Using VX Ace along with Theo's Sideview Battle Scripts, I've came a long way in understanding how scripting battles and skills works. However I can not, no matter how much I edit the formulas, stats ect, the total hit rate aka total point of damage dealt when using certain skills is 1, maybe 2...
Hello, I've been messing with Ultra Mode 7 for my game. The idea is to make the game visually similar to games like Darkest Dungeon, where you look at kind of a 2D side view of rooms/corridors/scenes and move sideways.
So far I've set it up correctly and have got some results. However, I'm...
Howdy all, I've experimented with damage formulas before but none have ever really stuck, probably because I'm bad with math. However, when working on a new project, I had a neat idea for once and came up with using a formula that scales the damage based on a multiplicative found by dividing the...
I'm trying to create a function within my plugin to distribute a given numeric value among an array with variable length.
In addition, each array element may not exceed a given limit.
This is for my MV project, however the function itself has nothing to do with the engine, hence why I posted...
So, as the title says, is there any way to render a math equation inside the game messages, such as, for example, via MathJax?
MathJax would have to be included as a plugin, just like this thread.
An example of what I would like to do in a already depleted html file is attached as txt, just...
A group of people gathers in an unknown place, not knowing why they are here and where they actually are. The only thing they know about this place is 'to leave this place, one has to win a match against the ruler of the realm'.
Play through the campaign to discover the stories of the...
I am using an English language version of the RMVXA engine.
While playtesting, whenever I choose Input Name Processing from the Edit Event Menu for an event on the map, the Latin Input Name screen appears and there is no option for any Japanese kana characters.
Upon taking a look...
Hi everyone! So...this might be a weird one. I don't even know if it's possible, but it's an idea I had and I thought it would be fun if I could get it to work.
It's as the title reads, I want to make a working calculator, and be able to have it function for an elevator mechanic!
for a math-oriented game i would like to use something like this:
<title>MathJax TeX Test Page</title>
The length of the story itself won't be excessive, but it will contain elements of deep substance, such as depression and interpersonal relationship (see Setting and Character).
Finally, the gameplay: each minigame is a simple mathematical game inherent to the...
How does MV handle rounding on base parameters? Does it truncate it off, or does it actually round to the nearest whole?
if I have a defense of 1 and I multiply it by 150% with a status (result of 1.5), will the game treat it as a 1 or a 2?
What if I have a defense of 2 and I...
I have problems with my simple math game. The answer for the operation is wrong; I think it did not go into one of the conditioning on my script. I think showing pictures is a better explanation.
I'm a beginner with things like this, but I think I have no big problem with the variables.
Does anyone know how to make a math game where the amount of damage is affected by your answer, lesser if wrong and greater when right? The questions depend on how strong the enemies are; items, randomly given although categorized by level of difficulties.
I know it's easy for the others but I'm...
⚠I tagged users who applied for a role.
⚠I chosed to be very detailed here, but it is way less work than it seems!
⚠You can also apply for one of this position if you want to share work!
If you would like to apply/have any questions/have any feedback:
PM me or comment...
I had absolute no idea where to put this, so I'll post it here.
When talking about really massive explosions of stellar scale, generally it's accepted that an explosion of a Super nova is 350 septillions (350x10²⁴) gigatons of TNT minimum.
In a game of mine (adventures of dragon, for anyone...
To begin the Renewal, a Miracle must occur.
However, when Miracles cry, will you answer?
Planned Release Date: Late 2019
- As tragedy strikes, one life hangs in the balance and one's flames have all but lost to the mortal realm. Yet the flames flicker, to wander the thread between...
Hey guys, This is a somewhat odd request but I'm in a little over my head here considering I'm only used to basic eventing but just wondered if it'd be possible to do a reduction of 8 digits but with some special exceptions.
Players birthdate is (05/07/1988) so he inputs the...
Hi guys, this is actually my first time posting a thread on this website. I hope I am easy to understand.
I have the following situation:
I have assigned certain enemy attributes to variables for each of them. I used the command "Control Variables"
In this case for:
enemy ID #5 Current HP -->...
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.