Genre: Survival Horror RPG
Engine: RPG Maker MV
Estimated Time of Release: October 2020
~~~Synopsis & Overview~~~
It's an average night for the paranormal detective, Jovon Williams; head to the Fincher Supernatural Museum and exorcize
the spirits inside. But this job is different. The...
CGMV Toast Manager
By: Casper Gaming (Casper667)
Last Update: 4/23/2020
Latest Version: 1.3
This plugin creates pop-up windows ("toasts") on the map scene. It can show up to 3 windows at a time. It is used by many CGMV plugins, such as the achievement plugin to show a pop-up congratulating the...
I want the ability to pick and choose from a-many party members at any time from the pause menu, with the main character locked. (20 total)
But I can't seem to find, understand or get scripts to work for me. I get it that I need to paste scripts, but often it ends up creating errors, or not...
I just want to know if anyone (good scripter) can help me out.
I want to create a new array with all map info stored in ->
- var array = ;
- array = Map001.json
something like this...
The thing is, in $datamap is always just the last map stored. And $dataMapInfos...
My troop placement is problematic!
The game res is 1920x1080, when trying to make troops, the troop maker window in the manager doesnt allow me to place my enemies where i want.
The default window is too small, even when i have changed the battleback to one of game res. and so the enemies...
Name: Party Manager
Author: Mr. Trivel
What does it do?
This plugin allows player to change their party and see which members are available to change into. It also allows to set a specific party member amount or specific party members to be...
Plugin: Console Manager v1.00
I needed a way to test plugins and other work for deployed RPG Maker MV projects. Also I may ask other people to install this plugin so now and then in order to track bugs for deployed games.
Automatically shows the...
I am doing an autosave, it saves on start of each map. I just created an event with a script call.
DataManager.saveGame(1)It saves properly, but when I try to load it I get the error: Type Error: Cannot read property 'name' of null
Please, can someone help me?
I'm using the pluging from Yanfly Main Menu Manager and I want to know if someone can help me to disable a menu item in certain time in my game?
Is there a a pluging command I can enter to disable a menu option and re-enable this same menu option later with another pluging command?
In the project I'm working on, I'm trying to make an easy and quick way to switch to a desired actor at the press of a button, while also using an Action Battle System (XAS). I decided to try the script Keyboard Manager, but unfortunately I haven't the slightest idea how to set up these...
QUEST FOR THE BEST PIE CRUST!
Genres: Adventure and RPG
This was a project that I made for a class I'm taking at college called "Growing Fruits for Fun and for Profit." Each week we would attend a lecture presented by a professor or researcher discussing a specific...
RGSSx Internet Manager v1.0.0 - March 31st, 2014
The internet manager script allows a developer to download data directly from the internet. The included ruby portion of the data (it is split between ruby script and C++ DLL) will allow script developers to include the location of...
Hey, i have a question. I purchased RPG Maker VX Ace through steam. And i was wondering, how exactly do you add your own subfolders to the Resource Manager/RTP to all future projects? And if not all future projects, then your current one. The picture attached kind of show's what i'm wanting to do.
Yanfly's Skill Cost Manager uses a tag <custom cost: |string|> which displays the new string as the cost.
I have a skill whose cost is dependent on character's level: self.level * 3
If I type that in the cost...
Hey guys, having trouble getting the skill cost manager to work in my game.
I have added
<mp cost: 10%>
to my skill paralyze that has a base of 7 mp to cast but when im battle testing with it at level 10 the mp cost still stays at 7.
anyone know whats going on here?
Peeps, can we just take some time to appreciate the mods here? They're so friendly, and they're always there for us when we need help. Now that I've been here for two years, I want to thank the mods and admins for keeping it positive here on the forum. They're the reason I've stayed so long! Here's to you!
I am finally done making the 'superbosses' in my game!
I'm happy because oh my gosh they were a lot of work, but I'm also sad because I love database work... And also because I loved making stupid powerful bosses ._.