1. Acer2020

    MBS - Map Zoom and Galv - MV Timed Message Popups

    Hello everyone, hope your all well. I'm having some compatibility issues with two plugins: MBS - Map Zoom and MV Timed Message Popups. Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended. Unfortunately i'm...
  2. DeyJay5

    Help with Khas Message System!

    I am using Khas Message System script for RPG Maker VX Ace (link below) and I cannot figure out how to put the speech bubble over a particular event. The script itself says: \e[x] Place the balloon over the event X. Example: \e[12] I have done exactly that and it is...
  3. tale

    Roguelike Message (Ticker Text)

    Ticker - 2017/04/12 Creator name: kido0617 Overview A simple message plugin with fading effect Parameters - Opacity - Display Duration - Toggle Duration Example- Use Script Call TickerManager.show('\\I[5]abcdefg'); Preview Credit and Thanks: kido0617 Terms of Use- Free for commercial...
  4. DrDhoom

    Message Sound Effects

    Message Sound Effects v1.0 DrDhoom Introduction Enable sound effects for Message window with added delay between characters. Features - You'll be able to play SE for each characters, words, sentences and pages. - Delay can be set for each characters, words and sentences. - SE pitch can be...
  5. message with choices in a loop

    I am trying to create a javascript function in my custom plugin that initiates a conversation in a loop. Text is displayed, and the user is offered the choice to continue or exit. If the user decides to continue, the text is displayed again with the same two options. This repeats until the user...
  6. Poupouille

    How to put a message at the end of a fight when the enemy is dead?

    Hello:kaohi: At the end of my fight, when the player beats the enemy, I would simply like to put a message "Congratulation, your HP has increased by 200". I tried several configurations in the "Troop" part, but absolutely nothing works: my message doesn't appear once the enemy dies. Do you...
  7. The007who

    Message Pause Cursor for VX ACE

    Hey all! I saw this thread for MV made by HimeWorks https://forums.rpgmakerweb.com/index.php?threads/message-pause-cursor.52984/ I was just thinking if someone could make one for VX ACE to add to my project. :) EDIT: Well the option that I would need is to position the pause icon at the ending...
  8. Krimer

    Call menu during messages

    CallMenu.js ver. 1.4.6 by Krimer Introduction Call menu during messages\choices on map by pressing one of the standard menu keys ESC, X, Insert, NUM 0. Script pastebin Author's Notes I created this plugin some time ago, but it did not have own topic, so i decided to create one :) I tried to...
  9. nakina

    Hide casting message on certain skills

    I'm looking for a plugin that will hide the message that displays when you use a skill.
  10. Tayruu

    Taylor's Simple Message System 2000

    Taylor's Simple Message System 2000 Version 1.3a Introduction When I first switched back to RPG Maker XP after becoming fed up with RMVXAce, I ran into a problem with message scripts. Specifically I felt they were all overly-complicated when I wanted to be able to make edits to them myself...
  11. Drunken Paladin

    YEP Message Core Issues

    Hi, I've been using the Yanfly Message Core plugin for a year or so now, but I've periodically noticed issues where entire lines or paragraphs of text will simply not appear in the game while word-wrap is enabled. It never happens while word-wrap is off. I'm on RMMV version 1.5.2 and using...
  12. Lartu

    Earthbound-like Battle Log

    Hi there! I've been looking all around for a way to display my battle log in the same way Mother games do. That is, a text-box that sits on the top part of the screen and describes what's going on in the battle, much like a window called with a common event, but for the battle log. I don't...
  13. tale

    Random Choice Order

    Random Choice Order 11/22/2016 Creator name: Triacontane Introduction When specified switch is ON, the order of the choices are randomized. How to Use Paste this script above Main. Script Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use. License -...
  14. tale

    com_sho FF-style Window

    With permission from コミュ将 (comshou), I'm sharing Window graphic here. Feel free to modify however you like. You can use this if you own a copy of MV. Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
  15. JGreene

    Batch Text (Sequenced Dialogue)

    Introduction: This plugin allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. Now, there are a few limitations that I intend to find workarounds for (changing window positions and...
  16. dragonx777

    Fancy Help Message (Item, Skill Windows, etc)

    I have all of Yanfly's Message Core and Extended Message plugins, in the right order, but can't figure out for the life of me how he did this in one of his tutorial videos. Any assistance? I’ve tried a variety of ways and different text codes but can’t get it. It seems that the plugins don’t...
  17. Keep pictures with message box

    Hello, Sorry for my bad english, I have been searching for a plugin allowing me to keep my pictures on screen when a message appears. By default on RPG Maker MV, showing a message hides all the pictures... If there is a plugin somewhere or any other way to do that... Thank you for telling me...
  18. Kemezryp

    Open menu while message is on screen.

    Hello! I recently started making Visual Novel game in RMMV. I began with searching for plugins I would need for it, including YEP_KeyboardConfig and YEP_X_ExtMesPack1 (I do have Message Core). After configuring everything, I started looking for plugin that would allow me to open menu at any time...

    Edit the default RMMV Message Window Size?

    I need to edit the default RMMV message Window size so that the default width is 1024 instead of the full screen. I found something that looks similar to what I am looking to do, but not quite...
  20. Pokefan993

    Using Active Party Facesets During Events

    Hey! I'm working on a game with several playable characters (over seventy), and I want them to be able to interact in event cutscenes. The words themselves don't need to be customized, but I only want the ability to check and use the active party's facesets: For example: Actor 2: You hear...

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I got the pause Icon to use 6 frames instead of 4, PLUS it goes: top 1-2-3, bottom 1-2-3. And everything just by playing around with the code & i think i've figured the important parts out now <3

ps. the animation isn't as "wonky" in RL, stupid recording -.-
Friendly reminder: Make a back up of your project! ;3 I just did one and recognized I would have lost a week worth of work.
Why is there undo but not a redo like every other software in existence? :blink:
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Humans: "Jokes on you ..."

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