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  1. Question about Yanfly's Script

    I found this script I'd like to use where you can add a box for an actor name in message text box. http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/ My question is...Where do you put this script? Main? Material? Under material? Please answer, this is the first time for...
  2. Raizen

    Lune Message System

    Lune Message System Introduction This script will change the message system to a more compact one, which will show the characters that are talking and other features. Features - cursor indicating the talker - automatic box height - automatic box lengh - toggles between old and...
  3. Helladen

    Skip Battle Messages

    Introduction This is a simple script that allows the developer to disable the escape/death messages from battle. This is very simple to do, but many people are not very good at scripts, and I have found that this is highly annoying. Additionally, no script I have found offers this support, so...
  4. mobychan

    MSS Text SE

    Text SE - V1.0 Last Update: 2012.07.23 Updates: N/A Script Description: This Script plays a SE you define in the module at the top every x letters. These settings can be made in a module: SE File Name Pitch Range Volume Interval(x) List of methods: Compatible Scripts: Should...
  5. Unable to find Language Resource DLL

    I am having problems with my RPG maker VX Ace. It used to work just fine. But now everytime I try to open the program it gives me this message. "Unable to find the language resource DLL" Any help would be apreciated.

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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