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  1. Black Pagan

    How do i event an Evolving Encounter Rate ?

    In a Game I'm Currently working on, The Player can raid various Maps at night as each day passes, From the safety of the Shelter. New Challenging Raid maps are introduced every few Days. Depending on the number of times you visit the Raid maps, The Encounter rate increases on these Raid Maps...
  2. Celianna

    Game & Map Screenshots 11

    Game & Map Screenshots 11 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed. In-game screenshots and...
  3. GreyWolfVino

    Region Map Names

    Hey fellow game makers, so I come across this issue. I recently expanded all my small maps into a bigger more detailed map but I still want every individual map/region to have a map name when the player enters that region/area. How would I go about doing so? Thank you so much in advance.
  4. TheGameAfter

    Tile Tools/Plugins - Resources (TGA)

    Hey Game Maker, I come with another Resources post, this time is a full helpful Plugins/Tools for Tiles, things like: - Resize Tiles from VX/XP to MV. - Change the Tile size used in the 'MV Engine' (so you can use different default tile size then x48 pixel). - Build maps with 3 layers (like in...
  5. tale

    Trb - Tile Passability Visualization (for Playtest)

    VisualizationPassable - 2016/10/24 (ver. 1.01) Creator name: Trb Overview For Playtest purpose / Tile passability visualization When this plugin is on, a red filter means impassable on the map. Feel free to check for tile passability errors during Playtest. Press ctrl key to show / hide...
  6. tale

    kotonoha* - Map Name in Save Data

    MapNameinSaveData ver1.0 - 2016/06/13 Creator name: kotonoha* Overview Shows the current map name in save data Feature "Display Name" as a map name for the save data. Preview Credit and Thanks: kotonoha* Terms of Use- Free for commercial and non-commercial use. License - MIT License...
  7. T3-mith

    Parallaxing a larger map?

    Hi all, well i have started doing some parallax maps, though im having a issue with one of the maps, the main city, is rather large, currently set to 92/78 i have thought about splitting it up into several maps or districts, but i have it already split into 4 lots given different base tile sets...
  8. XENVITA

    Is it possible for character/object goes off map & loops back from the other side without using loop map?

    Hi, I was just wondering this is possible or if there's a code for it somewhere. Basically I wanna make a character/object goes off the map and loops back from the other side of the same map WITHOUT using scroll type loop map? Hope it doesn't sound confusing or anything > <
  9. Black Pagan

    Multiple Parallel Events - Taking up Tile Space

    I have multiple Parallel Process Event tiles - Weather effects, Day and Night system, Enemy Spawn, Random Events, Level up Events, Story Triggers etc. These have no interaction with player but stay on top of Player at the corner of the map, Taking up 1 Tile space each. These restrict me from...
  10. chyj4747

    Seamless map transfer. Build world map like pokemon. [v1.0.6]

    C47_SeamlessMap v1.0.6 by chyj4747 Introduction The map transferring feature in MV is traditional. Fade out, change map, fade in. This plugin provides a seamless way of transferring. Then you can make world map like pokemon. You can see there are different maps drew with different tilesets...
  11. chyj4747

    Seamless map transfer. Rendering two maps at the same frame[Jobs left: 0]

    Released: Here I searched and asked online for days but no one had a solution that can really make seamless maps. Merging maps into one or creating common parts for each map are solutions but not good enough. Therefore I am working on my own plugin for this feature. With this plugin, you can...
  12. Black Pagan

    Keeping Players engaged - Smaller Maps

    I'm planning a 20 ~ 30 Minute Survival / RPG game, I have most of the Map layouts, Themes and Monsters somewhat planned. I want to keep everything very minimal, I mean the maps are anywhere from 15 x 25 to 25 x 25. The entire Game will have perhaps only 6 such maps. Now here is what i was...
  13. 610jester

    parallax map resolution size problem

    Hi everyone. I'm having some trouble getting my parallax map to work with a higher screen resolution. I am aware that the limit for rmvxace, is 640x480, but I am using gab Σ Fullscreen script to bypass that limit, and make my resolution 920x680. This is the resolution I'm planning everything...
  14. tale

    Map Name Extension, Map Fade Extension [map related]

    Map Name Extension - 2017/06/16 (Ver1.0.1) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview You can customize map names and use control characters. Features: - Parameters for changing map name window position (x,y) - Also parameters of window width and window line height. -...
  15. How Do I Make a "Border Exit" Without Plopping a Bunch of Event Squares?

    I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld...
  16. Tiregs

    Problem with Saving/Recalling Map-IDs

    Hello, sorry but I think this is a rather complicated problem. I am trying to build a "Bindings of Isaac"-like game, but you can only go from left to right. If I go right, I teleport into a random map. It is basicly the same map everytime, they just look a little different and have different...
  17. tale

    VX Tilesets Compatibility

    DP_VXTiles - Version: 0.12 (2016/01/18 01:00) Creator name: canotun Overview VX tilesets compatibility for RPG Maker MV Features - VX tilesets are compatible if you have vx tilesets inside vx_tilesets folder. - VX facesets are compatible too if you have vx facesets inside vx_faces folder. Be...
  18. tale

    Map Scrolling Expansion

    Map Scrolling Expansion 2015-05-03 Creator name: VIPArcher Introduction Use a script call to move camera to any direction. Instructions: Script call- start_scroll(direction, distance, speed) Feature - Possible to move camera diagonally. About: direction: 7 8 9 distance: scroll...
  19. Map X and Screen X not working proper

    I'm currently trying to put a lightsource on my player when nighttime hits, but I can't seem to map player X coordinates proper. Ive set Player Map X and Map Y into a variable, and they almost work. I've tried Screen X and Y too, but similar failures. The light source will appear either up in...
  20. tale

    LoZ - single-screen maps transition (640x360)

    single-screen maps with automatic movement between them - April 29, 2016 Creator name: Ben Hendel-Doying Features single-screen maps with automatic movement between them Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...

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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

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