapNameinSaveData ver1.0 - 2016/06/13 Creator name: kotonoha* Overview Shows the current map name in save data Feature "Display Name" as a map name for the save data. Preview Credit and Thanks: kotonoha* Terms of Use- Free for commercial and non-commercial use. License - MIT License...
  11. Indsh

    Loader for browser

    None of the resource loaders work for browser,would be grateful for any direction on what the coding would be needed
  12. ovate

    Save Thumbnail (MZ version on GitHub)

    YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1) Creator name: Yakinori Overview Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen Attention: This plugin doesn't work if MV version is less than 1.6.1. Features -Adds a function to save current map...
  13. Load my Saved Game with updates

    Hi Everyone! I am trying to balance my game with combinaisons of armors/weapons etc.. I have a lot of them and it's quite long to build up my characters so i decided to save a game with all my characters stuffed etc.. But my problem is when i want to change something on the editor such as...
  14. Load Game with Updates

    Hi Everyone! I am trying to balance my game with combinaisons of armors/weapons etc.. I have a lot of them and it's quite long to build up my characters so i decided to save a game with all my characters stuffed etc.. But my problem is when i want to change something on the editor such as...
  15. QueenTeaYT

    Is there a script to add a "load" option in my character menu?

    I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load. If there's a better character menu then I'm okay with scrapping the other script to use it.
  16. ovate

    Save Thumbnail

    Save Thumbnail Ver 0.02 2012/01/21 Creator name: Mikagami Atelier Introduction Change the appearance of the save screen and load screen with thumbnail. Features - Also include save location (map display name) in the save file and the game screen. Screen How to Use Paste this script above...
  17. Glassescomic

    Game load error

    I noticed that as the player saves the game the load file gets heavier. If the file size exceeds 300 kb, visual novel maker can't load the game, it crashes the game. Is there any way to stop the game's save file from getting bigger and bigger? At first save = 50 kb, at save 50 = 300+ kb.
  18. ovate

    Save Slot Plus

    Save Slot+ ver 1.02 - 2013.07.27 Creator name: lctseng Introduction Enhanced save file Displays - Real time - Actor name/ face - Location: map display name - Play time Preview Installation Paste this script above Main. Script Credit and Thanks- 魂 (Lctseng) License - Apache License...
  19. Parallax Panda

    RM made visual novel(s) and menu access?

    This thread is to discuss alternative ways (and hopefully find a good method) to allow the player access to the menu (especially save/load feature) when playing a pure VisualNovel or text adventures made in RPG Maker MV. If you don’t understand the dilemma, consider this. Making a VN (or text...
  20. Poryg

    #9 - loading through xhr/fs, preloading images

    Hello, fellow rpg makers! Part 9 of the tutorial series is up. In the previous video I showed how to load a custom $dataFile, but there are cases where this is not enough. So in this part I'll show you how you can manually load any file you want and I'll also demonstrate how you can make a...

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