1. atoms

    If you have many, many party members, how do you encourage players to try some of them?

    So let's say you have 10, 15, or even more party members. Let's say only 3-4 are in battle at a time too, but to keep this broad yes let's say 5 can or even 6 characters can be in the battle at once. Still though, even then, there are many more side-party members. So, in any of those...
  2. atoms

    How many skills would you have if you used a JP skill learing system?

    For those who don't understand what I'm talking about, I'm thinking of Yanfly's one that can be found here for MV http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/ Otherwise here for VX Ace https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/ I think this would...
  3. Lord Vectra

    Too many skill choices?

    Is there a such thing as too many skill choices? There are some things I love about databasing... and skills is one of them. Currently I have roughly 454 skills. Now, you don't have all 454 skills but if a player had, like, 100, would that be ok? Asking because I am redoing certain parts of...
  4. Lord Vectra

    Can a game have too much lore-driven quests?

    I ask this because I sometimes hear the complaint of "[enter game name here] is too big." Let's assume that the lore is given to you perfectly; there is no lore dumping or any extremely vague lore. So, for example, in my current Project, World of Chaos, every quest usually has some quest and/or...
  5. Kikkerman

    Single map item shop for entire game

    Hey everybody, this is my first post, I couldn't find an answer to the problem elsewhere so I hope it hasn't been asked yet. -----Goal------ I would like to have all 4 maps to go to the same item shop, but upon leaving, return to the map they were previously on. ----Situation---- The...

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Quite the versatile cast so far :p


Edit: Sprites are made by Alexdraws and TheMightyPalm. I just edited them.
Degica Games Turn Komodo | RPG Maker News #77

Well, rats. Was really looking forward to trying out FPS Creator, but trying to install and set it up was pretty much impossible for my tiny brain to comprehend. So much for that, then.
Ah, home once more! I think I can safely work on my games now.
Let's hope power remains on for the day

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