menus

  1. bananatron

    Font padding

    I'm not sure if this is where this belongs but I'm looking for where/how I'd change the font padding and/or origin for text in the default menus. When using some custom fonts the text gets cut off at the beginning of the selection and it I'd like to give each selection a few pixels more wiggle...
  2. Tsukihime

    Menu Music

    This script allows you to assign a BGM and BGS to play in the menu. They will be played until you return to the map, where the map music will then replay. Download Get it at Hime Works! Installation Place this script below Materials and above Main Usage In the configuration type in...
  3. vociferocity

    Equipping Skills For Battle

    so for my game I have a very FF9 style class system: characters can swap between classes, learning skills for each class. during battle (and through the main menu) they can only access the skills that are for that class (the princess has access to the "prayer" skills as a healer, and "vanquish"...

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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