I don't like how you've got the background part to windows but they're all transparent and don't show the full effect of designs. How might I change that?
I tried making this adjustment
class Window_Base < Window #-------------------------------------------------------------------------- #...
I'm trying to use Yami Pop message script (this) but it won't work.
I've done everything your supposed to, I've installed the script and the basic module.
This is what i've done in the text editor and what happens in the actual game.
I don't understand why it won't work. How do I get the...
kyofu no saku Horror Puzzle engine
- Message System V.0.3 -
Is a special Dialogue system in my Secret Engine from Vx I never show to anyone...this engine was so hard coded and bad coded ! but now I transfert the system on Ace...but difference was big sometime between vx and ace...
I've noticed that when a text box is displayed in-game that the NPC's that wander around still move about. This isn't a big problem at the moment, but it could be later on when I start adding enemy NPC's. Say for example, you open a treasure chest and a 'You got...blahblahblah' text box pops up...
I was wondering how could I do something like this:
I saw someone did a script for it : http://galvs-scripts.com/2012/12/01/message-busts/ but I dont know how to make it work :(
I can play the demo that it shows how it work...
I have a skill in my game, that does different things based on how it is used (mainly, it drains MP of certain enemies, damages others)
The logistics of making this skill can be done in the editor using the damage formula, HOWEVER the message displayed in the battle-log on skill usage is...
How do i make a skill display a different message under conditions
I have a skill that only drains the MP of a certain enemy, otherwise it does damage. So I want the message displayed on usage too say the MP was drained.
My skill is a skill with the following formula.
if b.enemy_id ==...
Hello, I'm wondering how to get rid of this message from the default VXACE battle system:
"There was no effect on X!" (X being the name of the actor.)
I get this message whenever I use a certain skill. This skill is controlled by common events, and not by anything else in the battle tab of...
I have a common event, which applies states too enemies.
However, the message set too be displayed upon state application does not show.
is there any way I can manually write too the battle log?
Is there a script that'll allow me to show messages with two message busts at once? At the moment I'm using Galv's script for message busts and have been adding the second bust using 'Show Picture'. It's gotten kinda tedious! Wondering if there's a way around it.
I found this script I'd like to use where you can add a box for an actor name in message text box.
My question is...Where do you put this script? Main? Material? Under material?
Please answer, this is the first time for...
Lune Message System
This script will change the message system to a more compact one, which will show the characters
that are talking and other features.
- cursor indicating the talker
- automatic box height
- automatic box lengh
- toggles between old and...
This is a simple script that allows the developer to disable the escape/death messages from battle. This is very simple to do, but many people are not very good at scripts, and I have found that this is highly annoying. Additionally, no script I have found offers this support, so...
Text SE - V1.0
Last Update: 2012.07.23
This Script plays a SE you define in the module at the top every x letters.
These settings can be made in a module:
SE File Name
List of methods:
I am having problems with my RPG maker VX Ace. It used to work just fine. But now everytime I try to open the program it gives me this message.
"Unable to find the language resource DLL"
Any help would be apreciated.