1. Creta_Park

    Introduce L10nMV.js, Localize your game, without modifying your project.

    This plugin provides localization feature for RPG Maker MV. Export text scripts from your project, and localize them. This plugin is free for use, just leave my name in your game's credits! Creta Park (creft.me/cretapark) Download link and instructions are in GitHub page. GitHub page...
  2. Incompatibility of Quest Journal System and DK Tools Localization

    Hi Guys, I am using the translation plugin "DKTools_Localization", which works pretty good. Got it running everywhere in the game, except for one plugin. It doesen't work correct with the journal plugin from Yanfly, "Quest_Journal_System_(YEP)". For example: I enter the code {Test01}, in a...
  3. Skill Message Language Swap Function

    The title is a bit confusing, but I'll give out the background to my request. I've been using the RTK1_Option_EnJa plugin to implement a Japanese-English Language switch system. URL for the aforementioned plugin's info page: https://github.com/yamachan/jgss-hack/blob/master/RTK1_Option_EnJa.md...
  4. jkweath

    Change font when using a different language?

    Hello, and sorry if I'm posting this in the wrong board - wasn't really sure where this question would be appropriate. Basically I want to have the game's font change when using a different language besides English (specifically German, Spanish and Portuguese). I am using Iavra's Localization...
  5. Warrior_Corporation

    How Does Screen Locations Work?

    Hello friends, I'm trying to position a hud in the place I want, how can I know the locations X and Y on the screen? For example: I want a life hud to appear in the lower left corner, how will I know where X and Y are in this place? plugins HUD ask for X and Y. Can anyone help?
  6. DK


    Author: DK Version: 4.6.0 Description: Localization of game Requirements and dependencies: Availability of working plugin DKTools version 9.0.0 or above Features: Unlimited number of languages Ability to use different audio/image resources for different languages Use the tags {} to...
  7. Kino

    MoonFlower - Localization and Event Scripting Plugin

    Introduction This plugin allows you to localize and script events in your game. Change the game's language on the fly with simple script calls and plugin commands. Or, write your events in your text editor with familiar commands! Version 1.4.0 - Beta Features Localize database skills...
  8. Kino

    MoonFlower - Localization and Event Command Scripting Plugin

    Introduction Moonflower is a localization and event-based plugin for RPGMakerMV. It allows the developer to both localize their game in any language of their choosing and create flexible events out of text files. This plugin is free for non-commercial use but commercial use requires a license...
  9. DK

    DK Core Localization Demo

    Title: DK Core Localization Version: 0.4 BETA Author: DK Supported languages: Russian, English Requirement for plugin Availability of working plugin DKCore version 1.81 or above Features: +Each language uses its own Database +Changing the language settings in the game...
  10. Pine Towers

    Distinct Projects with Different Languages?

    Searched the forums but did not found an answer. As can be see on the right side of this post, my native language is not English. Regardless, I'm currently working on a Project (1) in English. But I want to, as a way to steam off stress from Project 1, make a Project 2, but on Portuguese. But...
  11. Iavra

    Iavra Localization

    Note: Refer to the following posts for a detailed description of all subplugins belonging to this one. Author Iavra Terms of Use Free to use for both commercial and non-commercial games. Please give credit. Download Core: http://pastebin.com/DQjGF7DC Menu...
  12. Iavra

    Iavra Localization (Development thread)

    Core plugin Menu plugin Author Iavra Terms of Use Free to use for both commercial and non-commercial games. Please give credit. Download Core: http://pastebin.com/DQjGF7DC Menu: http://pastebin.com/zLjzkeei
  13. Iavra

    Iavra Game Localization - Core Engine, Database, Messages

    Description Allows to store all text content of your game in external files. Persists the current language in its own file and allows language switching at runtime. Prerequisites The Core engine is needed for the individual modules to work. Optionally, my Game.ini Acces script (Link) can be...
  14. DerTraveler

    Language File System

    Language File System v1.4.2 by DerTraveler Introduction This script enables you to load any of the game's text content from external files. This includes messages, choices, and any database text. With this script it is much easier to manage your in-game text content, since all of your...
  15. Does the engine support Localization?

    I am wondering about this because as it is right now all of the in game text is honeycombed in various events through a large list of locations. There does not seem to be a standard for being able to easily find all of the text in the game to allow for it to be easily translated to other languages.

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I see some threads pinned in the Useful Development Tools section. I wonder, what are the criteria to get a thread pinned?
Playing some Kingdom come: Deliverance. It's an interesting game... But for the first time ever I'm disappointed with Czech in a Czech game.
Anyone else find themselves skipping through spoken dialogue in games if they've finished reading said dialogue in the textbox? I do. Happens more often in JRPGs with me. I frequently finish reading the dialogue long before the VA is done speaking.
I've been pretty busy working on my Might and Magic inspired project. I've got the code for instructors in place, and I just finished up with the trap and resistance tests. The project is going very smoothly. I'm also learning more about Javascript which is helping out a lot. Arrays, they are your best friend!

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