CSCA Menu MOD
By: Casper Gaming
Last Update: 3/7/2013
Latest Version: 1.1.1
This script will modify the gold window in the main menu. In addition to separating the gold amount with commas now, it also displays playtime and location which can be set by using simple notetag commands...
CSCA Menu Theme
By: Casper Gaming
Last Update: 7/24/2012
Latest Version: 1.2
This script will play a BGM specified by you in the menu scenes, and then automatically replay the previous BGM and BGS on menu exit.
Play a menu theme when the player opens a menu
CSCA Menu Organizer
By: Casper Gaming
Last Update: 7/20/2013
Latest Version: 1.0.6
This script will allow you to easily add any CSCA Scripts to your main menu. You can also easily change default commands too.
Easily add CSCA scripts to menu
Turn menu entries ON/OFF with...
Author: Hakuen Studio
You may want to increase a variable or turn on a switch automatically depending on what equipment the actors are using.
Or, to do several things like changing the appearance of the character, increase speed, and more.
This plugin allows you to do this check...
Maker: RPg Maker MV
Hello everyone I am just looking to how to change terms that you cant change through the terms database.
Specificly I mean these terms. If anyone knows of a plug in or if its in the core plug ins so I can change it there that would be appreciated. I dont...
I've recently started to port my VXA Menu Editor to MZ and things quickly got out of hand since I haven't touched the original in years and I've got quite a few ideas on how to enhance it. Though I'm not too sure on how useful these features are which is why I'm posting here.
Hey everyone, I'm new around here and still a little green with RPG Maker itself. I wasn't entirely sure where to put this so sorry if it's in the wrong area of the forums. Anyway, the advanced functions are still a little nuanced to me but I'm having a bit of trouble with the menu systems. I've...
I basically want to create an extra option in the main menu to delete saves:
Something like ^ This.
It would bring up the save files the way the Continue game option would and then if the user clicks on one of the files they could get a yes...
Hi! Even though it may be useful for mobile I think the button in the corner to open the menu is rather ugly. Is it possible to remove it? If not possible in vanilla is there a plugin for that as of yet? Thank you!
I would like to be able to change the position and size of the menus in my game and now the buttons that are not selected have a background i'm thinking of removing this but I could not find the line that makes it
I am using the PIXI filter controller by Tsukimi-neko for MV. I am trying to have the filter effect (namely the "adjustment effect for RGB modification) drawn over the menu, as well as the screen. When you use the "1: whole-screen" option it draws over the screen, until the menu is brought up...
I've currently started an attempt to bring a project from the Rpg Maker MV to the Rpg Maker MZ and I'm struggling to get it to look like I want it to look.
How it used to look in the Rpg Maker MV (here I managed to give it a nice retrofuturistic appearance):
How it looks now:
I'm having 4...
I am completely new to RPG Maker and the forum, I hope I'm posting my question in the right place :)
I'm wondering if there's a way to create a menu like the one in Super Mario All-Stars for SNES. Here's a linkt to an example:
I'd love for the selected title-screen to also be animated...
I'm using a somewhat small resolution for my MV project (768*720, a NES resolution with 3 times enlarged pixels) and I'm having some trouble setting up the menus.
Overall it's starting to work ok, but I want to move some elements around :
Here the names of the characters don't properly...
CGMZ Menu Command Window
By: Casper Gaming
Last Update: 8/22/2020
Latest Version: 1.0
I've created a brand new Test project with only two plugins in it:
Playtime Window from JGreene found here.
and SRD_MenuBackgrounds from SumRndmDde found here.
I've set up the Menu Backgrounds correctly:
As required, in the Test project's image folder, I created a folder called...
I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
I've read plenty of threads concerning this, and none of the linked plugins seem to help.
I'm looking for a plugin/option that allows customization of the battle menu per-fighter.
Instead of performing a simple attack, could "Attack" open a menu of various specific moves?
So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question.
I have an actor who is not in the party but is the...
F.Knight: Chef isn't here at this moment,he goes back into his Hometown to celebrating the Halloween with them. F.Fighter: That too bad. I can't taste his dish until 3-5 days. F.Mage: Then Leave it to me,i can make a Special Dishes for our Team in Halloween! (Rushes Into The Kitchen) F.Knight & F.Fighter: (Screaming) YAMEROOO!!!