1. Sparky89

    RMMV That time I got sucked into a computer game- DEMO - AVAILABLE.

    Update/Fixes Hello all, over the last couple of months I have been working on a project, Today I would like to talk a little about the project. And allow you all to try my Demo!. See Download at the bottom of this POST. IT boast around 1 hour and a half of gameplay! Title: That time I got...
  2. dingk

    Loot Tables v1.0.0 (2020-04-29)

    Loot Tables v1.0.0 Author: dingk RMMV version 1.6.2 Launched April 29, 2020 Download Itch.io Link -or- Raw Source (Right-click > Save As...): Commented Version ( 29 KB ) Minified Version ( 17 KB ) Introduction Do you need your enemies to drop more loot or change how the game drops items...
  3. RMMV Forsaken Kingdoms : Zelda/KingdomHearts Inspired ARPG

  4. tale

    Random Treasure

    Random Treasure - 2018/09/05 Ver.1.3 Creator name: kido0617 Overview Get randomize items as an event. Set-up After installing this plugin, use "RandomTreasure reset" as a plugin command for event. Items are registered in the shop process after this command which randomizes items. Shop does...
  5. kat821

    Yanfly Victory Aftermath - skipping loot screen when there's no loot

    Link to the script The screen still shows up even if the enemy didn't drop anything. It just shows that I got 0 money from the battle. Is it possible to adjust the script so that this screen won't show up if there's no loot? Thanks for help in advance.
  6. Xina

    Weird Loot Drop Glitch

    Hi everyone! I am having a very bizarre glitch where enemies drop 7 of everything. As an example, one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the...
  7. something i really want to make

    So i've been thinking about the current system i have in place for looting containers like bookshelves etc, usually its something similar to this. the common event is simply a search timer. here's what it comes out looking like, the thing i would perfer though, would be a window where i could...
  8. Morpheus

    Pearl ABS + Pixel Movement Loot Help

    So long story short, I have Pearl ABS working with Victors Pixel Movement. Everything is fine and dandy except one teensy weensy problem... When you kill an enemy and they drop their "loot", it's near impossible to pick up and you have to fidget around trying to find the right pixel you need to...
  9. Yawgmoth

    How to Random Loot Quickly

    Hi all, I have a fairly complete database of weapons, armors, and items. I am using Yanfly's augment plugin to add sockets to armors and weapons which considerably increases both weapons and armors. I am looking for a fast and easy way to generate random loot. I think I would like this to be...
  10. Quanee

    Yanfly victory aftermath - Drops window

    Hello, I'm trying to tweak Yanfly's plugin parameters a bit to get my desired treasure/loot effect in work, but I can't find exact lines in .js file that would help me to do so. Below I'm attaching a pic of what my current settings look like. What I want to achieve is having only one column of...
  11. Quanee

    Battle result request/help

    Hi, After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
  12. Black Mamba

    Visual Drop/Loot Animation in-battle

    i want a system when you kill the enemy they really drop from him, show a animation with Icon from iconset or predefined pictures bounce in the ground and desapear, and show in corner of the screen loot/drop names examples: i made a mockup here:
  13. Help needed! Run code on item drop

    So I'm trying to set up a variable to use for recording how many of an item drop when you kill a monster, but I can't seem to find an "if x drops do y" thing... Anyone know anything about this or similar? >~<"
  14. Tai_MT

    Color Coded Treasure Chests? Exciting or Boring?

    Hello. I recently decided in my game to use a color-coding system for my Treasures. I did this because I had to have 3 chests with unique graphics to indicate, at a glance, how they are meant to be interacted with. I decided, "well, why not do this with all the chests? Maybe this will make...
  15. Biestmann

    Eternal Dreamers | F2P Battle RPG | Update March 22nd

    Eternal Dreamers is a battle-focused RPG offering deep tactical combat action. With a wide selection of classes and equipment pieces, the game puts much emphasis on customizability and player choice. This game is for all of you that cannot get enough of the high finding the next piece of shiny...
  16. Loot Wndow

    I'm aware nobody ever actually creates these plugins; because I've requested a ton in the past that never got an eye batted, but I might as well try. Basically; I'm trying to advance the item system in a game I'm creating. What I'm looking for specifically in a plugin is a plugin that; upon...
  17. Inamortus

    Random Loot Through Tags/Pools

    In the game I'm currently building, I want to award loot at random from a pool of items based on the type of chest opened. Put simply, there are Common, Uncommon, Rare, Boss and Demon chests. I wanted to know if there's a way to do this with some plugin I can't find. I'm aware I can achieve it...
  18. Astfgl66

    Random Loot

    Astfgl's Random loot Hi everyone! This simple plugin was made to handle random loot and its display. I've seen the request for such a system pop up a few times and, although this can be evented to a certain degree, I thought a plugin could help. Features: From user defined loot tables, give...
  19. Milennin

    How to make looting fun?

    We've all seen and played RPGs that reward players with these basic set of items and properties: -Potion: Restore HP/MP -Skill Scroll: Learn Skill -Weapon: Boost Attack -Armour: Boost Defence In a traditional RPG, is it possible to go beyond these standards and spice things up a...
  20. Brosephus180

    Selectable loot

    I've been trying to figure out how to have randomized selectable loot in my game. Basically, When you open up a chest, you aren't automatically given an item. You are presented with a choice menu that displays the items in the chest. Kinda like Fallout or Skyrim. I'm trying to do this...

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It seems that I have to change the order with which I make the fantasy games on my bucket list, because the intended title is used as a story element in the first two games in the line, and somebody else might take the title for their own game because the term uses real words. I can't risk going over the apparent three year limit for registering trademark ahead of time.
I am interested in collaborations so if you like my art, hit up my messages! :wub

Making good progress with the second chapter. :)

Still work in progress.

(Real life, it is chronically the fourth chapter that I am making.)
constructionworkconcept.pngezgif-2-0acb620ecf8d.gifezgif-2-afeaf16ebb8d.gif "The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." :kaoswt2: I'm just going to turn it into a modern-day sad tale.

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