Hi, I am working on a custom lighting/parallax plugin, currently the parallax is done via a simple PluginCommand in an autorun event. Now trying to trigger my plugin everytime a map is loaded instead of using a plugin command.
I tried with Game_map.prototype.setup()
Game_Map.prototype.setupOld...
YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1)
Creator name: Yakinori
Overview
Adds a thumbnail image to save file and displays for each slot.
Thumbnail is based on the map screen
Attention: This plugin doesn't work if MV version is less than 1.6.1.
Features
-Adds a function to save current map...
I'm using this script (https://forums.rpgmakerweb.com/index.php?threads/connected-maps.10509/) and I'm having trouble making it work.
In script manager, it is the first thing under Materials.
Brief explanation of the rules: there are four #'s I'm using. ID, X, Y, and recursive. The ID is the...
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
I can't figure out for the life of me how. I tried looking at the demo provided but became majorly confused. From the screenshots and demo, it's the only map script that gives me what I want in my game. But I don't know how to use it and there are no instructions (that I saw)...
I have been messing around with RPG Maker MV for a little bit and I think I am ready to move on to seriously making things for it. Before I begin, I wanted to start off with the world map, and to make it feel more like you're traversing the whole world I had vertical and horizontal loop on...
Hi everybody, i need some help with this wonderful plugin, my problem is: i need more active quests showing in the map.
how i can put multiples active quests?
Please somebody help me!
Thanks :hswt:
Save Thumbnail Ver 0.02 2012/01/21
Creator name: Mikagami Atelier
Introduction
Change the appearance of the save screen and load screen with thumbnail.
Features
- Also include save location (map display name) in the save file and the game screen.
Screen
How to Use
Paste this script above...
Hello, I'm wondering if someone could help me with a parallax world map that can indicate with a cursor my position in world, I found a solution(with a hidden blank message , the arrow works as an indicator for player position) but if I change resolution of my game, the coordinate stretches.
I'm...
Hello, I did a search and did not find a similar request. I would like to know if there is a way to make a common event launch once per map.
I tried to put my common event in parallel process with a switch activated when the game was started. Without success.
TF_Undulation.js 1.8.6.1
Tonbi@Tobishima-Factory
Introduction
Can walk tiles of different height naturally, such as stairs.
Credits & Terms of Usage!
(c) Tonbi@Tobishima-Factory
Released under the MIT License.
Download
https://github.com/tonbijp/RPGMakerMV
Features
- You can up and down...
(I'm sorry if this isn't the correct forum to post this question, I wasn't sure where to ask this.)
Is it possible to make a nice-looking RPG Maker game using mostly the tiles the program comes with? I don't have much in way of resources or artistic ability, so I feel I'll have to rely on them...
Hello Gamedevs and Gameplayers!
I remember there being a script for RPG Maker VX Ace out there that essentially took the tiles and changed them from blocky and square to diagonal and natural looking. It only did that with A1 and A2 tiles (so it only affected water and land tiles). I have...
Hey
I have a script request for RMXP
Does someone know of or can create for me a script that displays the current map screen as the battleback in a battle?
Thanks :)
I can't figure out how to make it stop. There is no sound call in the event itself, but it seems to happen whenever I touch or interact with an event with text in a map.
Something as simple as this will play the Item3 sound.
I'm using MOG's Chrono/ABS battle system plugins I've tracked the SE...
Sorry in advance if I can't see the wood for the trees.
Broad view: Generic 'please clear map of enemies to advance game' quest
First idea: Use conditional branching event to check for live enemy troops and then turn on switch which acts as success state when none are present.
Thing I need...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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