Hi everyone,
Great day! I am trying to make a diamond grid nested loop but I have a problem with it. There are excessive events created that are more than the desired diamond grid. Kindly check the attached files for the picture. Here are my event commands and scripts:
Control Variables ...
First off I know the title isn't the most specific in the world, but this idea is a bit complicated and I have no idea how to sum it up in a short title, so forgive me for that please!
With that out of the way, I've got an idea for my first real project, though at the moment it's more of a...
Hi I'm working on my own tileset and I was wondering how exactyly do you make borders?! I looked around the forums and online, but I'm not sure if theres an exact name for them. They look like this image on this post http://www.rpgmakervxace.net/topic/18058-troubles-with-wall-border/
If anyone...
The answer may be obvious, but I can't seem to find a way to do this.
The way it works is that a guy calls his recruits by going into their rooms and telling them.
He calls me then goes to the next room and calls that guy.
How do I make it so that I don't have to press Enter every time he...
Hello There!
I have a question about selling and accounting.
Firstly, can I sell the game that I made in RPG Maker? For about 4€?
Secondly, is there a way to implement an account login? Like when someone buys a game only his accoutn can login the game and play? (aka Minecraft has when you...
Can someone make me a sprite of this character, except he looks like he's falling? I REALLY need it for my game, so it would be great if someone could make these for me.
When I display text for dialogues and stuff like that, the game draws the text way too fast. This makes it so the player can skip any line of text by pressing z or enter twice, the first time showing the rest of the text, the second one skipping it. Is there a way to control how fast text in...
So my team has a big upcoming event regarding our game, so I've had to draw like 20+ chibi characters so far to illustrate the game's mechanics. And I'm not done still... But! At least it is way less to do now.
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