Taylor's Simple Message System 2000
When I first switched back to RPG Maker XP after becoming fed up with RMVXAce, I ran into a problem with message scripts. Specifically I felt they were all overly-complicated when I wanted to be able to make edits to them myself...
Messages and Choices via Scripts and Dynamic Text Codes
It has been very difficult to find an answer for this, as well as to find a cohesive explanation of choice scripting. Google searching and copy pasting always makes the console to dump an exception on you... While trying to overcome the...
Lune Message System
This script will change the message system to a more compact one, which will show the characters
that are talking and other features.
- cursor indicating the talker
- automatic box height
- automatic box lengh
- toggles between old and...
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.