Hello everyone, hope your all well. I'm having some compatibility issues with two plugins:
MBS - Map Zoom and MV Timed Message Popups.
Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended.
I am using Khas Message System script for RPG Maker VX Ace (link below) and I cannot figure out how to put the speech bubble over a particular event. The script itself says:
\e[x] Place the balloon over the event X.
I have done exactly that and it is...
Message Sound Effects v1.0
Enable sound effects for Message window with added delay between characters.
- You'll be able to play SE for each characters, words, sentences and pages.
- Delay can be set for each characters, words and sentences.
- SE pitch can be...
At the end of my fight, when the player beats the enemy, I would simply like to put a message "Congratulation, your HP has increased by 200".
I tried several configurations in the "Troop" part, but absolutely nothing works: my message doesn't appear once the enemy dies.
I saw this thread for MV made by HimeWorks https://forums.rpgmakerweb.com/index.php?threads/message-pause-cursor.52984/
I was just thinking if someone could make one for VX ACE to add to my project. :)
EDIT: Well the option that I would need is to position the pause icon at the ending...
Call menu during messages\choices on map by pressing one of the standard menu keys ESC, X, Insert, NUM 0.
I created this plugin some time ago, but it did not have own topic, so i decided to create one :)
I tried to...
Taylor's Simple Message System 2000
When I first switched back to RPG Maker XP after becoming fed up with RMVXAce, I ran into a problem with message scripts. Specifically I felt they were all overly-complicated when I wanted to be able to make edits to them myself...
I've been using the Yanfly Message Core plugin for a year or so now, but I've periodically noticed issues where entire lines or paragraphs of text will simply not appear in the game while word-wrap is enabled. It never happens while word-wrap is off.
I'm on RMMV version 1.5.2 and using...
I've been looking all around for a way to display my battle log in the same way Mother games do. That is, a text-box that sits on the top part of the screen and describes what's going on in the battle, much like a window called with a common event, but for the battle log.
Random Choice Order 11/22/2016
Creator name: Triacontane
When specified switch is ON, the order of the choices are randomized.
How to Use
Paste this script above Main.
Credit and Thanks: Triacontane
With permission from コミュ将 (comshou), I'm sharing Window graphic here.
Feel free to modify however you like. You can use this if you own a copy of MV.
Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
This plugin allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. Now, there are a few limitations that I intend to find workarounds for (changing window positions and...
I have all of Yanfly's Message Core and Extended Message plugins, in the right order, but can't figure out for the life of me how he did this in one of his tutorial videos. Any assistance? I’ve tried a variety of ways and different text codes but can’t get it. It seems that the plugins don’t...
Sorry for my bad english, I have been searching for a plugin allowing me to keep my pictures on screen when a message appears.
By default on RPG Maker MV, showing a message hides all the pictures...
If there is a plugin somewhere or any other way to do that... Thank you for telling me...
I recently started making Visual Novel game in RMMV. I began with searching for plugins I would need for it, including YEP_KeyboardConfig and YEP_X_ExtMesPack1 (I do have Message Core). After configuring everything, I started looking for plugin that would allow me to open menu at any time...
Hey! I'm working on a game with several playable characters (over seventy), and I want them to be able to interact in event cutscenes. The words themselves don't need to be customized, but I only want the ability to check and use the active party's facesets:
Actor 2: You hear...