mario & luigi

  1. [MV] Counter System with SRD ActiveDefenseCore & VE_ThrowableObjects

    In AlphaDreams' Mario & Luigi games, the player is able to dodge and counter attack via button prompts, When an enemy attacks directly, you jump to avoid and on to them as well When an enemy attacks using projectiles, you can deflect them using your weapons I've stated the plugins I'm using...
  2. LUKElcs

    Action Command MV Plugin

    Does anyone have an Action command plugin for RPG Maker MV? It's not a huge deal since I can make one without any, but I'm making a game and I love the gameplay syle of the Mario & Luigi/Paper Mario games battles, so if anyone's made an MV Pluggin simaller to that, I'd appreciate it if they...
  3. SwarleyPilgrim

    Mario & Luigi Paper Jam! Getting it? Learning from it?

    Are you guys excited for this super awesome crossover?! I'm a huge fan of Paper Mario (even Sticker Star) and I'm a slight fan of the Mario and Luigi series. What do you guys think? And do you think we can learn anything from a crossover like this as RPG creators?

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It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.
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if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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