menu

  1. CuddleFox

    Increasing a variable with an item without using a common event

    Usually when you use an item that calls a common event, the menu closes, and the common event is played. But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead. So when I use an item that calls a common event...
  2. D-D-D-Dan

    Remove MP from Menu

    In my game mana is set to zero at the beginning of every encounter so there is no reason to have the Mana bar shown in the Menus. Is there a simple way to remove/hide the Mana bar in the menus but still have it in encounters?
  3. tale

    Few of Kido's plugins

    2019-12-05 Menu Game End Quit the game by shutting down from menu. Instead of returning to the title, it ends the game. Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1 Enable Video Alpha Enables video alpha transparency By default- game hides the screen when...
  4. Tramon81

    Choices with image and description of the options.

    I'm making some type of attempt at a pokemon mystery dungeon fangame and I'm looking for a choice layout that allows to see a list of pokemon to choose as your avatar and an image and description of the pokemon when the cursor is on it. to illustrate I'm looking for something like this.
  5. MawMaw-P

    How to delete the level and class system from the game?

    Hey! This is one of the first threads I do at the forum, and I'm relatively new at RPGMMV, so excuse my noob-ish question. I wanted to start a project on MV that did not involve the class system nor level, and I haven't found the way to do so. When I try to delete classes (changing the...
  6. tale

    Save Thumbnail

    YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1) Creator name: Yakinori Overview Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen Attention: This plugin doesn't work if MV version is less than 1.6.1. Features -Adds a function to save current map...
  7. kyonides

    KItemDesc VX

    KItemDesc VX Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  8. kyonides

    KItemDesc XP

    KItemDesc XP Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  9. kyonides

    KSkillTypes XP

    KSkillTypes XP by Kyonides Arkanthes Introduction The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
  10. Almightypebble

    Altering SRDude's Busts & Icons Menu Screen?

    Hey, people! So I like using SRDude's Busts & Icons Menu, but I'd like to make it so that it uses only busts and keeps the commands as plain text, without the icons. I know he has the Bust Menu but with that the character status window with the name, health, etc. doesn't appear on each...
  11. Parallax Panda

    [Exit Event Processing] from inside another event?

    Is it possible? I'm trying to fix something not easily fixable with eventing in MV. It's a bit complex but I'll try to explain it best I can. I have a VN styled segment in this game and I'm trying to make it as VN friendly as I possible can inside MV. Which is not very easy because of how MV is...
  12. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  13. QueenTeaYT

    Quest Log script not working?

    My "Quest Log" script (https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/ ) isn't working when I try to access my quest log. I also use a "Non-Combat Menu" script (https://rpgmaker.net/scripts/603/ ) if that matters. Both are under MATERIALS, the menu script immediately...
  14. Edilsonsoares

    Item menu with side by side items as STARDEW VALLEY

    I don't like how the items are organized in the rpg maker mv menu, there is something to change that in the settings or with some plugin and it gets organized without appearing the item name in the menu and leaving it side by side like in the game Item menu with side by side items as STARDEW VALLEY?
  15. DarkadeGames

    Spell in Menu plugin?

    Hey guys. Just wondering if anyone knows of an MV plugin that stops the menu from leaving the character select after using a spell on the menu screen. Example being if you use a healing spell in the menu it kicks you back to the main menu screen. It's pretty annoying if you want to use it...
  16. Collectible cards and rewards menu

    Hiya! I hope everybody is having a good night!! I've seen a collectible card game plugin recently and its really got me inspired! The way packs of cards are displayed is super cool. I'm not certain if i want a card based battle system, but I really like the idea of having a special menu where...
  17. tale

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  18. Xyonel

    personalized menus(skills and others)

    Hello, this isn't simple for me but for someone who it's used to javascript will be: i must create personalized skill menus for every character, one is with sword skills, one with bow, then i could adapt this new menu to the items and other, someone already have or could create a dynamic menu...
  19. Macgyver831

    Forced menu movement

    I'm looking to create a tutorial that works as a sort of cutscene. I don't want the player to have control outside of progressing dialogue. It would play out like: Open menu screen, dialogue, cursor moves to equipment, opens tab, dialogue, more cursor movement and such. Is this possible at all?
  20. Hahasea

    YEP Common Event Menu/Main Menu Manager lag

    Hey all, I'm setting up a custom menu item using Yanfly's Common Event Menu, added to the main menu with the Main Menu Manager plugin. It's all working exactly how I need it to, except that there's a lag/pause when you open or close the menu item from the main menu. The main menu window...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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