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  1. TheDrifter

    Need help fixing Playtime Window with SRD_MenuBackgrounds

    Hi, I've created a brand new Test project with only two plugins in it: Playtime Window from JGreene found here. and SRD_MenuBackgrounds from SumRndmDde found here. I've set up the Menu Backgrounds correctly: As required, in the Test project's image folder, I created a folder called...
  2. thecursedcometh

    Show Next Unlockable Skill On Actor?

    I'm looking for a script that shows the next unlockable skill in an actor's menu. I'm not sure if it should be in the Status or Skills menu, but I'd say Status fits more. It would be good if it's compatible with Yanfly's Cores, as I'm using those. I've looked around the forums and master list...
  3. OldManHan

    More Battle Options Plugin?

    I've read plenty of threads concerning this, and none of the linked plugins seem to help. I'm looking for a plugin/option that allows customization of the battle menu per-fighter. For example: Instead of performing a simple attack, could "Attack" open a menu of various specific moves? Could...
  4. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...
  5. Tressenia

    Call Specific Actor's Equip/Skill/Status Menu? (YEP Button Common Events)

    Hi, I'm using Yanfly's Button Common Events to call specific menus with hotkeys, which works great for the most part. The problem is that when I hit the hotkey for the Equip, Skill, or Status menu, it takes me directly to the menu of the last selected actor. I'd like it to either take me to the...
  6. Boboc04

    Gui Customization / Windows in windows

    Hello! I've been hitting my head these few day trying to make a gui with plugins but I don't think some of the thing I want to do are possible without making my own script. Basically, I want equipped armor, weapon and items to appear in the actor screen and to be selectable so that the player...
  7. tale

    Menu: Centered Title, Copyright Text, Save Scroll, Max Exp, Profile Scroll

    Centered Title Command Centers title command texts and 5 characters wider. Preview Installation Paste this script above Main. Script __________ Copyright Text Shows copyright text on the title screen (Under Constant, set your text for copyright) Preview Installation Paste this script...
  8. tale

    Gold Icon (currency icon)

    MNKR_GoldIcon - 2020/03/30 Creator name: munokura Introduction Replace currency unit display with icon Note: if you only want to change gold icon only without using YEP_CoreEngine. Feature Parameter to set gold icon based on icon ID Preview Credit and Thanks: munokura Terms of Use- Free...
  9. tale

    kotonoha* - Map Name in Save Data

    MapNameinSaveData ver1.0 - 2016/06/13 Creator name: kotonoha* Overview Shows the current map name in save data Feature "Display Name" as a map name for the save data. Preview Credit and Thanks: kotonoha* Terms of Use- Free for commercial and non-commercial use. License - MIT License...
  10. Fireworker

    Modifications to Equip Menu (Two Columns)

    Hey everyone, I've been using dsScreenLayoutSize to get my menu to not stretch all the way across my resized screen and it's been working fabulously. I am using the Yanfly Suite (Core Engine, etc.) but not the Main Menu Manager. My one issue is in the Equip Menu where the stats go too far down...
  11. Raexxar

    How can I completely disable menu?

    Hello, i heard that there is an option to disable menu in vx ace. I wonder is there this option in mv too.
  12. Eliaquim

    Eli_QuitMenuCommonEvent

    Author: Eliaquim Introduction You may want to increase a variable or turn on a switch automatically depending on what equipment the actors are using. Or, to do several things like changing the appearance of the character, increase speed and more. This plugin allows you to do this check as it...
  13. Can't Change Menu Opacity

    I am using Yanflys core plugin set to 255 max but it doesn't get rid of the slight opacity, I want it to be completely solid. Also, I was using the YEP Options Core plugin, which lets you change the color of the menu, which I suspect might have caused the problem because when I uploaded my...
  14. Finneess

    Persona 3 Social Stats Menu

    Introduction In Persona 3, the Main Character social stats are personality traits such as Academics, Charm, and Courage, used mainly to unlock a handful of content as his personality grows, use special responses during conversations, perform special actions, etc. This script imitates said Social...
  15. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  16. Accatosh

    YEP In-Battle Status on map menu - RMMV

    Hello! I'm using RMMV. I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear. How can I do this? Thank you in advance.
  17. Change variable when the menu is opened and changd back when it's closed

    Hi, I am trying to change the menu screen (the one when you press (x)) to look like the image attached. To achieve this i need 2 things to happen: 1. When the menu is opened, a image appears and it dissapears when the menu is closed. 2. Add a status screen/page to the menu. As seen in the...
  18. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  19. tale

    Job Change with Alternate Layout (Class Change)

    dsJobChange - ver1.11.5 Creator name: Douraku Overview Job change system Features - Use Note tags to set for Actors (levels) or Classes (graphics) - Possible to add job requirement based on conditions/ stat values - There's a plugin command to open the job change menu - Alternate layout with...
  20. tale

    Linkable Credits, Level Up with Gold [system related]

    Link Credits - 2019/04/17 (Ver3.0.0) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Adds a credit command to title screen. Features: - Credits can be displayed with a link to their website. - It's all set up through plugin parameters including: Texts for game version and...

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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