So let's say you have 10, 15, or even more party members.
Let's say only 3-4 are in battle at a time too, but to keep this broad yes let's say 5 can or even 6 characters can be in the battle at once.
Still though, even then, there are many more side-party members. So, in any of those...
For those who don't understand what I'm talking about, I'm thinking of Yanfly's one that can be found here for MV http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
Otherwise here for VX Ace https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/
I think this would...
Is there a such thing as too many skill choices?
There are some things I love about databasing... and skills is one of them.
Currently I have roughly 454 skills. Now, you don't have all 454 skills but if a player had, like, 100, would that be ok?
Asking because I am redoing certain parts of...
I ask this because I sometimes hear the complaint of "[enter game name here] is too big." Let's assume that the lore is given to you perfectly; there is no lore dumping or any extremely vague lore.
So, for example, in my current Project, World of Chaos, every quest usually has some quest and/or...
Hey everybody, this is my first post, I couldn't find an answer to the problem elsewhere so I hope it hasn't been asked yet.
I would like to have all 4 maps to go to the same item shop, but upon leaving, return to the map they were previously on.