The mana is a concept that fascinate me since I started playing games and so on.
But what is very questionable is What is the origin of mana?
•My theories are simple, first.
It might come from the soul, so if your soul is strong. Your mana is strong.
It might come from...
"Magic is dying."
"The world seem to destroy itself."
"Craters form everywhere.."
"Something is wrong."
"And you and the others feel like there should be a way to stop it."
"It is up to you to find out."
There is the starting point of...
So has the tittle says: I've been wondering. I'm in the design phase of my game, and I've been thinking on the world background and theme and decided to ask for opinions on this matter. We mostly see fantasy worlds in games that are basically your typical feudal world without much change except...
I am quite new to the RPG maker scene, so please excuse my question if it is trivial.
I have been intensively looking for a mean to introduce casting times in a game. This should push characters intending to use powerful skills to be vulnerable for a certain duration requested...
Tears of Morganna is a Active Time Progress style RPG focusing on elemental magic and strategy in fights. In the full version, the game will have nine playable characters, each with their own skillsets and powers they bring to the table. The Demo is currently 1-2 hours long depending on how...
I'm new to the RPG Maker game, as it were. I'm a screenwriter by training. Created this demo for a script I'm developing, which is an approach I've yet to nail down but is incredibly exciting!
Would love to hear/read your thoughts about this quick demo.
Please note that this...
Hi, how are you doing, fellas?
I am hereby returning to game design passion which I slouchily dabbled and stalled with since the release of VX Ace.
Faintly remembering the strong energy amongst warpers back then on RRR and VX(dot)net. But to my most online gratitude, the RPG Maker communities...
Auto Battle & Very Fast Battle - Jun 8, 2016
Creator name: Sasuke KANNAZUKI
- AutoBattlePlus.js : add auto battle command and so on.
- VeryFastBattle.js : battle exceeds very fast when specified key(s) down.
For more information, read plugin help.
I'm using Frog's Blue magic plugin, as it's the only one that has the features I'm looking for. It allows you to learn skills by witnessing the enemy use it =(Mage doesn't have to be the target), and it displays a text box when the mage learns something.
However, it has two issues that I can't...
I'm Dejan P. Blažević, but most people just call me by my nickname, Ryu.
This game contains some content from my fantasy book (Ervenfell - The Alteration). Figured I'll give MV a shot (loved 2k and still love vxace), so I made this short and rather fast game in 12 days (124 hrs says...
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
I've been working on a few different variations of wands based of a very simplistic design I put together. They're available in a sprite sheet in 3 sizes (48x48, 32x32, 24x24) so you can download the one that fits your needs. I'll be updating this post as I make more of them and I hope a lot of...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
On the Forbidden Impulse.
Building the Bonds of Battle
Well met, Traveler, please step closer.
Tell me, Traveler, did you just stumble through the window or are you looking...
THIS IS THE EARLIEST CONCEPT OF A GAME THAT YOU'LL EVER SEE
(Directly from my head to this post, no filters, sorry about my English, it's not my mother language)
The Kingdom is taken by a Rebel Leader who kills the former King, his family and supporters (including the family of...
I am happy to announce that a date for the release of the demo on Steam has been decided: On may 26th at 18:00 GMT, the demo will be available for download! One week later, on april 21st, the demo will also be available on other platforms such as Itch.io and other supported platforms.