For my game I wanted to have text sounds when the characters are displayed. For that purpose I use a script from Zerbu (https://www.rpgmakercentral.com/topic/607-text-sound-effect-updated/) because I'm fairly new to Ruby. It works perfectly but now I want to change the text sound via...
I'm new to these forums, but I have been playing around with VX Ace for quite a bit.
I'm having trouble installing this script however:
The instructions in the code says to "include the...
Hello. I'm trying to use the MCI Audio Player script by ForeverZer0 at https://forum.chaos-project.com/index.php?topic=11778.0 but I can't seem to get it to play audio files, and he's no longer offering support for his scripts. I've looked at some posts on the web about it, but either find...
Window Object Replacement 1.0
An attempt at rebuilding the embedded object Window so that it would be available for direct modification.
This can help artists create new window skins without having to stick to the resource standards.
Free. VXAce only.
Contact me regarding...
So the other day I wondered, that is it possible to use the combined comparison operator (alias the spaceship operator <=> ) in my RGSS3 script without including the Comparable module?
I ran a basic experiment and it turned out that I could indeed run my game without including it, there was...
Description of the Feature:
Hi. Are you planning to include the module pixi-lights ?
It is still experimental, but I think that is just fabulous and very simple to use.
You can take a look DEMO it's here , it's just beautiful and amazing !!!
I am requesting a simple RGSS3 script that changes the following :
When I use an item, the "MP" recovery term pops up instead of the "PP" term that I intended and "TP" instead of "SP" as I intended (see both screenshots below for a better example).
If anyone would be willing to create a...
This script was made so that other users that don't know
much about scripting can easily modify the basics of most
of the default windows in the engine. This is done via
the user just setting and playing around variable values
in the module below.
Take note though that it might...