1. TheRealFame

    RMMV SRD Dudes Hud Maker (MV) Not loading on Browser/Mobile

    This is the exact same issue the person in this forum thread is having https://forums.rpgmakerweb.com/index.php?threads/sumrndmdde-hud-maker-browser-problem.92752/ Are there any new updates on the fix for this?
  2. EseQueL

    RMMV Zodiac Hunters - A Roguelike Battle-Focused game

    Zodiac Hunters is an indie game that is a Roguelike turn-based RPG. It is inspired by Teamfight Tactics (TFT) and Legends of Runeterra's Path of Champions (LoR POC) with other aspects from other roguelike PC games such as Hades, Darkest Dungeon, and Slay the Spire. Download for Windows PC -...
  3. BenSD

    From MV/MZ to native Android app with Windows and Cordova (Updated july '23)

    Heyo, makers! I've done this a few times, including just recently thanks to a failed hard drive, so I thought I'd share my full process for making an app, since it comes up on here every so often. There are other ways, and I'm not claiming this is the best way, but it's been reliable for me...
  4. TenraiEmiko

    RMMV Which menu UI plugins are compatible with mobile and browser?

    As I think up of mobile and browser versions of the games in my Seihou Project fangame series Muse Genkaroku, I wonder if there are any menu screen UI plugins for RMMV that is compatible with both mobile and browser games' input*. Currently I am thinking of using SRD's KH Menu Screen plugin for...
  5. TenraiEmiko

    RMMV Free for both non-commercial and commercial use ABS plugin for RPG Maker MV that is compatible with mobile input?

    I've just ask the RPG Maker subreddit on which mobile-compatible ABS plugin should I use for my project, given that the Undertale battle system plugin for MV by SRD seems to be not compatible with mobile input. Instead of giving me a comprehensive list of mobile-compatible ABS plugins, they...
  6. RMMV Vertical / "DS" Layout? + Bravely Default-style Mockup

    I wanted to get people's thoughts and opinions on Vertical / Nintendo DS style / Mobile Friendly layouts and offer a little mockup I made of a Bravely Default style battle system at the same time as an example. If you imagined playing a MV/MZ game on a mobile phone or Windows tablet, do you see...
  7. Vis_Mage

    Animation Lag on Mobile

    Hey there, A quick question, to those whom have deployed games on Mobile (Android in particular, in my case), have you been able to find a way to deal with the heavy lag spike that comes while using animations in battle? I'm using a decently powerful phone (Samsung Galaxy A71, which has 8gb...
  8. Vis_Mage

    RMMV [RSE] Runescribe

    Download: https://vis-mage.itch.io/runescribe Synopsis: The project was made for the Release Something Event (RSE), and was made within a month. I went into this with the goal to create a game that utilizes RPG Maker MV's mobile deployment feature, something that I was very excited about when...
  9. Eliaquim

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    Author: Hakuen Studio Introduction If you ever tried to make mobile games, you know that it can be challenging to put buttons on the screen, since there are a lot of mobile devices with different screen sizes and resolutions. So deciding the size and position of these buttons can be a pain...
  10. Kingsley_O

    Corrupt P.C., Lost Everything; Project Is Still Exported On My Android, Any Hope Here?

    G'day all. As the title suggests, I lost my old H.D. 3-4 months ago. Data is unrecoverable according to the experts, however, before I started making some bigger changes on my project, I exported what I had onto an app to test it on my mobile. I still have this app, and I'm beginning to think if...
  11. DigitalWF

    Do I still need two audio files (.m4a and .ogg) for android export in RMMZ?

    I'm trying to make the game size as small as possible. Is there a way I can only use one audio file format for both the game to be running on android and PC? Maybe with a plugin?
  12. Felix Trapper

    Interested in purchasing MZ but only if I can deploy to mobile easily...

    Hello everyone, I am a bit concerned that my initial attempts at searching for this answer were only met with one (older) thread that contained a very long and complicated method, through the use of various 3rd party apps, to deploy an MZ game to mobile. So I will ask again, and hope there is...
  13. DigitalWF

    (RMMZ) Best way to export to android?

    I tried exporting to android with the altimit method for MV, it still works but a little buggy. Like you must tap the screen on the left side of the android device, otherwise the game screen won't show up and just show black screen with the music playing. Are there any other exporting option?
  14. Infected - Story of Survival - nwe JRPG mobile game from self-indie developer

    Hello. My name is Sergey Puchkov and I am the sole indie developer. I had to create a game on my own completely from scratch, but I was supported by one single thought - to create games is my dream since childhood. Even if I'm not doing very well so far, in my country they say, "With the world...
  15. Need help with a mini menu

    Hello, first of all, sorry for my bad English, I hope it is understood. I was looking for some plugin for rpg maker mv, that with X button(example) a mini menu appears with a mobile style. For example something like this: and I have created a sketch image of the options that I would like...
  16. freelandlol

    [RMMV]Cat Hero RPG (mobile 3D RPG game) Android/IOS release

    Cat Hero RPG Trailer Android https://play.google.com/store/apps/details?id=lvup.catherorpg.maker IOS https://apps.apple.com/app/id1530496780 Most recent update version: 51 Made With: RPG Maker MV - v1.6.1 Price: Free to Play Language: English , Korean , Japanese (supports three languages)...
  17. [RMMV]Your tricks on optimizing MV projects on mobile phones?

    What are your experience on trying to boost a MV project on an, say, an Android 7+ phone with Snapdragon 625 and 720x1440 px to a constant 60 fps? I know that something like Snapdragon 625 is nowhere powerful nowadays, but I still want to cater for such phones, at least because my phone's using...
  18. When will there be a rpg maker that generates real apk files and scale everything at a good size at mobile?

    When will there be a rpg maker that generates real apk files and scale everything at a good size at mobile? Now there are lots of development programs that generate apk files and where you can include advertisments but rpg maker mv still can't do this and is not mobile friendly. Will this...
  19. Al-Farizi

    Need Help!

    Hi there I have some problem with autorun event. Btw i hope i'm not post in wrong forum Ok i make a game for mobile, today i'm test it using Redmi 5A (my phone) and the game run well. But when i test it using my friend phone (Realme 5 Pro), the bug its happen:( , the bug is can't run autorun...
  20. nintendowii111

    Virtual Mouse on Mobile?

    I’d like a plugin that would give the same functionality of the mouse on the computer but on mobile and controlled with touch. For example, dragging your finger across the screen would be the same as moving a mouse across the screen. I’m using a circle pad as an option to move so maybe program a...

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made a face sprite for the little guy using default cat for comparison, I'm rather pleased with how it turned out!

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Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)

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Just have to figure out how to addin sub class progress.
Partitito's story is supposed to be about defeating poverty while thinking he is a capitalist with socialist ideas. But it's really about stories of redemption and perseverance.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
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Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.

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