1. masanobu91

    Victor Engine compatibility problem?

    Hello everyone i hope anyone can help me with this. I'm having a bit of compatibility problem with victor engine battler graphic setup plugin and RGSS atb plugin. The victor engine plugin is refreshing all the sprites to iddle even when they should do the "chant" motion while charging the...
  2. ovate

    Battle Mist, Battler Visual Extension [battle visual effects]

    Battle Mist - 2018/11/28 (Version: 2.1.0) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Displays a fog in a battle scene. Usage: Require an image file in img/system folder- image is mist.png If you need to change name of the file, change the name of the file through mistImage...
  3. caethyril

    Caethyril's Plugins

    Caethyril's RMMV Plugins Updated 2023-06-22: General - Cae_FullScreenOption v1.0 Looking for my RPG Maker MZ plugins? Click here! Features :kaohi: I've made a variety of plugins for RPG Maker MV but most of them are quite small/simple, so don't really merit their own thread. This is a intended...
  4. Control over SV motions for SV Battlers

    I am looking for a system that can change the default battler animation for each battler action, similar to how 'YEP_X_AnimatedSVEnemies' gives you complete control over what enemy SV motion is used and for what. Right now, I have only Walk/Idle, Dying and Dead bound on the enemies, which is...
  5. RomeAX

    Custom SV Battler motions and weapons issue

    Hello, I am using custom side-view battlers that include a weapon in their own animation sheets. And since the sprite has its own weapon, I am limited to a single weapon per character. I've been searching around for a plugin that would let me use a notetag on the Weapons so I can use more...
  6. Changing Wait/Idle animation for item use in battle

    Hey there! I am utilizing SV actors for the game I am working on. By default, whenever using an item in battle, the "wait" animation that plays before performing the turn and using the item is set to the the sprite_actor.motion "wait". I attempted to browse through the JS files in hopes of...
  7. Lonewulf123

    Zoom Cast Animation

    Hello, I'm looking to create a zoom effect for an enemy as their cast animation. I'm using a front view battle system, and am looking for a way to apply a simple zoom effect before the character attacks. If anyone is familiar with LISA, this effect was used when some of the enemy characters...
  8. Icelord24

    LIb's Combat Motion Extension Tutorial [Plugins Required]

    So I've been looking everywhere for a plugin that allowed me to extend my sprite sheet for battlers. I finally found one called "戦闘モーション拡張" ("Combat motion extension") by "LIbのツクールページ" after watching a YouTube video explaining the plugin, however the video was in Japanese and had somewhat poor...
  9. Mando Jetii

    Motions not animating right

    I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be. I'm getting this odd error while using action sequences: I set the...
  10. asasinsonic

    [Multiple Frames Sideview Plugin by Yami] Additional/Extra motion sprites

    I want to be creative with the visuals with the sideview combat, and i made extra animation frames for kicking, spinning, ect. I try to do them but they wont work. Am i doing it wrong or does this plugin not support this at all?
  11. How to hold motion animation on single frame?

    Hello everyone! I was thinking about how to hold an animation for motion movement (walk, thrust, etc) on a single frame, lets say, the middle one (all motion animations are made of 3 frames by default, right?), but I have no idea how to do it. I have a skill, kind of Kamehameha beam on one...
  12. wrigty12

    More State SV Motions

    TDW More State SV Motions - v 1.00 wrigty12 Intro - The database only allows you to have Normal, Abnormal, Sleep, or Dead motions on states. This allows you to access any of the available motions with SV Actors and use them with states. Features: - Adds the ability to have different...
  13. Victor Hate

    How to make train?

    Ok I am not sure if this is the right place to ask this but... What would be the best way to do a train stage? The idea is that later on the players have to go on a train to stop something from happening so they have to go on the carts to fight different enemies. Now how would you go...
  14. Emperor DragonBreath

    Boomerang attack animation

    Just as the title says, a side-view boomerang/or chakram attack animation. Does anyone have sideview boomerangs or chakrams for side-view attack animations?
  15. ♥SOURCE♥

    Speed Trail

  16. Galenmereth

    Easing Script - Smooth and animated movement

    Easing Script   Edit: The completed script can now be found here: http://forums.rpgmakerweb.com/index.php?/topic/20714-ease-script-smooth-and-varied-movement/?p=197603 Introduction So what is "easing"? Have you tried using the Move Picture event command in Ace? You'll notice that, if you move...
  17. Neon Black

    Slo-mo Script

    Slo-mo Script V1.0 Created by Neon Black What is it? This script will allow you modify the frame rate of the game simply by changing the value of a variable. The frame rate can be increased or decreased depending on your need at the present moment. This script also has a simple graphical...

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Another wild praying mantis appears!

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Last Link Click episode is coming out late tonight.
I'm a bundle of nerves right now. They announced there would be a third season, but still....
I'm very tempted to stay up and watch it, but at the same time, I have work tomorrow.
I just know they're going to do somethin' crazy, and I don't know if I'm gonna like it.
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A few more npc designs, two of these are just edits of the first but it's just concept art, it's just supposed to get the point across, not be super complex.
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FFXIV Tabletop game, 'eh? I'm not sure I can hit the "preorder" button enough times.
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Second sprite in progress!

And here is a track i did as a commission for a game that will sadly not happen. But i will go for that style for that short game so it gives an idea of how it will sound like!

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