moghunter chrono engine

  1. Karbonic

    RMMV Need help with MogHunter's Chrono Engine

    Hi! I'm currently working with Chrono Engine, and most of it seems to be working well, and everything seems to be in place (Toolmap is properly in 001, etc) but when I go to attack or use a skill, I just get a buzzer sound effect, and my characters are unable to do anything but defend for the...
  2. SundialShark

    RMMV Somewhen

    Inspiration This is a Dark Chronicle (Dark Cloud 2) inspired RPG with dungeon diving, resource gathering, and town building mechanics. Goal & Premise In Somewhen, you must help Idyll and company restore a fractured world with an uncertain future using a curious time-travelling train and a...
  3. Kristina

    Chrono Engine Player Invisible

    I've downloaded the Moghunter's Chrono Engine V2. However, the player is invisible...also in play test. Does anyone know what can be the cause of that?
  4. Lex1253

    Any way to make YEP_Battle_AI/YEP_BattleCore and MOGHunter's Chrono Engine cooperate?

    I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game. I can't do Javascript code to save my life, and I...
  5. Uranium

    MOG_ChronoEngine : Abort Battle Function?

    Hey I am trying to force a battle to stop for a cut scene. I have got it so when the enemy gets below a certain HP%it triggers a common event. But I can still see the battle UI using chrono battle system. I found that If I use plugin command: chrono_mode : false this will free up my actors...
  6. FiercestPixel

    Chrono ABS Multiple Collision triggers on same event page

    Don't know if I'm missing something from the Moghunter's plugin help file but does anyone know if it's possible to have the same event page activate from different collision id's each one activating a different self switch or variable? Since the collision id's are all determined with a comment...
  7. Warrior_Corporation

    How to make enemies respawn in MogHunter ATB system

    I've seen that the MogHunter ATB battle system is very good but when the enemies die they do not come back, how to create a respawn after a while? Note: This is the ATB of the chrono engine. System: https://atelierrgss.wordpress.com/rmv-chrono-engine/
  8. [SOLVED BY MYSELF] Trouble with MOGHunter's Chrono Engine (ABS)

    Hello, everyone. So, after a while using MOGHunter's Chrono Engine ABS mode, I've encountered a problem that I was unable to solve: Basically, the Plugin does recognize the commands from the tool map, so using Skills, Items, opening the Skill Menu and the Item Menu work perfectly. However, the...

Latest Threads

Latest Posts

Latest Profile Posts

When you spend hours working on an optional segment that players will only be in for 2 minutes in a single playthrough. That's the life right there.
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
Anterograde Fantasy now has a demo build available!

You know you've been working on RPGMaker for a while when you go to move your projects to a 16 GB USB drive and get told not enough space to do this operation.

Forum statistics

Threads
110,443
Messages
1,053,332
Members
143,514
Latest member
VexingTrack2
Top