I'm using tp as a tiredness meter in my game. So, I'd like to create an item (I mean, like a potion or something) that actually lowers the user's tp, but that's impossible in the editor.
I was wondering if there was a scripty way of doing this. Thanks! :)
Can Lose 1.0
Changes the default lose behavior from game over to just continuing. (i.e. Makes all battles act like an event battle with the "Can Lose" box checked).
- All losses continue game by default (Plug and Play)
- You can choose...
I am trying to force the player to enter battle with a limited number of items.
1) I use the Select Item command and then the script call:
To save 1 selected item.
2) I then switch the party inventories using another...
I am looking to see how to make it so that the class/actor stats combined can determine whether they win or lose a fight. For example, having a greater overall ATK and HP has a higher chance to win a battle against the opponent with lower stats (but it is still possible to lose by a smaller...
How would one make the character lose one health for every step they make?
Think of a character underwater, and their health as their oxygen. Each move they make, they lose a health point.
And how would you refill the health say at an oxygen tank?
Thanks so much,
I use VX Ace, and for the life of me I can't figure out how to make paralysis or stun effects NOT remove buffs on the target being stunned/paralyzed.
My hero has MAT increase, ATK increase, DEF increase buff on, all of them last 10 turns. If a spider webs him (hitting him...