Message Busts
RPG Maker MZ Plugin
Galv
Introduction
Bust images over message boxes.
Features
This plugin can show a bust image based on the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display (busts can be set to show over...
It'd be SO, SO useful to have the ability to have dynamic formulas in messages.
For example, you have the item Potion that heals '\v[1] + 5' HP.
or a Mana Potion that restores 'a.mat * 2' MP
I can't believe nobody has made a 'formula in messages' or 'formula in descriptions' plugin yet.
Sorry if I'm posting this in the wrong place--this is my first thread on the site--but I'm working on a game with quite a few plugins, and I've set the escape chance to 100% using Yanfly's battle core plugin mostly because I don't want to force players to fight battles they're tired of fighting...
Hello, folks. How are you?
Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
Introduction
This plugin will add notification system to RMMV project. You can automate messages when player gains/loses exp/item/gold has level up etc.. Or you can show custom non-interrupting fading messages anytime via script call (for example when new chapter begins)!
This plugin is also...
To be clear, I'm not talking about the speed of the text inside the dialogue window, but the actual opening of window itself. It takes about, I dunno, 20 frames to open? I'd like to make it instant. Is there a way to do that?
(btw, wasn't sure if this should be in the javascript forum, because...
Hi all,
so I wonder if there's a tool or program (not JS Plugin) to display all the messages of a RMMV project, including database items and system commands, so one can easily read through and re-write all Messages? If not, I would program it by myself.
Regards
Aero
Just as stated above, there seems to be an issue when trying to get a face to load next to a message if it's a message transitioning down a continuous event in RPG Maker MV, and occasionally at the start of a conversation, without an error. My custom face asset displays fine at the beginning of...
Hi! I'd just like to ask, is it possible to disable the automatic text messages that appear when the player learns a skill? If so, how is it done?
Messages like, for example "Heal II Learned!" or "Actor1 learned Skill1!" and so on.
My project doesn't require them and they don't look right...
Any...
Hello!
I am currently testing out trial versions of both RPG Maker VX Ace and MV. I'm weighing out which engine I want to purchase, so I would appreciate it if someone could help me out before my 30-day trials are over.
With that said, can anyone modify a message busts script for me? I want it...
Hi, so this is my situation....
I've created a skill in RPG Maker VX Ace, which reduces the target's HP to 1. It all works well except for one thing...when the skill is used in battle, after setting the HP to one, and displaying a message to tell the player their HP is set to 1, I keep getting...
This is thanks to the guy who made this Youtube tutorial video
(by @SumRndmDde; not sure if he is on this forum; I found him!)
This taught me how to use the node.js function to write files.
I recently wrote one plugin and another online tool for the purpose of spellchecking games, but this is...
Are there any special character codes for RMMV, like there were in RM2K3?
For instance: in RM2K3 certain codes were replaced by symbols, like: $A = Sword, $B = Shield, $C = Star of Salomon and so on.
By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.
However, what if you wanted to present your choices differently in certain situations?
Here is an example of how the choices normally...
By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.
However, what if you wanted to present your choices differently in certain situations?
Here is an example of how the choices normally...
I thought I remembered seeing a Plugin like this already existed, but I can't find it if it does.
Basically, when moving the cursor over the different options in the show choices command, you could set a message to be displayed giving information on the choice, before the player selects it.
By default, when a message has finished displaying all of the words and is waiting for player input, a little animated cursor is shown to indicate that the player should press the confirm button to proceed.
However, this cursor is stored inside the windowskin, which gives you enough freedom to...
In RPG Maker MV, you can create dialog through a series of messages.
To set up these messages, you would use the event editor’s “Show Text” command. Here, you can type in the message you want to show, a face to go with it, along with some other properties like the position of the message.
...
so i made a fictional language for my game, it has it's own characters that i drew and i wanted to use it in my game, where some npcs would say things in the language to the player.
i figured i'd just make a custom font and switch it over in the messages, like switching from times new roman to...
Anyone ever played Chrono Cross? I have been dying to create another micro-biome tileset that is heavily inspired by the Isle of the Damned in that game. So, a Micro Biome Bones edition. Anyone interested in this?
Wait, we have profile banners now?!
We have profile banners now!
D-does anyone know the size for them? 'Cause no matter what size image I upload, it doesn't look good haha; obviously my image sizes are too big.
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