I am using the abs mode of the Chrono Engine and I want to be able to set my attacking button to the left mouse button. I don't know if this is simple and I'm dumb or if it's impossible, but I'm frustrated enough to ask for help. If someone could explain how to do this or write a patch of some...
Title: Mouse System
Description: Allows you to change the mouse cursor, activate events by clicking, hovering, etc.
RPG Maker MV: 1.5+
RPG Maker MZ: 1.0+
Use a custom cursor.
Show icon when hovering over an event.
Change cursor when...
Tried it with Amaranths, Jets, and Falceos mouse scripts and all have the same result. All of the images within the game get resized and are too big for the window. Has anyone run into this and know of any fixes. Thanks.
I’d like a plugin that would give the same functionality of the mouse on the computer but on mobile and controlled with touch. For example, dragging your finger across the screen would be the same as moving a mouse across the screen. I’m using a circle pad as an option to move so maybe program a...
Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
A picture that contains the...
If a plugin exists, please point me in the right direction ^_^! I have looked and looked and cannot find anything for what I am wanting.
Here is the deal. We are working on a character that has the ability of telekinesis. We are wanting them to be able to move certain objects on the field...
Camera Movement with Mouse
By Magnus0808 || Magnus Rubin Peterson
This plugin allows the player to move the camera using the mouse. When the cursor gets close the border of the screen then the camera will move in that direction.
I originally made this plugin as a...
I'm looking for a way to rebind my mouse keys. Right now I have my left-click shooting projectiles with Galvs Map Projectiles, but I'm hoping to bind right click to a separate attack (or visa versa.) Currently it brings up menu/cancels, but I don't want it to do that. Thanks in advance everyone.
So I recently got RPG Maker MV, was messing around with it, not really making anything serious, but I started to write a narrative and in the narrative the main character gets turned into a rat (fae that resembles a rat but whatever)
I decided the rat sprites included with RPG Maker weren't...
Basically what I'm doing is experimenting with making a first person point and click horror game using Blender cycles rendered images as parallaxes for rooms and all that. What I'm wondering is if I can obtain the same scrolling effect I get when setting the "player" invisible and clicking...
Howdy, Improved Mouse Input is a plugin that makes the mouse highlight menu elements on mouse over. The days of clicking an item once to highlight it and again to select it are over! Incidentally this will also apply to Touch input which I am unable to test for myself.
I've already searched for it but i couldn't find any script. What I'm looking for is move the camera with mouse like in all strategy games. If player brings mouse cursor to right border of the screen then camera moves to the right. If up then camera moves to the up.
As you know in RPG Maker MV, when we hold to clicking left mouse button we can continuously move all around the map. What I need is when I click a tile with left mouse button, my character must just stop in that tile even I hold to clicking left mouse button over another tile. For example; the...
Reposting this from the Steam discussion boards for visibility.
There's a bug in VNM's engine-side input handling code that occasionally causes clicks to get lost. In Component_InputHandler.update:
Hello all! I was just wondering if anyone knows of a way to craft a parallel event that causes the player character (on the overworld) to always turn toward the cursor. Either that or turn the player toward the current cursor position on click. Thank you for any help you can provide.
Hi everyone, as you know when we are hold to pressing a button makes game faster. We can pass dialogues faster and if we have an automatic set movement routes, our character moves faster. Also we can move unlimited by holding left mouse button. But i don't want this. I just want when i hold to...
when i click with the mouse at random places to the right end of the screen my character will just run off to the left for a couple of squares and then spam left right left right left right and stop... like if he doesnt know how to get there.. even tho the path is clear :( not 100% of the time...
Was playing a little Stardew Valley, (haven't in ages) and she comes around and asks, 'oh, whatever happened to those pixel art you were suppose to be doing, pretending you were going to be selling... to nobody.'