1. Fireworker

    RMVXA Passage of the Hollow Moon Remastered

    Introduction In 2011, YouTube RPG Maker Creator Kelarly finished his fourth RPG Maker game: Passage of the Hollow Moon. While his previous projects were well made, I felt the PHM was where he truly shined. The mapping, the characters, the story; I loved each and every bit of this game. A few...
  2. Neo_Kum0rius_6000

    Anyone wan't to fight me in Pokemon Sun And Moon?

    Anyone wan't to? I'am do competitive battles. FC-3067-7357-7385 I like to use very unconventional strategys.
  3. FREE WILD MOON (looking for translators)

    Wild Moon Engine: RPG Maker MV Creator: Sensei Masta WWW: Story First, this is yaoi/BL game. In the game we play as sweet and charming Sliver. With his eccentric family, he lives in a wild, unspoilt Old Forest. There is a pretty bad life in the herd as a...
  4. gregbaby

    (VX ACE) Help with Selchars HM Calender Script + Khas Awesome Light Effects.

    Hello everyone! I hope there is somebody here who can help me. I'm currently trying to get these two scripts to play nice. #Harvest Moon style Variable Based Calendar and Weather System #Author: Selchar #Version 2.1 LINK TO THIS SCRIPT and # * [ACE] Khas Awesome Light Effects # * By Khas...
  5. Fearmaster129

    Symphony of the moon DEMO v1.0

    THIS PROJECT IS CURRENTLY ON HOLD. My game is about the moon wich is sort of guardian in some legends in the game lore. There are 2 races in the game, humans and symphonians. Symphonians are a race of people who gets their powers from the moon itself, there is 5 kind of symphonians.Red...
  6. Tuomo L

    Photo of the Moon

    Here is a photo of the Moon I have taken in the Summer. I turned it to compatible with RPG Maker VX Ace, the original is 4K. I will later do a MV version too.  I also am going to take a photo of the  Blood Super Moon that's going to happen today and post it here too. You are free to use this ...
  7. Harvest Moon Style Event Based Time System Tutorial

          This is a tutorial for people who want a easy and flexible non-scripted time system based off of “Harvest Moon” for the Super Nintendo. The purpose of this tutorial is to teach you how to make your own time based system using events, resources and my custom eventing methods. Resources and...
  8. Evan Finkel

    What time you prefer? [Daytime/Night]

    Hello! This is just a fun-thread about What time you prefer and why?  I prefer night, because it's darker enough to see the stars and the true beauty of moon. And it's colder in night instead of a hot weather. What are your thoughts? I also made a poll for you :>
  9. Do you think Nasa will discover alien life on Europa, Jupiter's moon?

    With oceans gushing large amounts of water on a frozen surface, Europa is a top candidate to find extraterrestrial life in our solar system. Do you think Nasa's humanoid robot Valkerie will find aquatic alien life on Europa, Jupiter's moon? Valkerie is set to survey Europa in 2026. As of now...
  10. Harvest moon style limited inventory

    Awhile ago I stumbled on this thread started by Celianna :   which sums up what I am looking for perfectly. Unfortunately the script is unable to be found, and in RGSS2, Is there anything for RGSS3 that is similar to this or can be molded into...

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When you discover great tileset resources that you completely forgot that you had. :kaomad3::kaopride:
Just got a better look at the MZ RTP. I'm very happy with it, especially the sci-fi tiles and sprites. Glad I pre-ordered.
I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
Hello! :kaopride:I am new to RPG Maker, though I have been lurking the forums for a while. :kaoswt: Hope to make some friends and learn some stuff here! :kaothx:
And now since I've got the whole game parts working, the *contents* await.

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