Quick question: In MV, suppose I have 2 elements, let's call them X and Y for simplicity, an actor and two equipment pieces, both of which can be worn at the same time by my actor.
My actor has the element rate tags X * 120 and Y * 80 by default.
I equip the first equipment piece...
The length of the story itself won't be excessive, but it will contain elements of deep substance, such as depression and interpersonal relationship (see Setting and Character).
Finally, the gameplay: each minigame is a simple mathematical game inherent to the...
⚠I tagged users who applied for a role.
⚠I chosed to be very detailed here, but it is way less work than it seems!
⚠You can also apply for one of this position if you want to share work!
If you would like to apply/have any questions/have any feedback:
PM me or comment...
To begin the Renewal, a Miracle must occur.
However, when Miracles cry, will you answer?
Planned Release Date: Late 2019
- As tragedy strikes, one life hangs in the balance and one's flames have all but lost to the mortal realm. Yet the flames flicker, to wander the thread between...
I got a big batch of switches, when one switch is ON, all the others need to be OFF.
Do you have tips on how to make this with not too much lines of code?
So far the only solution I have is a common event with conditionnal branches:
if SwitchA = ON, then make SwitchB,C,D,E,F,G... OFF
Steve's Adventure: The Secret library - in this adventure RPG, you will find lots of interesting things for themselves. Exciting puzzles await you. Dangerous path to the treasures of the tombs. Blast barriers, through which you can not pass. Different levels where you have to solve the problem...
I don't think I have seen a topic like this in the forum yet, so I am wondering if anyone can give me a pointer or two about how to get around my issue..
Lets say that I have a quest asking the player to collect 5 apples
The player can only gather the apple when the quest is active
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...