menu

  1. Change variable when the menu is opened and changd back when it's closed

    Hi, I am trying to change the menu screen (the one when you press (x)) to look like the image attached. To achieve this i need 2 things to happen: 1. When the menu is opened, a image appears and it dissapears when the menu is closed. 2. Add a status screen/page to the menu. As seen in the...
  2. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  3. tale

    Job Change with Alternate Layout (Class Change)

    dsJobChange - ver1.11.5 Creator name: Douraku Overview Job change system Features - Use Note tags to set for Actors (levels) or Classes (graphics) - Possible to add job requirement based on conditions/ stat values - There's a plugin command to open the job change menu - Alternate layout with...
  4. tale

    Linkable Credits, Level Up with Gold [system related]

    Link Credits - 2019/04/17 (Ver3.0.0) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Adds a credit command to title screen. Features: - Credits can be displayed with a link to their website. - It's all set up through plugin parameters including: Texts for game version and...
  5. How to skip Skill Menu and just show Skills?

    Hey everybody, I'm back with another question. So, I'm using basically most of Yanfly's amazing plugins and have a question in just the main menu. So, in battle, when selecting the skills command, it just shows usable skills immediately and you can pick whatever. However, in the main menu...
  6. TheDrifter

    [SOLVED] Need help on fixing character page cycling in status menu with Q & W keys

    Hi! I'm currently using Yanfly's YEP_StatusMenuCore and YEP_SkillCore plugins, along with the YEP_EquipCore plugin. What works: When the player opens up their in-game menu and goes to Equip (YEP_EquipCore), they see four options: Equip, Customize, Optimize, Clear If they hover over an option...
  7. CuddleFox

    Increasing a variable with an item without using a common event

    Usually when you use an item that calls a common event, the menu closes, and the common event is played. But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead. So when I use an item that calls a common event...
  8. D-D-D-Dan

    Remove MP from Menu

    In my game mana is set to zero at the beginning of every encounter so there is no reason to have the Mana bar shown in the Menus. Is there a simple way to remove/hide the Mana bar in the menus but still have it in encounters?
  9. tale

    Few of Kido's plugins

    2019-12-05 Menu Game End Quit the game by shutting down from menu. Instead of returning to the title, it ends the game. Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1 Enable Video Alpha Enables video alpha transparency By default- game hides the screen when...
  10. Tramon81

    Choices with image and description of the options.

    I'm making some type of attempt at a pokemon mystery dungeon fangame and I'm looking for a choice layout that allows to see a list of pokemon to choose as your avatar and an image and description of the pokemon when the cursor is on it. to illustrate I'm looking for something like this.
  11. MawMaw-P

    How to delete the level and class system from the game?

    Hey! This is one of the first threads I do at the forum, and I'm relatively new at RPGMMV, so excuse my noob-ish question. I wanted to start a project on MV that did not involve the class system nor level, and I haven't found the way to do so. When I try to delete classes (changing the...
  12. tale

    Save Thumbnail

    YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1) Creator name: Yakinori Overview Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen Attention: This plugin doesn't work if MV version is less than 1.6.1. Features -Adds a function to save current map...
  13. kyonides

    KItemDesc VX

    KItemDesc VX Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  14. kyonides

    KItemDesc XP

    KItemDesc XP Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  15. kyonides

    KSkillTypes XP

    KSkillTypes XP by Kyonides Arkanthes Introduction The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
  16. Almightypebble

    Altering SRDude's Busts & Icons Menu Screen?

    Hey, people! So I like using SRDude's Busts & Icons Menu, but I'd like to make it so that it uses only busts and keeps the commands as plain text, without the icons. I know he has the Bust Menu but with that the character status window with the name, health, etc. doesn't appear on each...
  17. Parallax Panda

    [Exit Event Processing] from inside another event?

    Is it possible? I'm trying to fix something not easily fixable with eventing in MV. It's a bit complex but I'll try to explain it best I can. I have a VN styled segment in this game and I'm trying to make it as VN friendly as I possible can inside MV. Which is not very easy because of how MV is...
  18. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  19. QueenTeaYT

    Quest Log script not working?

    My "Quest Log" script (https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/ ) isn't working when I try to access my quest log. I also use a "Non-Combat Menu" script (https://rpgmaker.net/scripts/603/ ) if that matters. Both are under MATERIALS, the menu script immediately...
  20. Edilsonsoares

    Item menu with side by side items as STARDEW VALLEY

    I don't like how the items are organized in the rpg maker mv menu, there is something to change that in the settings or with some plugin and it gets organized without appearing the item name in the menu and leaving it side by side like in the game Item menu with side by side items as STARDEW VALLEY?

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Sheila Nagase

same caption as before. :3
"Be as honest as you possibly can as often as you can. It makes your lies much easier to believe."
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