Hello!
Is there a method or a function in the RPG Maker built-in methods/functions that will return the inventory items in the correct order which they have been picked up?
$gameParty._items seems to just sort the items by database ID.
I know an array could be used for this but that would...
Hello!
I used .push() for a card drawing skill system before.
But when I try to do something similar and store movement commands (numbers) inside an array then I get ".push()" is not a function.
What did I do wrong? I just do not see it:
if...
Hello all,
I will (in the near future) be releasing my game commercially and want to protect the scripts and art I've personally paid for via commission work. They didn't come cheap so I'd like to know of any methods I can utilize to protect my game.
The standard compression in VXAce (as many...
Hi
What would be the most effective way, for find a child or (sprite) in the _pictureContainer ?
SceneManager._scene._spriteset._pictureContainer.children
The problem is that I have a lot of picture and their CHILD id are messy.!
I use the filter() method, but it is very heavy in resource...
I am trying to create ingame missions where the player can send party members but I am finding difficult to figure out what calculates success for a mission.
However, I am having trouble figuring out how to access the specific party members stats or if this correct way to do this algorithm.
I...
Hey im a real noob at the min but im trying to make the currency used in the game to be set to the name of a character/actor so the user can call it what they want.
I have this:
$data_system.currency_unit = $game_actors
[1].name
But it gives me this error:
Script 'Game_Interpreter' line...
list of variable , object/class and function/method that is present in the rpgmaker mv js files and in JavaScript itself.
Is it possible to list it all for me here?
if not,how and where do I find them(full list)?
http://pastebin.com/e4LXPWGf
The above is a pastebin link to a method I wrote to:
a) Check if the player is within range of the event
b)Show a window for x seconds
c)Close the window and flip self switch A
The problem is I have no idea how to get it to allow me to use it. If I...
Basically my problem is I want to make a method that does something I can do normally without script calls. But it's extensive work to repeat it every single time I want to accomplish the same essential goal with a different event. The method would be creating a pop-up window once the player...
Hello everybody!
I'd like to ask when the followers move?
In game, they move along with Player, but I want to deconstruct that, because I have 2 players and I need to bind the second follower to second player.
I tried many things, but with no use, so I replaced the default chase method with...
How much thought do we really put in to the costume design of our characters? How much "real-world" logic are we going to allow into our game(s)?
What are your personal methods? Do you give that one chick gravity-defying hair, knowing fully well that hair doesn't work that way IRL? Or do you...
This is a subject that's been floating on my mind lately. I've made decent progress on my game lately, example: made about 200 maps in one month. While that feels really good, I keep thinking to myself if it's the right thing to do.
A pro is that I get to focus on one thing at the time...
So I've been working on a conversion merger of two scripts I found doing similar things and rewrote the two into my own one so it'd do exactly what I want. After finishing the script I proceeded through bug testing and have fixed numerous bugs already (mostly spelling mistakes or formatting...
I'm farily new with the RPG maker. Still making my first game. I'm planning to keep stuff simple and the game short. Still I really like the sideview battle engine and the animations Victor offers in his scripts.
I'm currently using the following scripts, installed in this order:
Yanfly - Ace...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.
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