While working on Storybook Hero, we have been bouncing around an idea for a different style of game. One of puzzles, search and find mechanics, and hopefully a little horror. Check out a little preview we put together ^_^.
On a side note, what kind of elements would you all be looking for in...
Resource Type: Battler (Static, MV Format Animated, OR Dragonbones Animated)
I'm not picky. Plenty ways to animate things. :)
Maker Format: MV
Art Style: Ækashics
Description: I'm just going to copy this quote as this is pretty much what i'm going for.
That being said, as long as you follow...
SECTION A: GAMEPLAY MECHANICS
SECTION B: CHARACTERS
SECTION C: STORYLINE/PLOT
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
Edit: Okay, due to previous site being moved, these are uploaded to a different site.
AN EVIL NIGHT by SPM
Michael and Isaac are off for a weekend vacation trip to Pluckley, a village in the southeastern part of England, where Isaac was born. Isaac knows that the fastest way to travel requires them to...
Diario de Lisboa - 12 de Abril de 1963
Another student found dead!
Today, at 4:30 AM a body of a young male was found. According to our witness, Esteban M. the body was "torn apart like by a beast or something". Our informer told us, that it was probably a body of Oscar...
"Wait" is a mystery horror game, inspired by the works of H.P Lovecraft and the Silent Hill series.
The gameplay is put together by elements of exploration and riddle solving. Feel free to interact with almost everything you see and discover.
We created "Wait" for the...
"It is the mid-19th-century. In the turmoils of war two young soldiers flee from the battlefield. Trying to hide they stumble upon an old mansion. Have they found a safe place, or is the true horror only beginning?"
A Victorian Tale is a horror adventure inspired by such games as Silent...
I've made a rudimentary prototype map for the first game with the MV RTP overworld tiling. I'm probably going to photoshop the crap out of it for parallax, but the prototype has given me new ideas about how I want to place dungeons in the game.