message

  1. tale

    Random Choice Order

    Random Choice Order 11/22/2016 Creator name: Triacontane Introduction When specified switch is ON, the order of the choices are randomized. How to Use Paste this script above Main. Script Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use. License -...
  2. tale

    com_sho FF-style Window

    With permission from コミュ将 (comshou), I'm sharing Window graphic here. Feel free to modify however you like. You can use this if you own a copy of MV. Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
  3. JGreene

    Batch Text (Sequenced Dialogue)

    Introduction: This plugin allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. Now, there are a few limitations that I intend to find workarounds for (changing window positions and...
  4. dragonx777

    Fancy Help Message (Item, Skill Windows, etc)

    I have all of Yanfly's Message Core and Extended Message plugins, in the right order, but can't figure out for the life of me how he did this in one of his tutorial videos. Any assistance? I’ve tried a variety of ways and different text codes but can’t get it. It seems that the plugins don’t...
  5. Keep pictures with message box

    Hello, Sorry for my bad english, I have been searching for a plugin allowing me to keep my pictures on screen when a message appears. By default on RPG Maker MV, showing a message hides all the pictures... If there is a plugin somewhere or any other way to do that... Thank you for telling me...
  6. Kemezryp

    Open menu while message is on screen.

    Hello! I recently started making Visual Novel game in RMMV. I began with searching for plugins I would need for it, including YEP_KeyboardConfig and YEP_X_ExtMesPack1 (I do have Message Core). After configuring everything, I started looking for plugin that would allow me to open menu at any time...
  7. ACECORP

    Edit the default RMMV Message Window Size?

    I need to edit the default RMMV message Window size so that the default width is 1024 instead of the full screen. I found something that looks similar to what I am looking to do, but not quite...
  8. Pokefan993

    Using Active Party Facesets During Events

    Hey! I'm working on a game with several playable characters (over seventy), and I want them to be able to interact in event cutscenes. The words themselves don't need to be customized, but I only want the ability to check and use the active party's facesets: For example: Actor 2: You hear...
  9. Multiple faces in one message box

    Hi all, I would like to have 2 of my actor faces appear in a message box as to have, for example, both characters laughing image at the same time. Someone know I how can do this ? I am using Yanfly message core plugin and extensions but I can't find anything there to fulfill my needs. Or maybe...
  10. Tixerp

    Help with font changing from Yanfly Ace Message system script? [SOLVED]

    So I'm having a problem with this Yanfly message script, where it changes my font, and I don't know how to keep both my old font and script at the same time. I tried looking through the script but I can't find anything to edit to fix it. This is how my old font looks like, and is supposed to...
  11. Lorenze

    Keep battle HUD on-screen while messages/dialogue display

    Hello all. Normally, when a message is displayed during battle, the remainder of the battle HUD disappears until it's gone. Due to the way my message system works, I would like to disable it and have the HUD stay on-screen while messages are up. Here's how my HUD is normally setup (I'm using...
  12. tale

    Battle Start Message

    dsBattleStartMessage - ver1.1.0 (2018/06/24) Creator name: Douraku Overview Allows you to change enemy encounter message at the start of battle. Features - No text window announcement from the start of battle. - Able to change "max line", "line space", "timing" with a parameter. - Added...
  13. Yep - message core: Actor 1 name wont display in the name box

    I recently stumbled into this rather bizarre situation where I cant get the game to display the name of Actor 1 in a separate name box. Instead its displayed inside the text box as part of the text. This seems to happen only when I use the "\N[1]" command, the name is displayed correctly but in...
  14. Zoomko

    Is there any way to show different messages based on active actor?

    Hey everyone! Is there any way (plugin/script call/etc) to show different message based on your active party member. For example, you have a villager and he says Hi, then your active actor is X, but he will say Bye if your active character Y.
  15. Automated Message

    Friends i have implemented a day/night system and i want a message to pop up at a certain time each night to tell the player to take a rest and sleep. Is it possible to setup an automated message to express that the player needs to sleep ?
  16. casper667

    CGMV Message System

    CGMV Message System By: Casper Gaming (Casper667) Last Update: 5/15/2018 Latest Version: 1.1 This plugin adds some of the more common features desired of a message system, such as name boxes and displaying the icons of items, weapons, and armor. More features planned to be added over time, but...
  17. tale

    Non-View Battle Message

    Non-View Battle Message - 2015/12/02 (ver. 1.1) Creator name: Mokusei Penguin Overview Controls which message that shouldn't display on battles. By leaving them blank, specified message won't be shown. ●Supported message list * Emerge * Preemptive * Surprise * Escape Start * Escape Failure *...
  18. PyroToaster

    Button Input On Battle Skill Message!

    Hey game devs! So I've hit a bit of a snag with my game. To paint a picture first; Remember how in Pokemon you use an attack and it reads you the skill message of "Golbat used bite" and then you press A to continue onward instead of having it do it automatically? Thats what I want to do. In my...
  19. Skytor

    Battle commentary missing

    You know the commentary that is usually in game as you battle, the one that says things like "playerName attacks" or "PlayerName is silenced" when using a skill or being effected with a state, well it seems to be missing in my battles. I made sure to check there were things in the message box...
  20. Text align

    Hello, I got question in text align in message window. How can I center the text to the middle of the message window. (not the whole message window in the center of the screen.) Thank you.

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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