1. Parallax Panda

    MOG_SceneMenu.js (center align ActorLevel & HP/MP bar "scroll-speed" change)

    I'm using MogHunters "MOG_SceneMenu.js (it's part of his "Monogatari" plugin set, each handling their own scene). It's a cool plugin but I'm having some problems... Basically, I want to display the actor's current level number center aligned, inside an orb, so that even when the number becomes...
  2. Parallax Panda

    MogHunter Monogatari - Mog_SceneMenu (Playtime clock)

    So I'm using moghunters "Monogatari menu plugins" for my game and it's a bit messy overall but the biggest problem I'm having is with the "Playtime clock" displayed in the Menu's main scene (the first scene that launches when you press "ESC". The plugin file that edits this scene is called...
  3. -Solace-

    MOG's Monogatari Compatibility.

    I've been using a lot of MOG's plugins and they have served me insanely well in customizing the GUIs and HUDs as an alternative for Luna's Engine. That thing cost me $60 and I can't get it to work properly without errors. Anyway, are MOG's Monogatari plugins compatible with Yanfly's? I'm mainly...
  4. SleepyMachine

    Moghunter Monogatari skill scene TypeError

    So, I'm using the Monogatari skill Menu scene, and every time I try to use a skill from the menu itself I get this: The only plugins I have loaded at this point (to see if it was an incompatibility) are the Monogatari SceneMenu, SceneItem, and SceneSkill
  5. SleepyMachine

    MogHunter Monogatari Menu + YEP_PartySystem

    So, I've run into a slight issue with the Monogatari menu's from Moghunter ( and using Yanfly's Party System ( The problem is that even when characters aren't in the main party; they still...
  6. Tonedawg181

    Little Fix for Moghunter's MV Menu System Skills Screen XY SW Par Problem

    EDIT: Moghunter updated his skills screen with this fix, so if you download the newest version this will already be fixed, you could also do what I did though if you prefer. I'm not sure if every release of this script has this issue but I'm using the one that came with his Master_MV_18_3r zip...
  7. Arkaik

    Monogatari Menu + Tomoaky's Card Game

    Hi! I'm trying to use the Tomoaky's Card Game with the Monogatari Menu (from Atelier RGSS), but i don't know how to add the command to call the Deck Edit Scene [ ]. So, does anyone could help me? p.s: sorry for my bad english, this isn't my main language...
  8. SlaveOfThaMind

    [ACE] Mog's Monogatari Menu System - Yanfly Learn Skill System - Compatibility

    Hello again! I'm here this time with concern regarding the Monogatari menu system by MOG ( beautiful ) and the Learn Skill system from Yanfly. I should start by saying that i was using Mog's Wallpaper EX script for my main character menu. It worked flawlessly with the Learn Skill script. I...
  9. animeteal6924

    Adding windows in monogatari

    Hello, I have been having a hard time searching for the answer to the topic queston, searching multiple websites and what not has been quite the struggle. My question is how exactly would I be able to integrate Mog's Monogatari script: and...
  10. BCj

    Need help with Moghunter's script

    I've been using this script: Now I've been struggling for a few days already. I want to change the menus of Sound Room and Picture Gallery to something else, e.g. Triple Triad Card Album or a Quest Log. But I can't find the icons/menu in...
  11. Digital Religion

    Modified MONOGATARI Menu System

    Hi everyone. I am new to the community yet I have been using RPG maker on and off for years as a hobby. And I have finally decided to make a full game with it now with RPG Maker Vx Ace.   I decided to use the MONOGATARI Menu System Because it was really easy to use and edit on top of being...

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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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