message

  1. Xyonel

    knowing eval code inside text dialogue through yanfly scripts

    hello, using messagecore, messageevaltext and keynameentry i got this dilemma: in eval text i cannot do new line by enter like bottom example, cause don't work the evaltext syntax. plus, i cannot use apostrophes cause this is a syntax key. plus i cannot use \n for new line. any suggestion...
  2. wistiecutie

    Rpg maker Yanfly’s MV script equivalent for Ace

    Hello everyone. Wow it’s been awhile since I last posted here. However today, I would really need your help ! I am still using vx ace instead of MV because I’m really comfortable with it so please, let’s not discuss about this. however, i recently discovered one of Yanfly’s script named Message...
  3. tale

    Resist State Message

    MPP_ResistMessage - 2018/05/25 (ver. 1.0) Creator name: Mokusei Penguin Overview To set a message state on skill/ item when resisted. For Actors/Classes/Weapons/Armors/Enemies, Traits from database- you can add a State Resist. Under States of that status effect, put this Note tag inside Note...
  4. Test box to wait for input before going away.

    It seems by default MV does not wait for input to remove a text box, however I would prefer to wait for input. Surely there is a way to do this, but I can't seem to find an answer within the manual. Thanks.
  5. Kirri

    [RMVXACE] Centering Text.

    Hello! :kaohi: I'm wondering how to align center the text in the dialogue. I am aware that there is/are already message system that include this, but I'm already using Khas Message System, so it's incompatible with the other message system. When I turn off Khas Message System, I need the text...
  6. FatalErrorDriveB

    Basic scripting question about getting a message to popup.

    So I'm trying to pop up a message warning the user if the plugin isn't set up properly. Here's my code for that part. I'm sure I've made some very basic mistake but I'm new to Javascript and MV scripting so please go easy on me. I initially tried "$gameMessage.add();" but that pulled an error...
  7. Thordon123

    Fonts for specific messages with YEP Message Core+Load Custom Fonts

    Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP...
  8. ct_bolt

    Window Background Image/Mapshot with Effects

    Description: Display a custom image "behind" messagebox, pictures, busts. (animated effect optional) Features: How To Use:[/spoiler] Screenshots: Demo Download: CT_Bolt's BgImage v1.51 (Testing) Demo: Click here To Download Plugin Page...
  9. tale

    Regen/Degen Battle Log

    DisplayRegenerateMessage - 2017/05/27 v1.1.0 Creator name: フトコロ (futokoro) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Features - Displays amount of HP / MP / TP in the battle log at the end of the turn - Possible to change the message for increase and...
  10. tale

    Regen/Degen Battle Log

    Regen Battle Log 2019/03/09 Creator name: Ru/むっくRu (Rutan) Introduction Possible to see Regeneration/Degeneration message in the battlelog. Note: This script is based on futokoro's DisplayRegenerateMessage.js to VX Ace Features Displays amount of HP / MP / TP in the battle log at the end of...
  11. tale

    Notification Window

    YKNR_SlideInformation - 2017/10/15 (ver.2.0.0) Creator name: Yakinori Overview Information window that displays texts by sliding from the right Note: This plugin doesn't work for MV version 1.4.X or earlier. Features - Plays a sound effect when notification window opens - Parameters to...
  12. Baka123

    Messages reacting to ANY button input

    Well, hello there. I'm making a game where at the beginning the player needs to input a password. I'm using Yanfly's MessageCore plugin to stop the message and wait for a button input but it only works for z, x, Space, Esc, Insert, Enter and mouse click. Is there any plugin that will allow...
  13. Lene

    VividXP's Word Wrap

    VividXP's Word Wrap Plugin v1.0 Lene (VividXP) Introduction This plugin will enable word wrapping for text written in "Show Text" events. Features Works with control characters Works with icons Works in battle Terms of Use This script is licensed under the GNU General Public License v3.0...
  14. tale

    MKR_LevelUpMessageEx (Status in Level Up Message)

    MKR_LevelUpMessageEx - 1.0.2 2016/10/15 Creator name: Mankind Overview Status will be displayed in a message window when level up. Features: - Message window will show actor's status has changed during level up message. - Plugin parameters to control the display of status. (ON = to show, OFF...
  15. tale

    List of MV Plugins Releases of RMW Forums [RMMV JS]

    I compiled a list of MV Plugins of RMW from github page. https://rmmvjs.com/ Format: Thread link | Author | Thread Posted | Category Category: Battle | Controls | Event | Menu/ System | Text Message | Tweaks/ Fix | Misc. If you're a plugin creator and noticed that your plugin isn't in the...
  16. Aura_Gamer

    How to make a string with spaces in a plugin command?

    I'm making a plugin which shows text at different locations of the screen. :rhappy: Unfortunately my approach was by plugin commands and my messages of course include spaces which makes the plugin think it as another argument. Like I say: drawText My message with spaces 0 0 (STRING MESSAGE, X...
  17. tale

    mo-to - VX style BattleLog+

    VX style BattleLog+ - 2017/07/21 (Ver.1.001) Creator name: mo-to Overview Changes battlelog in battle to VX style. BattleLog appear in the message window. Feature - Customization display for: Simple Status Window, Party Command Right, and Actor Command Left Preview Installation Paste this...
  18. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2015-10-27 (basic ver) 1.01 Creator name: mo-to Overview Set consumption rate of consumable item. How-to In the database for item when Consumable is set to "Yes". Put <destructRate: n> in the Note box. n can be 1 to 99 for probability. Example) If you put...
  19. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2012-03-26 (Ver.1.11) Creator name: mo-to Overview You can create items that are used with probability. If percentage kicks in, subtract the quantity of that item by 1. You can keep using the same item without losing quantity until % happens. How-to In the item's Note...
  20. tale

    "Last Get" Text, "Loss Get" Text

    Torigoya_TextLastGet - Feb 20, 2016 Creator name: Ru/むっくRu (Rutan) Overview add "last get item" to message. (\lastGet) When using \lastGet in Text, it'll display icon and item name in message. Features - Shows icon and item name in text - Also include text for gold increase Example-...

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