Hi game makers!
I'm using Moghunter's Chrono Engine plugin and I want to hide the tool huds on certain maps, but I can't seem to make it work.
I've tried using tool_item_visible: false but doesn't work.
I'm currently working with Chrono Engine, and most of it seems to be working well, and everything seems
to be in place (Toolmap is properly in 001, etc) but when I go to attack or use a skill, I just get a buzzer sound effect, and my characters are unable to do anything but defend for the...
Hi game makers!
I'm using moghunters chrono engine ABS. I got a sort of puzzle game where I need to count the enemies I kill and when I get to a specific number of kills something happens. However, I'm kinda lost on how to do it.
I tried during it using variables and then a conditional branch...
I need help with making boss battle death explosion, not like to fade out (demo version).
I know how to make cutscenes, but I don't know about the boss battle death explosion or more collapse.
If anyone knows, please, answer.
Hello RPG Maker Community
I'll get straight to the point. What I'm looking for is a way (at best a plugin) to freely move the commands in the main menu of RPG Maker MV (e.g. Items, Options, Save, Quit).
At the moment this menu is a single object, which in the best case can only be moved...
So, I'm using moghunter's actor hud and I'm using the heart one. It shows fine, but the heart doesn't lower when I lose HP. I've looked through it and I can't see what I do wrong. I'm using Moghunter's chrono engine demo to make my game in and I just copied the images in and as I said...
I'm not sure if I'm posting this in the right place. If not, I'm sorry.
I've been playing a bit around with Moghunter's Chrono engine (ABS) and it's going well so far except for one thing.
I'm using Time Fantasy tileset and now the height on the tools I use in the game don't match. Instead of...
So, I've been using MOGHunter's Chrono Engine for a while, and I've been trying to make a sparring system/Evented Battle Abort. The closest I've gotten was to fade out the screen and turn off the Chrono Engine, but this doesn't help, as it locks up everything, not allowing any events to...
Hello everyone, I have a small problem with this plugin, the problem is that I have a file with 4 frames and according to the plugin so that the 6 frames can be read correctly it must be put (F number of frames) at the end of the file , something like that:
archive_wapon (F6) (Y16) (S1) .png...
I've really wanted to use Moghunter's Ring Menu from his BattleCommands plugin for such a long time now, but I always have to use his BattleHUD with it, and that's never compatible with my games, since I use a lot of Yanfly's plugins. I know that was the dumbest thing I've ever said, but don't...
I've been having a lot of trouble with these three plugins cooperating. I know Yanfly's plugins and MOGHunter's plugins don't really get along, but this is something I'm in dire need of, as it's a key mechanic in the combat system for my game.
I have came across a problem being faced with Moghunter's Chrono Engine Active Battle System where I require skills and items needed to temporarily stun and paralyze enemies, whether it'd be used with a hookshot or a boomerang. The problem I am facing is that whenever a stun...
I'm trying to get leaves to flutter across the screen using Moghunter's Weather EX and I copied the following command from Moghunter's plugin demo:
All I changed was the second string from a 0 to a 1, though I tested it with post variables.
Instead of having leaves across the whole screen they...
Fond felicitations, freaks!
Is there any way to "throttle" (I hope this is the right term) player attacks in the Chrono Engine ABS to give enemies a chance to escape or dodge a pummelling?
I tried to write something that keeps track if a particular enemy gets smacked continuously:
I'm using the moghunter scene status plugin its been working fine but I just started getting this error whenever I open the status scene I thought maybe it was another plugin but I turned all other plugins off and still get the error
I was wondering if it was possible for the player's Shield to drain CT upon taking any hit; and if possible to change this CT drain amount with different Shields. Or for a Common Event to activate when the Shield key is being pressed/held down. Wondering since I'd like there to be a variety of...
I am using the Moghunter Master Demo MV.
I am faced with a game resolution problem when exporting it to iOS devices.
I tried the SDKGameupgrade plugin but it doesn't work well and in the export the resolution doesn't change.
Testing the YEP Core engine plugin, this works but the...
Yeah, so, as the titles states, is it possible to have Text appear with what MOGHunter's BattleCry Plugin adds? Example of this would be when the Actor gets damaged, the BattleCry Plugin will initiate the Damage SE. Would it be possible to add text into that sequence? An example being the same...
Anyone ever played Chrono Cross? I have been dying to create another micro-biome tileset that is heavily inspired by the Isle of the Damned in that game. So, a Micro Biome Bones edition. Anyone interested in this?
Wait, we have profile banners now?!
We have profile banners now!
D-does anyone know the size for them? 'Cause no matter what size image I upload, it doesn't look good haha; obviously my image sizes are too big.