Tears of Morganna is a Active Time Progress style RPG focusing on elemental magic and strategy in fights. In the full version, the game will have nine playable characters, each with their own skillsets and powers they bring to the table. The Demo is currently 1-2 hours long depending on how...
I'm new to the RPG Maker game, as it were. I'm a screenwriter by training. Created this demo for a script I'm developing, which is an approach I've yet to nail down but is incredibly exciting!
Would love to hear/read your thoughts about this quick demo.
Please note that this...
Hi, how are you doing, fellas?
I am hereby returning to game design passion which I slouchily dabbled and stalled with since the release of VX Ace.
Faintly remembering the strong energy amongst warpers back then on RRR and VX(dot)net. But to my most online gratitude, the RPG Maker communities...
Auto Battle & Very Fast Battle - Jun 8, 2016
Creator name: Sasuke KANNAZUKI
- AutoBattlePlus.js : add auto battle command and so on.
- VeryFastBattle.js : battle exceeds very fast when specified key(s) down.
For more information, read plugin help.
I'm using Frog's Blue magic plugin, as it's the only one that has the features I'm looking for. It allows you to learn skills by witnessing the enemy use it =(Mage doesn't have to be the target), and it displays a text box when the mage learns something.
However, it has two issues that I can't...
I'm Dejan P. Blažević, but most people just call me by my nickname, Ryu.
This game contains some content from my fantasy book (Ervenfell - The Alteration). Figured I'll give MV a shot (loved 2k and still love vxace), so I made this short and rather fast game in 12 days (124 hrs says...
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
I've been working on a few different variations of wands based of a very simplistic design I put together. They're available in a sprite sheet in 3 sizes (48x48, 32x32, 24x24) so you can download the one that fits your needs. I'll be updating this post as I make more of them and I hope a lot of...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
On the Forbidden Impulse.
Building the Bonds of Battle
Well met, Traveler, please step closer.
Tell me, Traveler, did you just stumble through the window or are you...
THIS IS THE EARLIEST CONCEPT OF A GAME THAT YOU'LL EVER SEE
(Directly from my head to this post, no filters, sorry about my English, it's not my mother language)
The Kingdom is taken by a Rebel Leader who kills the former King, his family and supporters (including the family of...
I've had two ideas bouncing around in my head, and I feel like talking about tem will help me prioritize which one to work on first/at all based on general interest .(Both of these names are placeholders and don't actually fit their concepts. Also if I posted this in the wrong thread, sorry!)
I'm trying to work out how to use skills/magic to nullify any resistances an actor or enemy may have for a certain number of turns, allowing them to be damaged by an element they would otherwise suffer no damage from.
For instance, an enemy is immune to Fire, but I want to be able to use a...
I have been working with Galv's Magic Shards for a while now, and it's been a blast.
However, I'm looking for a way to add a notetag/trait to the Weapons/Armors I use for Shards to make it so you can only have one of that particular trait.
For example, if you equipped a Shard with Trait A you...
Hi everyone, first, I do have these 3 Yanfly plugins: CoreEngine, BattleEngineCore, X_AnimatedSVBattler.
Some skills that I created requires a specific weapon to do. Therefore, I would like my sprite to use this weapon
when casting said skill, or magic for that matter. I thought that putting the...
- Foreword -
Chromagia was made with RPG Maker 2003, so do not expect any script or particular complex mechanics. It is just a straighforward old-school-ish RPG made by someone who merely want to tell a story rather then revolutionize the genre.
Also I think it is important to mention that...
"The kingdom of Archartna a long and only extension of land that rises over the vast ocean. A place where monsters, magic and trades fill the day to day agenda. A seemingly normal place where a legend is about to begin."
Well the current plot is about the adventure of a princess and a royal...
"The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." I'm just going to turn it into a modern-day sad tale.
I don't know about you, but today the covid frustration is seriously getting to me. Haven't really seen many of my friends for two years, since i moved towns the year before this all started, and well, i miss them
so, here's a cute alpacaraptor sketch to heighten the mood: