mechanics

  1. Enigman

    Bad banking/moneylender feature?

    Had friend test new bank/moneylender feature I'm trialing in game (very rough as I haven't decided whether to use it.) They borrowed some money and didn't go back to make payments despite being able. Went back to their house to rest to find it damaged with a note "Next time it won't be your...
  2. Can anyone help me with this problem please?

    So, I was trying to make it so that one of my party members would be able switch weapons mid battle, however, I can't because a plugin will not let me. can anyone help me figure out how to make it so that I can let the party member switch weapons mid battle?
  3. Lord Vectra

    Tips on Mechnically Broken Bosses?

    We talk a lot about boss mechanics and how to not make bosses all-immune damage-sponges, but let’s talk about OP bosses that don’t fit in that category… specifically bosses you’ve given AI too… The Unbeatable-By-AI bosses. It’s quite easy to make an unbeatable boss since the AI knows what the...
  4. Acceleration !.. and other stuff

    Hi I'm currently learning rpg maker on my own but for the love of lord, I cannot figure this one out :( I'm currently making my own race car game and I was wondering if it was possible to include an acceleration system. I was thinking of a gauge ( which I'd add with a HUD) which allows the...
  5. Looking for a game with stress mechanics

    Hello, I am looking for any digital game which contains stress mechanics. I only know about Darkest dungeon and its sequel.
  6. RivalRamen_Games

    Should I include a dating sim in my game?

    Okay, so context! I've seen some game ideas that utilize a dating and romance system, and I'm wondering if that would be a good idea! Kinda like how in Miitopia, your party members being best buddies gives them new abilities. I was thinking that the characters say different stuff when on breaks...
  7. BlackRoseMii

    Rock-paper-scissors inspired battles. Your thoughts?

    After a long while away from game making, I decided to check my old drafts and choose one to work on again. I've reworked the characters and story quite a bit, but I've realized that my battle system was kinda all over the place. I'm not good with complicated game mechanics (especially if...
  8. gizmo214

    How to make a "leadership" level with no plugins_ Help

    Hello all, I'm new to the forums and I'm hoping someone here might help me figure this out. I'm trying to make the "luck" parameter for a character into a "leadership" parameter. I will use this parameter in my game to either allow or not allow a player to recruit NPC's based on the level of...
  9. Archlvt

    Damage Reacting to State Stacking

    Hello, I'm back again with another unusual and very specific request. I'm looking for assistance with a battle mechanic. This time, I'm looking to make an attack have increased damage or cause multiple values of damage for each stack of a particular state. Ideally, I'd prefer the multiple...
  10. AgentN107

    RMVXA Summer Camp RPG Mechanic Ideas

    I hope I'm putting this in the right place. Sorry in advance. I'm working on a Summer Camp RPG I am looking for what mini-games/mechanics to do for standard Camping activities like Meals, Canoeing, Crafts, Swimming, Biking, and others I haven't thought of. EDIT: So this was unexpected to be...
  11. Earning money and passive income mechanic

    Hey guys, I'm hoping for some input on a mechanic I'd like to introduce in my RMMV game. A lot of things in my game such as upgrading skills, buying crafting recipes, upgrading items or weapons etc, all require spending gold. And a lot of gold at that. However, I don't simply want to just...
  12. BlueVikingr

    How-To Question: Yanfly Engine, Opportunity Attacks

    Hi... I'm not sure if this is the right place to ask this, since it's not exactly a problem/issue that I'm having, but I couldn't find a good place to ask how-to questions... Sorry if I missed something and there is a dedicated place for it. In my game, I use... the majority of the Yanfly...
  13. NatuElChido

    Ideas and Mechanics for an Underwater Level

    Hello guys! I got to make a confession, I'm not that good at making levels/dungeons from the ground up, I usually take inspiration from an Song, an Enemy, kinda "Yeah, that song works perfectly in ______ level" or "Oh, that enemy would look amazing in a _______ dungeon" Well, that's today's...
  14. Chef

    //NOT IN USE// Looking for games to discuss on YouTube

    //NOT IN USE FOR NOW// Good morning, First a small introduction: I'm Chef, an Indie Developer. I know a lot about mechanics & game design in general and I want to help people make their games better by giving deep constructed feedback, providing help on how to solve problems, and explanations...
  15. Underground Fight Club design

    Hey ya'll So I decided I needed a side project so I don't get demotivated from my current one, So I was thinking of what I could do that is overly different but keeping the MV feel kinda. and since I love MMA/Wrestling/street fights. I decided I would give it a shot. So I got the Cliche'...
  16. Absolute Values for Exp/Levels

    Hi folks. I used to dabble a lot with old versions of RPG Maker back in the day, making a few things for myself but this is the first time I am getting serious. I've been working a lot on art but am setting that aside to start building the skeleton of the systems I want to be using. It's been...
  17. Amarok

    Dungeons and Dragons flavored combat mechanics/spells?

    Hello there, since i started using a tactical battle system on my project (courtesy of Lecode!) I began experimenting a bit with different approachs to the system. First i tried something like fire emblem, but now im interested in trying out something similar to Baldur's gate or Icewind dale...
  18. Nobody King

    Environmental Battle Mechanics

    I've been thinking about how rare it is for RPGs to have environments that actually affect combat. The difference between a frozen tundra and an active volcano doesn't really exist outside of the enemies you encounter, they're basically just backdrops for the battle. There will be plenty of ways...
  19. I need help with the mechanics of rpg maker mv

    hi everyone, my name is cafrud and i have a question of the mechanics of rpg maker mv Recently i installed the program and I noticed that it contains a type of default template, style the first finals fantasys, I have thought to create a rpg a little different and out of that style, so my...
  20. MushyFox

    Party Splitting Mechanic

    I'd Like to start out by saying this is planned as a puzzle mechanic. I have be scratching my head over how to do this, but I will do my best to describe the idea. Essentially, I am looking to have 2 separate parties of 1 character each. There is no level system and stats will be the same...

Latest Threads

Latest Profile Posts

Gears Of Phantasm Act I & II, on Steam!
store.steampowered.com/app/1810220
Followhttps://twitter.com/ShellPhantom
Contact Me:phantasygears@gmail.com
finally got this scripted right lol... I was running into a few issues like getting the event to play when all enemies were ko'd, actors going in and out of their victory poses, etc... still need to tweak a bit tho.
Which version should I get? 2000, 2003, XP, VX, VX Ace, or MV. I'm a beginner and have no coding knowledge and also I wanna be able to add voices.
I'm just gonna remove the Dark Spells from my game. They wouldn't be fighting Gods or Angels. So why have it?

Forum statistics

Threads
134,919
Messages
1,251,923
Members
177,759
Latest member
StarboundRose
Top