1. TheTitan99

    Combat lagging from many different things. (Starting, Skill vfx, ect.)

    One of my biggest problems with VX Ace was lag issues. I'm in my free trial of MV, and would like to be able to buy it, as it can do a lot of complicated things. However, if it fails on a basic level, then those complex things are rather irrelevant. First, lag upon start up of combat. It lags...
  2. Andrefpvs

    Open Load Screen

    Hi! Thank you for reading my request :) I'm looking for a way to call up the load game screen from inside an event. For some reason, RPG Maker only gives us the option of opening the save screen: <- I'd like to have the option to Open the Load Screen, as well. I'm not sure if this is doable...
  3. MeowFace

    Continue Only Title Scene

    Made for a request here. Features: This script overwrite the title to "continue only". Upon pressing confirm button, it directly start a game when there's no save file, or open the load screen when save file is detected. How to Use: [1] Paste this script below Material and above Main. [2]...
  4. MeowFace

    After Load Event

    Presenting 2 scripts here: [1] Is from a request here, allowing developers to control how event continue to run after save/load using a conditional branch & switch. [2] Is a way to abort any running events as soon as the game loaded from a request here. (It's originally meant for a hot fix as...
  5. Torqus

    AutoLoad Latest Savegame on Gameover

    AUTOLOAD LATEST SAVEGAME ON GAMEOVER   Hello everyone. Today is a glorious day for me, I finally did something by myself with this program :D Changelog --> Version 1.1 Added line 56, the game wouldn't resume BGM or BGS after being autoloaded, now it does. Description As the name says...
  6. DoctorArtist

    Post-Game Events?

    I've got two things I need help with, and I assume I'd need scripts for both. However, as some might know, I'm not a very good searcher of these archives, so if these are easily solved then I do apologize. (bows) Now then, on to the tale.    Two things, indeed, yes.    1) Events After Saving...
  7. Silenity

    Loading/Saving Without Menu

    So I've disabled the save function from the menu by #ing out the line in the script database. However, I'm trying to find out how to force saving/loading without the menu popping up. It's a single save file game. There's no menu saving but save points instead. Since there's no use in choosing...
  8. Alistair

    Load/Save Parties

    ~ Load & Save Parties  ~ by Alistair   For the latest updates please visit my blog. I won't update this thread anymore. This script will allow you to save party formations and load them later on. Instructions: Place this script in a free slot above Main but below Materials. Use the given...
  9. Seriel

    Jackus Snippets | 002 - Common event on Load

    Mirror Topic at RPGMakerVXAce.net Hello! This is the second of my 'Jackus Snippets' series!   This one loads a Common Event every time you load a save file and/or everytime you start a New Game.   Anyway....     Screenshots   Demo     Download   License       Thanks for reading! Some feedback...
  10. Tiamat5774

    [XP] Scene_save & Scene_Load modifications

    I need to know how to modify the Scene_save and Scene_Load scripts to add a background picture to it.  I've all ready created a window skin that is translucent to almost transparent that is only being used by these two scenes.  The picture I will be putting in the background will be stored in...
  11. RamminRyan

    Load game script call?

    Hey guys. So this may be something simple but I've looked everywhere and can't find anything. I 'm creating an menu screen through events and currently working on the load game function. I've set up an interactive menu through pictures and switches and I need to make an event that when the...
  12. TheOddFellow

    From Game Chapter 1 to Chapter 2 Game Loading?

    I've searched around the net and have found nothing slightly related to my question phrased in the topic title above. I realize I can drag save files from one game (if it is unencrypted) to another game file (also not encrypted) and load up just fine (while all the items exist, map ID is within...
  13. That Bread

    I save, I load it and it breaks?

    I've come upon a terrifying error, one that will kill me and my project(well more like a huge delay) if I cannot fix it. Why? Well I already put alot of work into setting it up in the first place, it only occurred to me recently that this happens So this is the error. Now someone explained to...
  14. Misty

    Font not working.

    Hello everyone, I am having a font loading issue, so is there a script that can help me? Here is the font: http://www.fontsquirrel.com/fonts/Playtime-With-Hot-Toddies Font.default_name = "playtime" # Edit as you see fit. Font.default_size = 24 # Edit as you see fit. I have heard people...
  15. Buglely

    Music In the menus

    could someone by chance know a script or want to make one but I want to be able to hear SE, ME, BGM, or BGS on the save menu.  I found a script involving animations and  music. So the menu Plays background music but when I selcect the save menu the music stops. Is there a way to let the music...
  16. Engr. Adiktuzmiko

    About Parallel/Autorun+SaveGame+EditProject+LoadGame

    First and foremost, I'm not sure if this behavior is only for Ace. Second, this is more of a "BEWARE" kind of thing So let's get it on. Here's the thing: If you have parallel/autorun events on a map, then you use Erase Event to erase them, then used the save command and then quit the game...
  17. Help with lag after battle? And long load screen?

    Hey guys. Im trying to get my game started. but there is a long lag at the beginning before it can get to the starting menu. t's tolerable, but quite annoying. everything else runs smoothly until you are in combat. i am using a side view battle system. After the battle is the only time it lags...
  18. Engr. Adiktuzmiko

    Save $data

    Save $data v1.00 by Adiktuzmiko       ++ Intoduction ++     Normally, when you edit in-gamethe values of the $data items (like $data_actors, $data_classes etc), those edits are lost after closing the game. This is because the game doesn't save the $data objects into the file.   So, I created...
  19. Simply Ryan

    Play movie upon load

    Hello all, I just wanted to ask a quick question when it comes to the "Scene_Load" script. Would it be possible to edit the last part of the script, see below, to play an .ogv movie before actually loading the file instead of playing the sound? If I can, would there be anything else I'd have to...
  20. Sel Feena

    Adding persistent data, how to use DataManager

    How much hassle would this be to do? Really, all I'm looking to do, or would be interested to learn how to do, is add information to the Event class (just some strings and integers) in such a way that it is preserved properly with Saves / Loads. I'm fine with adding to the class definition to...

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V1.3 of Demo, a new concept artist on the team, character voices are coming into light more... I'm happy to say that the fangame is making good progress.
Ami
--- Stolen Item ---

M.Figher: I want to sell this Stone
Fence: Then...i can buy you 1500G
M.Figher: It's Deal!
(3 Days Later)
F.Fighter: M.Figher,Do you know about Stone that Mayor keep it in his Office? It's missing
M.Figher: Ahh,is that so... (Actually,i Stole it and Sell it to the Fence a few Days ago)
I've spent some cash on foley and other sound effects. I wonder sometimes if I made a poor choice, but I remember that I really want to improve the sound of my games. n...n; My frugalness haunts me sometimes.

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