The idea is: this you are fighting 2 slimes
guarding and not doing damage allows the slimes to give text speeches.
How do I do that?
When I try to do a conditional branch that activates if my character guards the event does NOT activate.
Scripts I'm using in this order...
It's time for round two on the healing game (I'm calling it "Mercy" for now). This time I'm also asking for opinions.
How do I tell Ace that victory is achieved when an enemy is cured? And what should constitute "cured"- HP restored to 100% or a state removed? (This could run into scripts...)