In a Game I'm Currently working on, The Player can raid various Maps at night as each day passes, From the safety of the Shelter. New Challenging Raid maps are introduced every few Days. Depending on the number of times you visit the Raid maps, The Encounter rate increases on these Raid Maps...
Game & Map Screenshots 11
This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed.
In-game screenshots and...
Hey fellow game makers, so I come across this issue. I recently expanded all my small maps into a bigger more detailed map but I still want every individual map/region to have a map name when the player enters that region/area. How would I go about doing so? Thank you so much in advance.
Hey Game Maker,
I come with another Resources post, this time is a full helpful Plugins/Tools for Tiles, things like:
- Resize Tiles from VX/XP to MV.
- Change the Tile size used in the 'MV Engine' (so you can use different default tile size then x48 pixel).
- Build maps with 3 layers (like in...
VisualizationPassable - 2016/10/24 (ver. 1.01)
Creator name: Trb
Overview
For Playtest purpose / Tile passability visualization
When this plugin is on, a red filter means impassable on the map.
Feel free to check for tile passability errors during Playtest.
Press ctrl key to show / hide...
MapNameinSaveData ver1.0 - 2016/06/13
Creator name: kotonoha*
Overview
Shows the current map name in save data
Feature
"Display Name" as a map name for the save data.
Preview
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License...
Hi all, well i have started doing some parallax maps, though im having a issue with one of the maps, the main city, is rather large, currently set to 92/78 i have thought about splitting it up into several maps or districts, but i have it already split into 4 lots given different base tile sets...
Hi, I was just wondering this is possible or if there's a code for it somewhere. Basically I wanna make a character/object goes off the map and loops back from the other side of the same map WITHOUT using scroll type loop map? Hope it doesn't sound confusing or anything > <
I have multiple Parallel Process Event tiles - Weather effects, Day and Night system, Enemy Spawn, Random Events, Level up Events, Story Triggers etc. These have no interaction with player but stay on top of Player at the corner of the map, Taking up 1 Tile space each.
These restrict me from...
C47_SeamlessMap v1.0.6
by chyj4747
Introduction
The map transferring feature in MV is traditional. Fade out, change map, fade in.
This plugin provides a seamless way of transferring. Then you can make world map like pokemon.
You can see there are different maps drew with different tilesets...
Released: Here
I searched and asked online for days but no one had a solution that can really make seamless maps. Merging maps into one or creating common parts for each map are solutions but not good enough. Therefore I am working on my own plugin for this feature.
With this plugin, you can...
I'm planning a 20 ~ 30 Minute Survival / RPG game, I have most of the Map layouts, Themes and Monsters somewhat planned. I want to keep everything very minimal, I mean the maps are anywhere from 15 x 25 to 25 x 25. The entire Game will have perhaps only 6 such maps. Now here is what i was...
Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution.
I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script
to bypass that limit, and make my resolution 920x680.
This is the resolution I'm planning everything...
Map Name Extension - 2017/06/16 (Ver1.0.1)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Overview
You can customize map names and use control characters.
Features:
- Parameters for changing map name window position (x,y)
- Also parameters of window width and window line height.
-...
I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld...
Hello,
sorry but I think this is a rather complicated problem. I am trying to build a "Bindings of Isaac"-like game, but you can only go from left to right. If I go right, I teleport into a random map.
It is basicly the same map everytime, they just look a little different and have different...
DP_VXTiles - Version: 0.12 (2016/01/18 01:00)
Creator name: canotun
Overview
VX tilesets compatibility for RPG Maker MV
Features
- VX tilesets are compatible if you have vx tilesets inside vx_tilesets folder.
- VX facesets are compatible too if you have vx facesets inside vx_faces folder.
Be...
Map Scrolling Expansion 2015-05-03
Creator name: VIPArcher
Introduction
Use a script call to move camera to any direction.
Instructions:
Script call-
start_scroll(direction, distance, speed)
Feature
- Possible to move camera diagonally.
About:
direction: 7 8 9 distance: scroll...
I'm currently trying to put a lightsource on my player when nighttime hits, but I can't seem to map player X coordinates proper. Ive set Player Map X and Map Y into a variable, and they almost work. I've tried Screen X and Y too, but similar failures.
The light source will appear either up in...
single-screen maps with automatic movement between them - April 29, 2016
Creator name: Ben Hendel-Doying
Features
single-screen maps with automatic movement between them
Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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