messages

  1. Faherya

    Text Banks - A Good Pratice

    Hello, folks. How are you? Some people here already know me, I work as a literary editor. I often receive RPG Maker projects to review and I would like to discuss with you a small problem that I find in all of them. Have any of you already submitted a project to a proofreader or translator...
  2. OcRam

    OcRam - Messages plugin [v1.00 updated 2019/09/03]

    Introduction This plugin will add notification system to RMMV project. You can automate messages when player gains/loses exp/item/gold has level up etc.. Or you can show custom non-interrupting fading messages anytime via script call (for example when new chapter begins)! This plugin is also...
  3. JDevain

    Controlling the speed at which the message screen opens

    To be clear, I'm not talking about the speed of the text inside the dialogue window, but the actual opening of window itself. It takes about, I dunno, 20 frames to open? I'd like to make it instant. Is there a way to do that? (btw, wasn't sure if this should be in the javascript forum, because...
  4. V_Aero

    Tool to display / edit all messages and vocab of a game?

    Hi all, so I wonder if there's a tool or program (not JS Plugin) to display all the messages of a RMMV project, including database items and system commands, so one can easily read through and re-write all Messages? If not, I would program it by myself. Regards Aero
  5. fritozy

    Face assets not loading in messages during If-then statements

    Just as stated above, there seems to be an issue when trying to get a face to load next to a message if it's a message transitioning down a continuous event in RPG Maker MV, and occasionally at the start of a conversation, without an error. My custom face asset displays fine at the beginning of...
  6. Mawichan

    Disable "Skill Learned" Message

    Hi! I'd just like to ask, is it possible to disable the automatic text messages that appear when the player learns a skill? If so, how is it done? Messages like, for example "Heal II Learned!" or "Actor1 learned Skill1!" and so on. My project doesn't require them and they don't look right... Any...
  7. message busts modification

    Hello! I am currently testing out trial versions of both RPG Maker VX Ace and MV. I'm weighing out which engine I want to purchase, so I would appreciate it if someone could help me out before my 30-day trials are over. With that said, can anyone modify a message busts script for me? I want it...
  8. Can automated messages in battle be removed?

    Hi, so this is my situation.... I've created a skill in RPG Maker VX Ace, which reduces the target's HP to 1. It all works well except for one thing...when the skill is used in battle, after setting the HP to one, and displaying a message to tell the player their HP is set to 1, I keep getting...
  9. mogwai

    Export Messages to Text (.txt)

    This is thanks to the guy who made this Youtube tutorial video (by @SumRndmDde; not sure if he is on this forum; I found him!) This taught me how to use the node.js function to write files. I recently wrote one plugin and another online tool for the purpose of spellchecking games, but this is...
  10. Psycrow

    RPG Maker MV Message Boxes: Special Characters

    Are there any special character codes for RMMV, like there were in RM2K3? For instance: in RM2K3 certain codes were replaced by symbols, like: $A = Sword, $B = Shield, $C = Star of Salomon and so on.
  11. Tsukihime

    Choice Display Mode

    By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.   However, what if you wanted to present your choices differently in certain situations? Here is an example of how the choices normally...
  12. Nekoyoubi

    NeMV - Battle Action Messages

    Plugin: NeMV - Battle Action Messages Version: 1.0.1 Author: Nekoyoubi Release: May 1st 2016 Download: https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_BattleActionMessages.js Requires: n/a Introduction This plugin allows your skill and item messages to be...
  13. Tsukihime

    HMS: Choice Display Mode

    By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window. However, what if you wanted to present your choices differently in certain situations? Here is an example of how the choices normally...
  14. Mirai Ko

    Display Message when hovering over Show Choice selections

      I thought I remembered seeing a Plugin like this already existed, but I can't find it if it does.    Basically,  when moving the cursor over the different options in the show choices command, you could set a message to be displayed giving information on the choice, before the player selects it.
  15. Tsukihime

    Message Pause Cursor

    By default, when a message has finished displaying all of the words and is waiting for player input, a little animated cursor is shown to indicate that the player should press the confirm button to proceed. However, this cursor is stored inside the windowskin, which gives you enough freedom to...
  16. Tsukihime

    Placeholder Message Faces

    In RPG Maker MV, you can create dialog through a series of messages.   To set up these messages, you would use the event editor’s “Show Text” command. Here, you can type in the message you want to show, a face to go with it, along with some other properties like the position of the message.  ...
  17. craziefuzi

    fictional language characters in message box

    so i made a fictional language for my game, it has it's own characters that i drew and i wanted to use it in my game, where some npcs would say things in the language to the player. i figured i'd just make a custom font and switch it over in the messages, like switching from times new roman to...
  18. Tsukihime

    Managing your text and dealing with "cut-off"

    I have all my dialogue set up. And then I go playtest it... And some of them are cut off! This has happened almost everytime I'm writing a line that's longer than a few words: having to figure out where I want the cut to appear considering message faces, control codes, fonts, and other...
  19. Tsukihime

    Message Face Control

    This script provides a message code that allows you to change the face that will be displayed in the message box. This allows you to display different faces in the middle of a message. The message code is customizable so you can choose what code you want to use in case of conflicts with other...
  20. ShinGamix

    How to move messages to new created folders??

    I created a new folder for commissions and can't figure out how to move those messages into those folders?

Latest Threads

Latest Posts

Latest Profile Posts

BCj
Gotta love some gossip :D
Please do not buy games from g2a.com. The sellers have total power over you. The website has many scam sellers. It looks cheap, but the key code didn't work.
A while back I was having fun making my own custom tiles, then I hit carpet... why is it so difficult!? Lol.
Weekend is finally here... what would you like to see (?):
1) Pokemon into zelda minish-cap style
or
2) Pokemon into zelda gbc style
or
3) Zelda into pokemon style

#= Choose ===============#
||__[ Full mockup ]_[ Charset ]__||
#=======================#

Forum statistics

Threads
97,946
Messages
948,074
Members
129,200
Latest member
jakeofblades
Top