1. Hollow 1977

    Crazy Drivers

    Hi! Welcome to my crazy driver thread. Here you can post about an incident you have had involving a crazy driver,biker, bicycler, pedestrian, etc. We all have had near misses and some of those I am sure could have resulted in fatality for us or them. So feel free to share here. I had one just...
  2. Yitzi Litt

    Make "miss" effect when attack = 0

    I'm sure we've all tried to make an attack skill that has the possibility of dealing 0 damage. The problem is that when that happens you get a "x got 0 damage" popup, as apposed to a "miss" popup, which looks nicer imo. Can we get a plugin that shows the "miss" effect when 0 damage is dealt to...
  3. Yitzi Litt

    How to force a dodge?

    Is there some sort of command I could use in a skill formula that will force the person being attacked to dodge/miss (preferably even if hit type is "certain hit")? for example: if ( $gameActors.actor(1).level > 10 ) { b.forceDodge } else { a.atk * 2 }; If not, would this be easy to make a...
  4. Effect when your skill misses

    So I had this idea for a super powerful attack, if you hit then you would deal ordinary damage, but if you miss you would still be able to slow down the enemy, by debuffing them. However I'm having problem implementing this in my game, I tried doing it on the damage formula, I got the if...
  5. San

    How to cancel a Common Event attached to a Skill if said skill fails?

    Right now the Common Event runs regardless if the skill hits the enemy or not. How do I make the Common Event run only when the skill successfully hits its target? Can I cancel the Common Event if the attack miss?
  6. Rink27

    Force a missed attack

    Hey, is there a script command to force an (incoming) attack to miss? I've seen these threads: https://forums.rpgmakerweb.com/index.php?threads/force-miss-command.62636/#post-604303...
  7. GubiD's Tactical Battle System Hit/Miss animations

    Hi, I am using RMXP with GTBS 1.5.2. I haven't been able to figure out why the hit/miss animations don't play correctly with this system for a long time now. I set the animations up correctly in the database but when I run the game. Only the hit animations play even though it says 'miss'. If...
  8. Replacing Zero Damage with a "MISS" statement

    Using the damage formula, I'm able to script conditionals for applying states and other non damage effects. However, if I have a situation where a state can't apply, the damage formula defaults to Zero damage. How can I skip the damage effect (numbers and hit effect) and display a miss...
  9. Znikomek

    Force critical or miss

    Hi, how can i force critical or miss before damage execution with this plugin: http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/ ? I tried: <Custom Select Effect> target.result().critical = false; target.result().missed = true; </Custom Select Effect> but without effects :/...
  10. solaris1111

    How to change battle popup texts?

    Hi everyone,  It might look like a stupid question but i searched and it really can't find it. Here's the situation : My game is in french and i want to change the popup text in battle (not the one that appear on top of the battle screen) like the "Miss" or "Evade" that appear on the...
  11. Hit or Miss purely based on an AGI formula. Possible?

    I've searched the forums and tried to mess around with the script but couldn't really come up with a way to do the following: A formula that gives 100% hit or 100% miss on an enemy, based on the AGI paramater; if the enemy ( B ) has double or more AGI than the actor (A) the actor's attack would...

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