1. RMMV searching Bust message that show both face and body + same body

    I'm searching a bust message plugin. yes, there are some bust plugins but they all replace the face image. what I'm searching for is a bust plugin that lets you have both face and body shown at the same time. for those who don't want to use much time or/and not an artist. I'm thinking of using...
  2. Elmorethemagician

    RMMV [SOLVED]Looking for a certain kind of pitch changing message sound... []

    I'm looking for a plug-in that changes the pitch of the sound each time a letter appears in a textbox for MV... I tried some of them but they weren't what I was looking for, I found a few but they were sadly for VX Ace. Plus, I'm looking for one that is free... I provided a quick example: In...
  3. How can I display a dialogue message box in battle before the side combat UI shows up?

    I have a battle event that begins with a few dialogue boxes triggering from turn 0, but because I've disabled (enemy emerges!) 4 character's faces shows up for 1-2 seconds before the dialogue box starts writing it's message (using the side-view timed combat). Is there any script or any way to...
  4. Dee_Law

    RMMV Message box customization help(RPGMMV)

    Heyo gamers! I added "Galv's message styles" to my project and it seems to run very nicely. The problem I'm having right now is that since I'm also using Yanfly's "Better messages" plugin, there is a mismatch between the color pallets of both the character name window and the actual text box...
  5. Lonewulf123

    Common Event Message Codes and Custom Macros

    Hi, I'm looking for a snippet that can help call a common event during a message via an escape code. For example placing a code like \comev(x) would run common event number X upon reaching that point in the message. Also, if there's a script that lets you set up your own macros. I know yanfly...
  6. Radical Nox

    RMMV Yanfly Extended Message Pack 1 Letter Sounds commands not working*

    Howdy! I wanted to use commad \lsn<filename> to change letter sounds for certain characters but command isn't working like it should. For example - default sound is Cursor1 - I want to change it to Attack1 in certain textbox only, so message textbox looks like this: [ \lsn<Attack1> "text"] It...
  7. tale

    Replace a Window with an Image

    WindowBackImage - Version 1.4.0 (2020/12/28) Creator name: Triacontane Overview Replace windowskin with an image Note: Image file has to be inside img/pictures folder. Features - Replaces the window with an image of your choice. - The original window frame will be hidden. - Parameters...
  8. tale

    Message Sound Effect [MV & MZ]

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  9. PLUEVNR

    RMMV Message emerge in battle

    Hello, Before telling you what I need, let me explain you which plugin I use and why. I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle. I'm using GALV_MessageStyle to have more control on my windowskins I'm using Cae_BattleMessage to have more control...
  10. tale

    Kanji - Visual Novel Style (menu buttons)

    NovelStyle.js (2019-08-17) Creator name: Kanji the Grass Overview visual novel style with menu buttons Features - Possible to save during text message process - Plugin parameters to set up buttons on the screen - Character can appear depending on window position How-to When setting up...
  11. tale

    junenbo 100 facesets

    Terms of Use- Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK For RPG Maker VX Ace credit: junenbo Source https://tm.lucky-duet.com/viewtopic.php?t=7841 Nearly all facesets have 8 expressions. Zip contains 100 images...
  12. tale

    Event Command Skip

    Event Command Skip - 2020.7.26.19 Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) Overview Makes use of labels and adds event command SKIP Features - New label is added before the command to start skip | SKIP - New label is added after the end of command to skip | SKIPEND - When...
  13. tale

    Smooth Battle Log +Draw Text Ex

    Smooth Batte Log - 2020.7.23.22 Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) Overview Battle log with scroll display and faster battle progress. Note 1: It's not a fast-skipping script Note 2: you need Draw Text Ex script which is provided in this thread for Smooth Battle Log...
  14. PLUEVNR

    RMMV [FIXED][RMMV] YEP message, name box issue

    Hello I have a question about message box (RMMV) I'm using YEP_messageCore, YEP_X_ExtMesPack1 and HIME_Windowskinchange I have a windowskin for my messages and a windowskin for my menus I'm using a plugin command which allows to have a name box above the message box The problem is : The...
  15. remainderstudios

    change opacity message box and choices

    Hi everyone. I am using a script that allows to change the opacity of the message boxes so it doesn't look dark when player is on a dark map that uses shadows and highlights. example: I use Khas Awesome Light Effects. Script to change opacity of message box (window skin)...
  16. Eliaquim

    Eli Escape Codes - Show almost EVERYTHING from database using escape codes!

    Author: Hakuen Studio Introduction We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on the message. But, this...
  17. Xyonel

    knowing eval code inside text dialogue through yanfly scripts

    hello, using messagecore, messageevaltext and keynameentry i got this dilemma: in eval text i cannot do new line by enter like bottom example, cause don't work the evaltext syntax. plus, i cannot use apostrophes cause this is a syntax key. plus i cannot use \n for new line. any suggestion...
  18. wistiecutie

    Rpg maker Yanfly’s MV script equivalent for Ace

    Hello everyone. Wow it’s been awhile since I last posted here. However today, I would really need your help ! I am still using vx ace instead of MV because I’m really comfortable with it so please, let’s not discuss about this. however, i recently discovered one of Yanfly’s script named Message...
  19. tale

    Resist State Message

    MPP_ResistMessage - 2018/05/25 (ver. 1.0) Creator name: Mokusei Penguin Overview To set a message state on skill/ item when resisted. For Actors/Classes/Weapons/Armors/Enemies, Traits from database- you can add a State Resist. Under States of that status effect, put this Note tag inside Note...
  20. Test box to wait for input before going away.

    It seems by default MV does not wait for input to remove a text box, however I would prefer to wait for input. Surely there is a way to do this, but I can't seem to find an answer within the manual. Thanks.

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Pretty much stopped posting in the progress thread cuz it feels like talking to the void, lol, so I've just been posting on IG instead. But someone finally liked my post there, lol. Dunno if I'll continue tho. Probably not xD

My game's progressing quite well. Just kinda stuck on mapping right now. Decided to go the side, slightly top down view route. I'm drawing everything from scratch for a personal touch uwu
Stomach isn't feeling too good last time. Perhaps something I ate
Phew! logged back. Seems I was too occupied with 3D learning (yeah for RPGM purposes) creating IRL space, trying to grow catnip, dealing with health and DC is good. (so MrC) ^^
Tyler.stewart wrote on Cherry's profile.
I was wondering if you've heard anything about the patch that allows you to show text anywhere on the screen utilizing pictures being upgraded to work with the official 2k3 release? Your work with 2k3 is awesome dude, keep it alive. I'm 33 and am still playing with 2k3 largely thanks to your work with the game engine. I appreciate the official patch updates you post. Please continue posting
Currently trying to add items in the same style as Kyrise's excellent icons. I like having a large variety of items :3 KyriseandMe.PNG

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