1. Dee_Law

    RMMV Message box customization help(RPGMMV)

    Heyo gamers! I added "Galv's message styles" to my project and it seems to run very nicely. The problem I'm having right now is that since I'm also using Yanfly's "Better messages" plugin, there is a mismatch between the color pallets of both the character name window and the actual text box...
  2. Lonewulf123

    Common Event Message Codes and Custom Macros

    Hi, I'm looking for a snippet that can help call a common event during a message via an escape code. For example placing a code like \comev(x) would run common event number X upon reaching that point in the message. Also, if there's a script that lets you set up your own macros. I know yanfly...
  3. Radical Nox

    RMMV Yanfly Extended Message Pack 1 Letter Sounds commands not working*

    Howdy! I wanted to use commad \lsn<filename> to change letter sounds for certain characters but command isn't working like it should. For example - default sound is Cursor1 - I want to change it to Attack1 in certain textbox only, so message textbox looks like this: [ \lsn<Attack1> "text"] It...
  4. tale

    Replace a Window with an Image

    WindowBackImage - Version 1.4.0 (2020/12/28) Creator name: Triacontane Overview Replace windowskin with an image Note: Image file has to be inside img/pictures folder. Features - Replaces the window with an image of your choice. - The original window frame will be hidden. - Parameters...
  5. tale

    Message Sound Effect [MV & MZ]

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  6. PLUEVNR

    RMMV Message emerge in battle

    Hello, Before telling you what I need, let me explain you which plugin I use and why. I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle. I'm using GALV_MessageStyle to have more control on my windowskins I'm using Cae_BattleMessage to have more control...
  7. tale

    Kanji - Visual Novel Style (menu buttons)

    NovelStyle.js (2019-08-17) Creator name: Kanji the Grass Overview visual novel style with menu buttons Features - Possible to save during text message process - Plugin parameters to set up buttons on the screen - Character can appear depending on window position How-to When setting up...
  8. tale

    junenbo 100 facesets

    Terms of Use- Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker VX Ace credit: junenbo Source https://tm.lucky-duet.com/viewtopic.php?t=7841 Nearly all facesets have 8 expressions. Zip contains 100 images...
  9. tale

    Event Command Skip

    Event Command Skip - 2020.7.26.19 Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) Overview Makes use of labels and adds event command SKIP Features - New label is added before the command to start skip | SKIP - New label is added after the end of command to skip | SKIPEND - When...
  10. tale

    Smooth Battle Log +Draw Text Ex

    Smooth Batte Log - 2020.7.23.22 Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) Overview Battle log with scroll display and faster battle progress. Note 1: It's not a fast-skipping script Note 2: you need Draw Text Ex script which is provided in this thread for Smooth Battle Log...
  11. PLUEVNR

    RMMV [FIXED][RMMV] YEP message, name box issue

    Hello I have a question about message box (RMMV) I'm using YEP_messageCore, YEP_X_ExtMesPack1 and HIME_Windowskinchange I have a windowskin for my messages and a windowskin for my menus I'm using a plugin command which allows to have a name box above the message box The problem is : The...
  12. remainderstudios

    change opacity message box and choices

    Hi everyone. I am using a script that allows to change the opacity of the message boxes so it doesn't look dark when player is on a dark map that uses shadows and highlights. example: I use Khas Awesome Light Effects. Script to change opacity of message box (window skin)...
  13. Eliaquim

    Eli Escape Codes - Show almost EVERYTHING from database using escape codes!

    Author: Hakuen Studio Introduction We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on the message. But, this...
  14. Xyonel

    knowing eval code inside text dialogue through yanfly scripts

    hello, using messagecore, messageevaltext and keynameentry i got this dilemma: in eval text i cannot do new line by enter like bottom example, cause don't work the evaltext syntax. plus, i cannot use apostrophes cause this is a syntax key. plus i cannot use \n for new line. any suggestion...
  15. wistiecutie

    Rpg maker Yanfly’s MV script equivalent for Ace

    Hello everyone. Wow it’s been awhile since I last posted here. However today, I would really need your help ! I am still using vx ace instead of MV because I’m really comfortable with it so please, let’s not discuss about this. however, i recently discovered one of Yanfly’s script named Message...
  16. tale

    Resist State Message

    MPP_ResistMessage - 2018/05/25 (ver. 1.0) Creator name: Mokusei Penguin Overview To set a message state on skill/ item when resisted. For Actors/Classes/Weapons/Armors/Enemies, Traits from database- you can add a State Resist. Under States of that status effect, put this Note tag inside Note...
  17. Test box to wait for input before going away.

    It seems by default MV does not wait for input to remove a text box, however I would prefer to wait for input. Surely there is a way to do this, but I can't seem to find an answer within the manual. Thanks.
  18. Kirri

    [RMVXACE] Centering Text.

    Hello! :kaohi: I'm wondering how to align center the text in the dialogue. I am aware that there is/are already message system that include this, but I'm already using Khas Message System, so it's incompatible with the other message system. When I turn off Khas Message System, I need the text...
  19. FatalErrorDriveB

    Basic scripting question about getting a message to popup.

    So I'm trying to pop up a message warning the user if the plugin isn't set up properly. Here's my code for that part. I'm sure I've made some very basic mistake but I'm new to Javascript and MV scripting so please go easy on me. I initially tried "$gameMessage.add();" but that pulled an error...
  20. Thordon123

    Fonts for specific messages with YEP Message Core+Load Custom Fonts

    Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP...

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Anyone here is familiar with the US Law ? I'm working on a game idea at the moment and I have several questions on my mind :p
I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
Amazing. Simply amazing...

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