message box

  1. SomeFox

    Change the position of text in dialog messages

    Hello. so there's the problem, which is already meet by ppl, but I'm interest in solving it without addition custom scripts (if it's possible anyway) - I'm using custom font, and the text itself gets sliced in the left corner. Is there any possibility to make my text appear casually 2 pixels...
  2. MerchantLegends

    Vertical alignment of icons in message window

    Anyone know what code I need to change to adjust the position of these icons in my message window? I have changed things like font size and line height elsewhere in code, (and with plugins), which works for text spacing and sizing within my message boxes... but what about icons? Ideally they...
  3. doodlemancy

    JSON Almost got messages styled how I want them... but I hit a wall

    I want to make my message dialogue look like old anime subtitles. I'm using a new sample game (scene-based UI) to demonstrate/try to figure this out in an uncontaminated space. I wanted just the character's name and message text in yellow with a thick black outline. No text box, no menu...
  4. RMMV Changing the Message Window Animation?

    Hi! Newbie and first time poster here, have been using RPGMaker MV for a while now, and I have been stumped on finding a functioning plugin for MV that will let me do the following. (I will be providing some visual aid as I want to make my point as clear as possible...) I want to change the...
  5. Choice Message Box

    Hey I am using yanfly core for my game and I change the game the screen width into 1136, then in message core I change the default width into 816. The problem is the choice width. When I leave it alone, it will look like the 1st image. When I change the width into 840 in rpg_windows.js, it's...
  6. run event during message

    I want to trigger a specific event when I press a button in a specific message while the message is being displayed. For example, in Ace Attorney, when a character speaks a certain word, player presses the Q key, then the character shouts "Objection!". I want to make system like that. Could it...
  7. AngryPalace

    [SOLVED] Can I remove the blank space that leaves using a bust plugin?

    Hi there! First of all, it is quite likely that I was in the wrong category, sorry! I don't know how the forum works Well, what I wanted to say, I recently purchased the "Irina Visual Novel Busts" plugin and I have a little doubt. The text window leaves a small blank space that is because...
  8. BluSoulFyre

    Disabling Window 'Squish'?

    Hi, I wasn't sure where to post this so I'm sure I'll get the movement soon. I can't for the life of me figure out how to disable the 'squish' animation that RPGVXA does whenever a window opens and closes. I've used common events to change the style of the window based on who is speaking, so...
  9. johngtang

    RMMV Map Zoom and Galv's Message Styles

    Hi everyone, I've seen variations of this topic, but I couldn't find one specific for my issue. I want to set the Map Zoom default setting at 7.0, but my speech bubble isn't near the event. What should I do? I imagine there's a simple answer. Thanks. - John
  10. RadioactiveArcade

    RMMV Companions talking openly while adventuring plugin?

    I'd like to add a feature in my game where your companions, and even select npcs, will say things in speech bubbles without being prompted by the player. This plugin is visually ideal, however, I do not want it to pause gameplay. It's difficult to google this niche request, would anyone happen...
  11. Astrina

    RMMV Use HTML in Textbox

    Hi, for a math-oriented game i would like to use something like this: <!DOCTYPE html> <html> <head> <title>MathJax TeX Test Page</title> <script src=""></script> <script type="text/javascript" id="MathJax-script" async...
  12. Kay_ande

    RMMV How to stop the choosing icon from animated glowing?

    If i wasn't clear,this thing:
  13. ProfessorCreepyPasta

    Is it possible to create a Fake Pop-up Message?

    I'm wondering is it possible (with a script/plugin) to make a pop-up/error message that you can click "OK" with the mouse, similar to some Creepypasta/horror games out there. I don't know how to code at all for JavaScript or anything for that matter, so some pointers would be much appreciated...
  14. HikariHason

    custom text box

    I wanted to draw my own text box, like pokemon with its unique border. I have been told to use galvs message background, but im not sure if im doing it correctly (im saving the script as a js file, putting it on the plugin folder but its not really working)
  15. theartofme

    Ink Integration

    About This plugin integrates Ink with RPG Maker MZ/MV. This allows you to write all your dialogue in Ink and display it using a simple plugin command, which for me at least is much easier than managing message box events! Features Run Ink scripts starting from arbitrary knots/stitches Start...
  16. Phoenixsylph

    Posting "Show Picture" Pictures/Above Messages? Above "Show text"

    Is there a way to do this? I've been fiddling with [I honestly am not sure if this would be a plugin request, or just a general question, so I apologize if this is the wrong place.] I've tried Galvs Button plugin/ and Yanflys Picture common events, to get an idea, these are buttons I am trying...
  17. CG-Tespy

    CGT Nametag-Based Font Changer

    Nametag-Based Font Changer By CG-Tespy Introduction This plugin allows you to have message boxes' fonts change based on the nametags being displayed. You know how the dialogue of Sans and Papyrus from Undertale, is rendered in the fonts that are their namesakes? You can pull off the same effect...
  18. cuby

    Message boxes which scroll up the screen for a conversation

    Many dialogue-heavy games have messages, or message boxes, that scroll up the screen as new message boxes appear. The benefit of this is that a player can easily read what the previous few messages were, to follow the conversation better. I haven't been able to find an existing plugin that might...
  19. Yoraee

    Preview Message Box Position

    Hey everyone, its been a while since I posted a question here! I'm using Yanfly's Extended Message Pack 1 plugin to manually position my message boxes using the \msgposy[x] and \msgposy[y] commands. My game is designed so that there is no fixed location for message boxes but they appears...
  20. Almightypebble

    Choices window shrinks if text box has appeared?

    Heyyy again everyone, So when I show choices at the start of my event, if I use all 6 choices they show up on the screen together, without needing to scroll down or up to see the cut off choices. BUT If I show text before the choices, then the choice window seems to resize itself even if the...

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