1. ArtDept

    RMMZ JavaScript: Horizontally Flipping A Bitmap?

    I have the following PNG (button_arrow): Upon start of the game, it gets loaded into $dataGui._bitmaps.button_arrow.main[0]- As a Bitmap, it has canvas and image properties- Per this StackOverflow post, it seems to be possible to flip an image horizontally using JavaScript- I am trying...
  2. QueenTeaYT

    How to create mirror effect?

    Is there a way to do this in VXA?
  3. jayholden

    Mirror Motions in Yanfly Action Sequences

    Hello, my battlers are on the opposite sides of the screen from standard (the player-characters face right while the enemies face left). Since the enemies are static I reversed them manually by flipping the images in an image program. While idling, the player-character sprites are mirrored...
  4. KingKraken

    Toggle Sideview Battle Flip/Mirror

    Hey all! I'm looking for a type of plugin that will allow me to switch sideview battlers and enemies positions during battle, depending on some kind of toggle. The main reasoning for this is for consistency. I have a side scrolling game, so left and right directions play an important role in...
  5. Animations in Battles

    Hello RPG Makers! I need your help guys! Following is my Problem: When I use a Skill, which will damage all Enemies (Set Skill hit to All Enemies), then the Animation of the Skill I created, shows on EVERY Enemie instead just one, for example, in the Middle of the Screen, a massive...
  6. Stampy

    Player mirroring script request

    I've been trying to find a way to make an event move as if it was a reflection of the player, meaning it moves left and right just as the player does, but when the player moves upwards (and thus closer to the mirror) the event moves downwards, same with moving down, the event would move up...
  7. Milena

    Mirror Battlers

    I just want to ask something. Is there a way or in what way can an enemy or actor sprite (in Sideview Battle) be mirrored? For example, I tag the actor with <mirror>, when I go inside the battle, the SV_Battler is mirrored instead of the standard battler facing left?
  8. ct_bolt

    ✩✩✩ ☺ CT_Bolt's MV Creation Page ☺ ✩✩✩

    ✩✩✩ ☺ CT_Bolt's MV Creation Page ☺ ✩✩✩ Hello everyone, this will be where I will post my resources for RPG Maker MV. :cutesmile: Terms of Use: Feel free to use in Commercial or Non-Commercial games. You may edit this if you like; Please let me know and post...
  9. Switching Side of Face Image

    I'm currently working on a game, ultimately aiming to be commercial. I'm still new with RPGMaker MV, and I was wondering, is there a way to switch which side the face image is displayed on, and/or mirror it?  I'm sorry if this has been asked before, but I couldn't find anything on how to do...
  10. MeowFace

    Battlers Flip Animation

    Made for a request here. This script simply animate the battlers by flipping their image. (As shown in the example below but with one difference, each battler has its own move timer, they will not be moving at the same time.) This is mainly for frontal battler's image only, those image...
  11. pxldrm

    Flip Around Single Enemy Graphic During Battle

    I would like to flip a single enemy around by using a script call or symphony tag during battle. I am not using a spriteset for enemies, only a single png image. I see that there is a method to mirror animations in Sprite_Base but it's a little beyond me on how to implement this for...
  12. Ksi

    Ideas in Ink: Mirrors

        Ideas in Ink is a series of topics dedicated to practising writing by assigning writing exercises over a month, each on different aspects, themes or genres. What you write is up to you - poetry, brainstorming, short stories, longer stories, lists of ideas... everything is welcome and you...

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Unleash the hype beam...

Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

Tortoise attacks black shoes. Hope everyone is doing well. :)
Banging my head on a wall balancing.
Game Making Every Day #13 :kaosalute:

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