I'm currently working with Chrono Engine, and most of it seems to be working well, and everything seems
to be in place (Toolmap is properly in 001, etc) but when I go to attack or use a skill, I just get a buzzer sound effect, and my characters are unable to do anything but defend for the...
This is a Dark Chronicle (Dark Cloud 2) inspired RPG with dungeon diving, resource gathering, and town building mechanics.
Goal & Premise
In Somewhen, you must help Idyll and company restore a fractured world with an uncertain future using a curious time-travelling train and a...
I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game.
Hey I am trying to force a battle to stop for a cut scene.
I have got it so when the enemy gets below a certain HP%it triggers a common event.
But I can still see the battle UI using chrono battle system.
I found that If I use plugin command: chrono_mode : false this will free up my actors...
Don't know if I'm missing something from the Moghunter's plugin help file but does anyone know if it's possible to have the same event page activate from different collision id's each one activating a different self switch or variable? Since the collision id's are all determined with a comment...
I've seen that the MogHunter ATB battle system is very good but when the enemies die they do not come back, how to create a respawn after a while?
Note: This is the ATB of the chrono engine.
So, after a while using MOGHunter's Chrono Engine ABS mode, I've encountered a problem that I was unable to solve:
Basically, the Plugin does recognize the commands from the tool map, so using Skills, Items, opening the Skill Menu and the Item Menu work perfectly. However, the...
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.