1. Prodigy 1216

    FREE Battle HUD

    Heya guys, As typed above, I have made a Battle Hud for RM VX Ace with compatibility with MOG's/ Atelier's awesome Battle HUD Ex Script: You can them here: https://atelierrgss.wordpress.com/  Anyway, here is the HUD I made free for Non and Commercial Use. Credits is a MUST. n_n and here...
  2. Prodigy 1216

    Atelier's Active Chain Commands + Hide until learned

    Dear Community, Okay, I am doing a few experiments on MOG/Atelier's Scripts to make my project awesome. Anyway, I was trying to do a Zell's duel system like in FF8. However,the chaining was fine but it seems like the skill will be used even if it was unlearned. So anyone can help me with this...
  3. Flashhitter

    Mog Himawari Title Screen- Hierarchy of image layers (ACE)

    In Mog's Himawari title screen there are multiple images layered on top of each other that form the animated title. (images titles such as layout, particles, sunflowers, background).  Currently the layers go as follows: background in the bottom, then layout, then sunflowers, then on the top is...
  4. Rikifive

    Disposing Windows in Battle Scene

    Welcome Message Hello everybody! I'm having a little problem here.   Problem Description I'm trying to make a window in Scene_Battle, where some information would be shown (variable and stuff - it doesn't matter here). The thing is, I know how to make a window and it appears in battle scene, but...
  5. Kuro Neko

    Bug of MOG's sprite actor

    I got a bug like this when i tried to use a skill with common event change party member to remove an actor from the party and add an actor not from the party (the image below). Please help me fix this bug! And this is the demo of the...
  6. piqueRAJ

    Issue with MOG Hunter's Chain Commands, Please Help

    Hello, I hope this is the right place to ask this ^w^;  But I'm having a pretty bad issue with MOG's Chain Command's Script http://sta.sh/01xnccr52w3p or rather implementing it in my game. (here's one of the events I'm using it in) What I'm trying to do is use it as a sort of minigame in my...
  7. Kazuki

    Monogatari Remove MP value

    I was wondering how would i hide the MP value with the Moghunter script Monogatari script? link: http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu15.html My game doesn't require MP so that is why I ask.
  8. Tiamat5774

    Custom Scene_Save and Scene_Load Scripts needed

    Hello, I'm creeping up on the end of making my game, but need two more scripts to create a uniform look to all the menus in game play. I've been using The MOG scripts for Scene modifications.  I downloaded all the scripts of this type from here: http://atelierrgss.wordpress.com/  .  I'll...
  9. Kyuukon

    MOG - Title Multibackground

    Here is the Pastebin for convenience: http://pastebin.com/mARaCB7A Here is the whole script: https://atelierrgss.wordpress.com/rgss3-custom-title-screen-stand-alone-scripts/ After a few tests I realized that the background waving effect is not working properly. Whenever I configure the script...
  10. Kuro Neko

    Need help with MOG's Smooooch EVO

    Hi, i'm trying to make a rhythm battle game by using MOG's Smooooch EVO script. Here's the link to the script: https://atelierrgss.wordpress.com/rgss3-smooooch-evo/ But, there are feature i want for my game. The script right now only allow user to change attack animation, but i want to...
  11. Seijiro Mafuné

    Script Management - Help Me, Please!

    Hi there. I'm having some problems managing all the scripts that were added to the game I'm working on; none of these have broken the game, but they're issues that are causing me some headaches. I don't know how they're doing it because I haven't added any scripts at all; when I got the job, the...
  12. I need a small script addon for MOG - XAS PICKUP AND THROW

           This script is giving me a single problem which I cannot patch using common events. I am using a custom version of XAS Ace 0.6 which has this script called ("MOG - XAS PICKUP AND THROW v1.0)". The version of XAS I am using does not support 8-directional movement graphic support, only...
  13. Malfs

    [Ace] MOG Battle Hud Ex: Custom MP bar per actor

    First time poster here! ^^ I always try to solve my script problems on my own... but I can't code to save my life, so sometimes it's very difficult ): And now, it's one of those times. I spent hours on this to no success ;-;     I'm using on my project the moghunter's Battle Hud Ex, and I...
  14. Vexeno

    Help with Mog Active Chain Commands

    I don't know what I'm doing wrong with this script (link), but I can't seem to get it working.  I downloaded the demo from the website and it works fine, but when I try to put the code into a project and set up the skills, it doesn't work.  I've tried with a new project with no results. I don't...
  15. Citizen Pancake

    MOG - AT System help needed..

    I'm using quite a few of Moghunter's scripts. Well, where I am having a problem is, is with the AT System (http://www.atelier-r.../ACE_BAT02.html). Well, it's all put in the project folders/script editor etc. The thing is, when I load a battle, only one actor can do something. Then the rest of...
  16. Arisete™

    [Ace] Schala Battle (Idle Pose Help)

    Hello, I modified Moghunter's Schala Battle script to allow "_Dead" sprites. However, I don't know how to make a pose command for the Idle stance. Example: "_Idle"  I want to use a pose for when character's are on standby instead of them walking in place. - My Edited Version of the Script -...
  17. Sclario

    Side View Battler and Battle HUD

    Hello I'm working in my first project. I wanted it to be a Side Battler, so I decide using Victor's Animated Battle, I had no problem with this script I always take my time to understand the stuff I'm doing. But now, I'm trying to change the Battle HUD for better visuals. I tried Yanfly's Ace...
  18. Arisete™

    MOG Character Select (very small edit)

    /CLOSE SOLVED.
  19. Hororo

    Mog's animated title screen

    i would like to ask something regarding with mog's animated screen XD in his version of ace the title screen does flips backgrounds of the title screen in every sec/min depends on what you want i want in my case to remove the feature of flipping backgrounds instead it will just stay with the...
  20. Hororo

    MOG Title screen (import to ace)

    i would like to request to import this script into ace: http://www.atelier-rgss.com/RGSS/Menu/Script/VX_04.txt a MOG animated title script from vx which uses simple graphics etc. here are some screenies: i know there's a mog title screen for vxace but it's quite different from this one :)...

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Sneak peak of my upcoming update! Who's holding her, you may ask? Find out tonight!
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BCj
Finished another GUI! Turn indicator wasn't made by me.

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Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.

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