Hello everyone i hope anyone can help me with this.
I'm having a bit of compatibility problem with victor engine battler graphic setup plugin and RGSS atb plugin.
The victor engine plugin is refreshing all the sprites to iddle even when they should do the "chant" motion while charging the...
Battle Mist - 2018/11/28 (Version: 2.1.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Displays a fog in a battle scene.
Require an image file in img/system folder-
image is mist.png
If you need to change name of the file, change the name of the file through mistImage...
Caethyril's RMMV Plugins
Updated 2021-03-29: General - Cae_FaceOnRight v1.5
Looking for RPG Maker MZ plugins? Click here!
I've made a variety of plugins for RPG Maker MV but most of them are quite small/simple, so don't really merit their own thread. This is a intended as a...
I am looking for a system that can change the default battler animation for each battler action, similar to how 'YEP_X_AnimatedSVEnemies' gives you complete control over what enemy SV motion is used and for what.
Right now, I have only Walk/Idle, Dying and Dead bound on the enemies, which is...
I am using custom side-view battlers that include a weapon in their own animation sheets. And since the sprite has its own weapon, I am limited to a single weapon per character.
I've been searching around for a plugin that would let me use a notetag on the Weapons so I can use more...
Hey there! I am utilizing SV actors for the game I am working on. By default, whenever using an item in battle, the "wait" animation that plays before performing the turn and using the item is set to the the sprite_actor.motion "wait". I attempted to browse through the JS files in hopes of...
I'm looking to create a zoom effect for an enemy as their cast animation. I'm using a front view battle system, and am looking for a way to apply a simple zoom effect before the character attacks. If anyone is familiar with LISA, this effect was used when some of the enemy characters...
So I've been looking everywhere for a plugin that allowed me to extend my sprite sheet for battlers.
I finally found one called "戦闘モーション拡張" ("Combat motion extension") by "LIbのツクールページ" after watching a YouTube video explaining the plugin, however the video was in Japanese and had somewhat poor...
I am using a number of Yanfly plugins. The relevant ones that I'm using are Battle Core; Action Sequence Packs 1, 2, & 3; and Animated Side-view Battlers. I don't think Animated SV Battlers is affecting it, but it might be.
I'm getting this odd error while using action sequences: I set the...
I want to be creative with the visuals with the sideview combat, and i made extra animation frames for kicking, spinning, ect. I try to do them but they wont work. Am i doing it wrong or does this plugin not support this at all?
I was thinking about how to hold an animation for motion movement (walk, thrust, etc) on a single frame, lets say, the middle one (all motion animations are made of 3 frames by default, right?), but I have no idea how to do it.
I have a skill, kind of Kamehameha beam on one...
TDW More State SV Motions - v 1.00
Intro - The database only allows you to have Normal, Abnormal, Sleep, or Dead motions on states. This allows you to access any of the available motions with SV Actors and use them with states.
- Adds the ability to have different...
Ok I am not sure if this is the right place to ask this but...
What would be the best way to do a train stage?
The idea is that later on the players have to go on a train to stop something from happening so they have to go on the carts to fight different enemies.
Now how would you go...
Edit: The completed script can now be found here: http://forums.rpgmakerweb.com/index.php?/topic/20714-ease-script-smooth-and-varied-movement/?p=197603
So what is "easing"? Have you tried using the Move Picture event command in Ace? You'll notice that, if you move...
Slo-mo Script V1.0
Created by Neon Black
What is it?
This script will allow you modify the frame rate of the game simply by changing the value of a variable. The frame rate can be increased or decreased depending on your need at the present moment. This script also has a simple graphical...
let me introduce you to my worlds source of "wool". A pretty simple-minded, easily scared and mostly blind, double-headed big wooly bird thingy Children may be able to ride on a trained one, but they don't support the weight of adults, so they aren't suitable for transportation. And herders use the shown tool to give them sound commands
i need to ask do you mind sending me a link to tutorial town an legend of ancients Please My new Email is email@example.com
I Am A Member On The Site Here As Well If Your Still teaching Let Me Know Thanks Joseph