Plugins: YEP Battle Engine Core, MOG Battle Hud (If I could provide a link to that specific plugin, I would; but I can't. The plugins are provided in the demo if it helps. :kaocry:)
Demo: Download Link
I can say that on the bright side, the two plugins at least work together...
Somebody know what's happened to MogHunter?
His webiste has been deleted, his tweeter & his youtube chanel has been deleted too.
I hope nothing happened to him.
If anybody have any...
Hello everyone, everything good?
I need help with a MogHunter plugin that you can download via this link: https://atelierrgss.wordpress.com/rmv-chrono-engine/
In this link it is possible to download several plugins, but what is giving me a headache is the MOG_CharPoses plugin.
I tried to...
Hi, I've been trying to make an NPC ally that can attack enemies alongside the main player in my game. So far no luck, is there a way to make this work? I created a fight scene where I can battle a clone of the main actor and everything works fine attacks, skills, weapons etc. but can you turn...
I have a bit of an odd request. I'm attempting to use MOG's Battle Hud plugin (Xillia format, although I'm not sure that matters), and am running into an issue with how it interacts with some other plugins regarding HP and MP bars. In particular, Moghunter's plugin completely changes how...
I tried to understand the script but i can't figure out how to add the total HP of a monster, near the actual hp.
This is the script: https://atelierrgss.wordpress.com/rmv-hp-gauge/
I thought that it could be more cool in a way like this... where at left you have actual hp, and...
I use Moghunter's Chrono plugin in ABS mode.
When I defeat an enemy and enter a different map and then go back to the pervious on the enemy will be back again. Is there a way to make it so the enemy stay dead?
I'm using MogHunter's Char Poses Plugin,
and I was wondering if there are any ways to force a character into a certain pose graphic using Plugin Commands.
In the help file, only two plugin commands are defined, enable_charposes and disable_charposes, which are just to turn the plugin on and...
All credits to the author.
Original version for MV.
Editor: ccarsas (Myself :p)
Translated by me.
Hello all, this is a plugin created by Moghunter, it let you make consecutive battles as the name says. So you can defeat enemies in waves. I made some changes to make the plugin...
Edit: Someone on Discord helped me and it now works correctly.
First off, I apologize if this is the wrong board. I was not sure if it would better fit in JS support or requests.
I've been trying to modify MogHunter's SceneMenu plugin for MV. And although I've got half of what I want to work...
I'm going to be using Moghunters TitleParticles from Moghunters "Custom Title Screen".
Everything works great but I have 1 issue the area of effect is the entire screen and I need it to effect half of the screen.
How can I change the size of the area it effects?
To give an example I attached a...
Hi game makers!
I'm using Moghunter's Chrono Engine plugin and I want to hide the tool huds on certain maps, but I can't seem to make it work.
I've tried using tool_item_visible: false but doesn't work.
I'm currently working with Chrono Engine, and most of it seems to be working well, and everything seems
to be in place (Toolmap is properly in 001, etc) but when I go to attack or use a skill, I just get a buzzer sound effect, and my characters are unable to do anything but defend for the...
Hi game makers!
I'm using moghunters chrono engine ABS. I got a sort of puzzle game where I need to count the enemies I kill and when I get to a specific number of kills something happens. However, I'm kinda lost on how to do it.
I tried during it using variables and then a conditional branch...
I need help with making boss battle death explosion, not like to fade out (demo version).
I know how to make cutscenes, but I don't know about the boss battle death explosion or more collapse.
If anyone knows, please, answer.
Hello RPG Maker Community
I'll get straight to the point. What I'm looking for is a way (at best a plugin) to freely move the commands in the main menu of RPG Maker MV (e.g. Items, Options, Save, Quit).
At the moment this menu is a single object, which in the best case can only be moved...
So, I'm using moghunter's actor hud and I'm using the heart one. It shows fine, but the heart doesn't lower when I lose HP. I've looked through it and I can't see what I do wrong. I'm using Moghunter's chrono engine demo to make my game in and I just copied the images in and as I said...