So I want to use the custom lunatic mode notetags in YEP Item Core, aka these:
The problem is, I don't know how ;_;
Yanfly's tutorial doesn't explain it, I guess the idea is either you know this stuff or you don't, but I'm trying to learn!
So where exactly do these notetags go? Because...
I am trying to make a skill requires PP more like Pokemon my game just have 20 skills so what I am doing is setting a variable for each skill so can someone help me with that to set custom requirement of variable in skill and show that variable but I know it can be done by Skill core but I don't...
I'm attempting to make it so that when a weapon breaks it will drop a certain item, in my case the item ID is 28. The Lunatic Mode section of the help file looks like it has what I need but I'm unfamiliar with JS so I'm not sure what I'm supposed to do with it. The code is
<Custom Break Effect>...
Hey guys :3
I need some help with creating a very specific skill im RMMV, which definitely needs some plugins. I had some ideas to use yanfly's Skill Core and damage core plugin lunatic modes to create this and maybe the Target Core and Selection Control Plugin but don't know how to realize it...
So...the game I'm building has a pretty weird attack system, where equipping weapons unlock certain skills that are intended to have limited uses (i.e. ammunition), but then extend into other skills that do different things. For example, if you use the "Fire Cannons" skill, then it extends into...
Hi, i'm trying to create a skill that hits a foe or foes with the lowest hp, like a sniper skill. using yanfly lunatic mode target core.
Here's what i have so far, its not working and the code seems right to me any help please?
<Custom Target Eval>
var lowestMember = foes.aliveMembers()[0]...
I'm using yanfly's "single target provoke" state from one of their tips and tricks videos, which uses the following code:
<Custom Action Start Effect>
// Get current action.
var action = user.currentAction();
// Check if action exists, for an opponent, and that the provoker isn't on the same...
I'm trying to create a skill that heals an ally and also heals the user by a portion of that amount, similarly to the Clemency skill from FFXIV. Using yanfly's skill core lunatic mode, I've used this to achieve this effect:
<Post-Damage Eval>
user.gainHp(Math.floor(-value * 0.5));
</Post-Damage...
Plugin: http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
Yanfly has shown how to increase Param when learning a new skill using lunatic mode but how to raise XE-param and SP-param.
Here is his example:
I wish to know if there's a way to raise other atributes like this such as elemental...
So, in my game, every ranged weapon uses items as ammunition, by way of Yanfly's "Weapon Unleash" and "Skill Cost Items" plugins. And since the game is all about a struggle to survive and manage sparse resources, ammo is naturally hard to find, making guns powerful but costly weapons. The...
Hello everyone !
I have a little question about a functionnality I would like to add to my game.
I am using the Yanfly's Skill learn system plugin.
I have created three skills, that are three versions of the fire spell. Each version is a bit better than the others.
(it's in fact like : Fire I...
Hey, I think it's the proper place to post (not sure since I'm new here) but I'd need help for a lunatic mode of the said plugin.
Basically, I want to make a skill that give a poison to an enemy. If the enemy bear the poison as they die, a random foe will be chosen and given the state as well...
I'm trying to make a state where a character goes into a trance and starts casting the same buffing skill every turn. The catch is that the "Auto Battle" special flag won't use a skill unless it 1) targets enemies AND 2) causes damage.
I can get everything to work except for casting the skill...
Hello! I'm trying to get Shin Megami Tensei styled instant death abilities to work, and I'm having a bit of a doozy of a time since my scripting knowledge is lackluster, so any help would be appreciated.
By Shin Megami Tensei styled I mean that the instant death is elemental in nature - you...
Announcement:
This plugin, as well as my dual wield plugin have been moved over to my itch.io page as paid plugins from this point on. Anyone who was previously using these plugins can continue to do so, but no further updates will be posted tho this thread. The most up to date version will be...
So I am looking to use the notetag that Yanfly provided on his site for dualcast, it is as follows
I wanted to change it into a state that when the user reaches 100 TP, they enter a dualcast state where you can casts 2 magics for the cost of 1.
I have the conditions and separate state...
I'm back, baby!
I have updated the paste code for Shield blocking in this post. It now uses my Shield Blocking Plugin.
Welcome everyone, to Ramza's Custom State Workshop. IN this thread, I will post and share custom lunatic states that I have made for use with RMMV. Everyone is welcome to...
Welcome, one and all. In this topic I will be periodically posting some lunatic state codes I've been working on. Feel free to use them in your own projects, modify them as you see fit, and post suggestions for new states or ideas you might like to see.
The plan will be to release a new state...
How can I make a skill/anything that can inflict damage do more/less/no damage depending what State(s) the target
Preferably without Events, Using Yanfly's Buff & States Core Lunatic Mode
I have no skill in JavaScripting
(Yes I did search but I didn't find anything, could have been the...
Hi everyone!
Im having a bit of trouble with the Row Formation scripting. First I'll show what I have right now.
<Physical Taunt>
<Custom Row Condition>
if ($gameTroop.rowAliveSize(1) == 0)
{
if ("Is a troop in row 2") // This is what I need help with
{
...
The second draft of my script is almost done, and I don't think I'm going to write a third draft. I'll make changes to dialogue here and there, but I'm happy with the series of events the way they are.
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
(...rhetorical question.)
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