1. ScorchedGround

    RMMV Distribute a value randomly among an array but with limit

    I'm trying to create a function within my plugin to distribute a given numeric value among an array with variable length. In addition, each array element may not exceed a given limit. This is for my MV project, however the function itself has nothing to do with the engine, hence why I posted...
  2. PARCB

    RMMV Math equations rendering in messages

    So, as the title says, is there any way to render a math equation inside the game messages, such as, for example, via MathJax? MathJax would have to be included as a plugin, just like this thread. An example of what I would like to do in a already depleted html file is attached as txt, just...
  3. Dragon Emperors

    RMMV LastOne: Behind the Choice

    About A group of people gathers in an unknown place, not knowing why they are here and where they actually are. The only thing they know about this place is 'to leave this place, one has to win a match against the ruler of the realm'. Play through the campaign to discover the stories of the...
  4. redcachalot

    Japanese Hiragana and Katakana Name Input (+Math)

    Hello there! I am using an English language version of the RMVXA engine. While playtesting, whenever I choose Input Name Processing from the Edit Event Menu for an event on the map, the Latin Input Name screen appears and there is no option for any Japanese kana characters. Upon taking a look...
  5. arcadekitten

    Making a calculator(and using it for an elevator?)

    Hi everyone! So...this might be a weird one. I don't even know if it's possible, but it's an idea I had and I thought it would be fun if I could get it to work. It's as the title reads, I want to make a working calculator, and be able to have it function for an elevator mechanic! So for...
  6. Astrina

    RMMV Use HTML in Textbox

    Hi, for a math-oriented game i would like to use something like this: <!DOCTYPE html> <html> <head> <title>MathJax TeX Test Page</title> <script src="https://polyfill.io/v3/polyfill.min.js?features=es6"></script> <script type="text/javascript" id="MathJax-script" async...
  7. Parallax Panda

    Simple math with variables and script calls?

    Okay, maybe this isn't really Javascript? Maybe it is? I dunno because I'm a complete chump when it comes to programming (and math in general), but I think this might be the correct section of the forums to ask this. At least most people on this board probably know how to do what I'm asking...
  8. FoxySeta

    VNMaker 【Chapter 1】A Priori

    【Recruitment thread】 The length of the story itself won't be excessive, but it will contain elements of deep substance, such as depression and interpersonal relationship (see Setting and Character). Gameplay Finally, the gameplay: each minigame is a simple mathematical game inherent to the...
  9. Doktor_Q

    Base Parameter rounding?

    How does MV handle rounding on base parameters? Does it truncate it off, or does it actually round to the nearest whole? For example, if I have a defense of 1 and I multiply it by 150% with a status (result of 1.5), will the game treat it as a 1 or a 2? What if I have a defense of 2 and I...
  10. HayaEdu

    Little Help for my Demo Math Game

    I have problems with my simple math game. The answer for the operation is wrong; I think it did not go into one of the conditioning on my script. I think showing pictures is a better explanation. I'm a beginner with things like this, but I think I have no big problem with the variables. The...
  11. HayaEdu

    Math Game, How to?

    Does anyone know how to make a math game where the amount of damage is affected by your answer, lesser if wrong and greater when right? The questions depend on how strong the enemies are; items, randomly given although categorized by level of difficulties. I know it's easy for the others but I'm...
  12. FoxySeta

    FREE 【VNM】【Recruitment Thread】A Priori

    【Official thread】 ⚠I tagged users who applied for a role. ⚠I chosed to be very detailed here, but it is way less work than it seems! ⚠You can also apply for one of this position if you want to share work! If you would like to apply/have any questions/have any feedback: PM me or comment...
  13. Tuomo L

    Theorycrafting, how powerful is the explosion?

    I had absolute no idea where to put this, so I'll post it here. When talking about really massive explosions of stellar scale, generally it's accepted that an explosion of a Super nova is 350 septillions (350x10²⁴) gigatons of TNT minimum. In a game of mine (adventures of dragon, for anyone...
  14. BerryB

    RMMV When Miracles Cry - (In Development)

    To begin the Renewal, a Miracle must occur. However, when Miracles cry, will you answer? Planned Release Date: Late 2019 Story: - As tragedy strikes, one life hangs in the balance and one's flames have all but lost to the mortal realm. Yet the flames flicker, to wander the thread between...
  15. Complex Event Help: Number Reduction

    Hey guys, This is a somewhat odd request but I'm in a little over my head here considering I'm only used to basic eventing but just wondered if it'd be possible to do a reduction of 8 digits but with some special exceptions. For example: Players birthdate is (05/07/1988) so he inputs the...
  16. Storing enemy stats/attributes inside variables to apply in Damage Formula, won't work.

    Hi guys, this is actually my first time posting a thread on this website. I hope I am easy to understand. I have the following situation: I have assigned certain enemy attributes to variables for each of them. I used the command "Control Variables" In this case for: enemy ID #5 Current HP -->...
  17. Yitzi Litt

    Random Fractal video

    I made this recently- thought I might as well share it.
  18. AdamSakuru

    Using a stat In Post Damage Evaluation Math

    <Post-Damage Eval> var bonusStateRate = 0.20 + (user.luk / 300); if (Math.random() < bonusStateRate && target.elementRate(1) > 1) user.addState(7); </Post-Damage Eval> In my project, I'm using this post damage evaluation to award a bonus state if you hit an enemy's weakness and if a random...
  19. overlordmikey

    Yanfly's Class Base Parameters Random Stats Gains?

    Anyone know if I can use Yanfly's Class Base Parameters to set it up so that stats go up semi-randomly. I'm not that great at writing mathematical formula (usually my brother and the other member of our team does math), but it seems that there should logically be a mathematical formula to do...
  20. AdamSakuru

    Confused on how to figure out 'Wait' time for movie files

    Can someone explain to me how to figure out the correct wait time to use in the editor after playing a movie file? (if you're not sure what I mean, RPG Maker MV will still process your event while a movie is playing, the workaround is to use the 'wait' command to match the length of your movie...

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