I'm still relatively new to this program so the answer might just be something simple. I have this event where a character shows up after the player has obtained all the members in the party, but it won't run. I have tried many different things like conditional branches, autorun, self...
This script introduces the concept of “Member Cost”, which is the cost to have a member in your unit. The cost to have actors in the party is referred to as ”Party Cost”.
A party has a “Max Party Cost” property that is used to determine whether you can afford to have an actor in the party or...
How can I control other party members in a cutscene? Like I want the main guy to move to the left side of a monster and have the other party member be on the right side.
So, having just purchased the DS+ Resource Pack, our initial reaction was that the battlers, battlebacks, etc. were all wonderful...then our team started discovering the "caveats" in some of the scripts, etc. which say that, even though the product has been paid for, we cannot use it for...
hi, I was wondering if there is some way you could have a skill that is one-time use but adds party members. The scenario I would like to use this in is: you are on a rescue mission to save a friend from a cell, but are caught in the act. I would (and can - I am using the yanfly engine) make it...
I just tried posting this, with along explanation, but the post wouldn't work. Therefore ill keep this short( and copy it, just in case... :P ) anyway, i was wondering, is there a way to have a party member that cant have its skill/ equipment changed?
thanks,
Difficulty:
Here a screenshot out of my actual game. As you can see, we have 5 party members on the screen.
Go in your script editor under Game_Objects to the script Game_Party.
Scroll down until line 72 and copy line 72 - 74. Paste that into a new Script and alias it. Don't forget to...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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