# math

1. ### Total Hit Rate Is Always 1 Point (Resolved For Now)

Using VX Ace along with Theo's Sideview Battle Scripts, I've came a long way in understanding how scripting battles and skills works. However I can not, no matter how much I edit the formulas, stats ect, the total hit rate aka total point of damage dealt when using certain skills is 1, maybe 2...
2. ### Help calculating resolutions/positions for Ultra Mode 7

Hello, I've been messing with Ultra Mode 7 for my game. The idea is to make the game visually similar to games like Darkest Dungeon, where you look at kind of a 2D side view of rooms/corridors/scenes and move sideways. So far I've set it up correctly and have got some results. However, I'm...
3. ### Feedback on a damage formula

Howdy all, I've experimented with damage formulas before but none have ever really stuck, probably because I'm bad with math. However, when working on a new project, I had a neat idea for once and came up with using a formula that scales the damage based on a multiplicative found by dividing the...
4. ### RMMV Distribute a value randomly among an array but with limit

I'm trying to create a function within my plugin to distribute a given numeric value among an array with variable length. In addition, each array element may not exceed a given limit. This is for my MV project, however the function itself has nothing to do with the engine, hence why I posted...
5. ### RMMV Math equations rendering in messages

So, as the title says, is there any way to render a math equation inside the game messages, such as, for example, via MathJax? MathJax would have to be included as a plugin, just like this thread. An example of what I would like to do in a already depleted html file is attached as txt, just...
6. ### RMMV LastOne: Behind the Choice

About A group of people gathers in an unknown place, not knowing why they are here and where they actually are. The only thing they know about this place is 'to leave this place, one has to win a match against the ruler of the realm'. Play through the campaign to discover the stories of the...
7. ### Japanese Hiragana and Katakana Name Input (+Math)

Hello there! I am using an English language version of the RMVXA engine. While playtesting, whenever I choose Input Name Processing from the Edit Event Menu for an event on the map, the Latin Input Name screen appears and there is no option for any Japanese kana characters. Upon taking a look...
8. ### Making a calculator(and using it for an elevator?)

Hi everyone! So...this might be a weird one. I don't even know if it's possible, but it's an idea I had and I thought it would be fun if I could get it to work. It's as the title reads, I want to make a working calculator, and be able to have it function for an elevator mechanic! So for...
9. ### RMMV Use HTML in Textbox

Hi, for a math-oriented game i would like to use something like this: <!DOCTYPE html> <html> <head> <title>MathJax TeX Test Page</title> <script src="https://polyfill.io/v3/polyfill.min.js?features=es6"></script> <script type="text/javascript" id="MathJax-script" async...
10. ### Simple math with variables and script calls?

Okay, maybe this isn't really Javascript? Maybe it is? I dunno because I'm a complete chump when it comes to programming (and math in general), but I think this might be the correct section of the forums to ask this. At least most people on this board probably know how to do what I'm asking...
11. ### VNMaker 【Chapter 1】A Priori

【Recruitment thread】 The length of the story itself won't be excessive, but it will contain elements of deep substance, such as depression and interpersonal relationship (see Setting and Character). Gameplay Finally, the gameplay: each minigame is a simple mathematical game inherent to the...
12. ### Base Parameter rounding?

How does MV handle rounding on base parameters? Does it truncate it off, or does it actually round to the nearest whole? For example, if I have a defense of 1 and I multiply it by 150% with a status (result of 1.5), will the game treat it as a 1 or a 2? What if I have a defense of 2 and I...
13. ### Little Help for my Demo Math Game

I have problems with my simple math game. The answer for the operation is wrong; I think it did not go into one of the conditioning on my script. I think showing pictures is a better explanation. I'm a beginner with things like this, but I think I have no big problem with the variables. The...
14. ### Math Game, How to?

Does anyone know how to make a math game where the amount of damage is affected by your answer, lesser if wrong and greater when right? The questions depend on how strong the enemies are; items, randomly given although categorized by level of difficulties. I know it's easy for the others but I'm...
15. ### FREE REQUEST 【VNM】【Recruitment Thread】A Priori

【Official thread】 ⚠I tagged users who applied for a role. ⚠I chosed to be very detailed here, but it is way less work than it seems! ⚠You can also apply for one of this position if you want to share work! If you would like to apply/have any questions/have any feedback: PM me or comment...
16. ### Theorycrafting, how powerful is the explosion?

I had absolute no idea where to put this, so I'll post it here. When talking about really massive explosions of stellar scale, generally it's accepted that an explosion of a Super nova is 350 septillions (350x10²⁴) gigatons of TNT minimum. In a game of mine (adventures of dragon, for anyone...
17. ### RMMV When Miracles Cry - (In Development)

To begin the Renewal, a Miracle must occur. However, when Miracles cry, will you answer? Planned Release Date: Late 2019 Story: - As tragedy strikes, one life hangs in the balance and one's flames have all but lost to the mortal realm. Yet the flames flicker, to wander the thread between...
18. ### Complex Event Help: Number Reduction

Hey guys, This is a somewhat odd request but I'm in a little over my head here considering I'm only used to basic eventing but just wondered if it'd be possible to do a reduction of 8 digits but with some special exceptions. For example: Players birthdate is (05/07/1988) so he inputs the...
19. ### Storing enemy stats/attributes inside variables to apply in Damage Formula, won't work.

Hi guys, this is actually my first time posting a thread on this website. I hope I am easy to understand. I have the following situation: I have assigned certain enemy attributes to variables for each of them. I used the command "Control Variables" In this case for: enemy ID #5 Current HP -->...
20. ### Random Fractal video

I made this recently- thought I might as well share it.

### Latest Profile Posts

made a face sprite for the little guy using default cat for comparison, I'm rather pleased with how it turned out!

Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)

Just have to figure out how to addin sub class progress.
Partitito's story is supposed to be about defeating poverty while thinking he is a capitalist with socialist ideas. But it's really about stories of redemption and perseverance.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.