New to this forum so hopefully I posted in the right spot.
I'm trying to implement a mechanic to make it so your entire party shares a single mana pool, but I haven't had much luck when searching for plugins or alternatives. I'm open to the idea of using eventing to achieve this effect, but I...
Yanfly made a lot of useful Tips n Tricks videos, including how to make the Leech Seed skill from the Pokemon games. I'd like to make a skill in the same way, but have it leech MP instead of HP.
Yanfly's setup is this. First there's a skill, this skill is very simple and all it does is applying...
Not a good title, but is the shortest version I can think of.
Well, here I am again, asking for some help.
I was trying to do an event where the player must use a specific skill and, if he had enough mana (in that case, 30MP) he would spend it; otherwise a textbox will open explaining there's...
Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead?
I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
...Hello once again
Yes I think I'm actually just making an unofficial Atelier game
Anyways... How do you make synthesization?
And also fishing?
Thanks for reading!
And I hope that any one of you'll be able to enlighten me on the techniques ;w;
Hello there, I've been invested in making an RPG game with Mana Khemia's battle system for a long time. But I really don't know where to start. I saw one that did an actual Tales Series' battle system... so I'm wondering if this one is possible?
I already know that you can make a bigger sprite...
I've been looking for this for a while now but haven't found any plugins relating to this for MV.
Basically, I'm looking for a simple 'rolling HP' system in the style of EarthBound. Where an actor takes damage but instead of instantly taking 'x' amount of damage, the actor's HP bar slowly...
Most games tend to use a standard system for magic, MP. Characters have a certain amount of MP (say 200 at lv. 10) that increases with level and in battle they can cast abilities each costing various amounts of MP (fire 12mp, shiva 80mp).
There are exceptions like in Pokémon. Each use of an...
So I'm working on an idea for a game that would replace mana with a cast time system(?). Basically the idea is that a spell would require a character to have so much "focus" which is generating through a "focus" skill. The deal is you cant just fill up your focus. If you cast a spell that cost...
If anyone has played Final Fantasy 6, then they're probably familliar with the Illumina weapon. I believe they renamed it to Lightbringer in the re-releases, but I don't recall.
Now aside from the Pearl/Holy proc (which I don't need), it also consumed 20 MP for a guaranteed Crit on the enemy...
I'm working on a RPG Maker VX Ace game in which the main character is a rather unique mage (will not fully in-depth, the general idea is that they aren't capable of using magic themselves but can trick magic items, which require a mage to activate, into thinking they are). One of the main ideas...
Author: Mr. Trivel
Name: HP MP TP Colors & Names
What does it do?
Changes colors and names of HP, MP and TP. Purely graphical.
How to use?
To set colors for actors/classes, use the...
Author: Mr. Trivel
Name: Restore HP/MP/TP
What does it do?
Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.
Battles were way difficult to get a nice...
I'm pretty happy with the use of Cooldowns (once you use a skill, you must wait some number of turns before using it again) in a game I'm developing to encourage the player to rotate between different skills during battle and add a stronger element of timing. I have plans to go back to one of...
Okay so here's my problem: I always thought that the TP bar was a strange feature (A limit bar of sorts?). It seemed to either be a hit or miss type of thing, depending on the game you're making. What I propose is a way to make not only the TP bar but also the HP and MP bars...
~ Mana Shield~
For the latest updates please visit my blog. This is merely an introduction topic.
This Plugin is a mere conversion of its RPG Maker VX Ace counterpart. I have taken some optional notetags out, but they will be added back in in a short time.
Mana Shields are pretty...
~ Mana Shield ~
For the latest updates please visit my blog. I won't update this thread anymore.
I know there are several scripts covering this, but I'm all for diversity. :D
The script will allow your weapons, armours and states to have mana shield capability.
I'm shopping around for ideas for battle systems, because I'm tired of constant resource management. What do you feel is the general consensus on games that don't use a limited resource like MP for strong attacks? Do you feel it's too easy to just spam powerful attacks and win? Or in order...
I coulnd't find any threads related to this, so If anyone could provide any information I would be grateful.
The problem I am having is that I don't want an actor that doesn't have any MP (a Warrior for example) to be able to use a "Mana Up" item.
Any item that permanently increases the...