move route

  1. lethargic_dog

    Elaborate Multiple NPC Interaction Cutscene?

    Hey! This website has helped me out a lot. I've only had RMVX Ace for two days. I have near to twenty maps, since I decided to get them done before inputting any events. However- in the first scene, it's raining. One of the NPC's is kidnapped by the hooded 'Evil' pixel person, on horseback...
  2. Conditional Move Route?

    I'm using the "Pearl" action battle system (with heavy modifications), and it uses event move-routes as part of its enemy behavior. In any case, the current enemy's Automatic "move route" looks sorta like this: Move Toward Player Move Toward Player script: use item 69 The "skip if cannot...
  3. Move Route Problem

    I have a bit of a problem. You see, I was trying to make a cut scene that goes as follows: Scroll Map Text Text Text Move Route Text Text Switch But for some reason, the move route, when not set to wait, plays after all the text has been shown, but when set to it, the game's frozen. I...
  4. Geoff Moore

    Major issue with move route event positions after restoring a game

    I was testing my game today when I came across a pretty major issue. If an event uses a sequence of move routes (broken up with messages in this case) and the player saves during the sequence then upon restoring the saved game the event returns to it's original position, before executing the...
  5. DShroom

    Stalker/Weeping Angel NPC move route

    Hello everyone Got myself into a bit of a pickle I suppose. I'm wanting to make an NPC in the game I'm building follow the player BUT only when the player is facing and moving to the left (and is in front/positioned further left than the NPC). When the player faces/moves right, up or down the...
  6. how to make floating events float over pits that players can't

    Hello, I'm looking for a script to let events moving to be able to pass over certain tiles that the player cannot, but NOT be able to go through walls.  For instance I have an aviary with holes in the floor and birds on random movement.  I want the birds to be able to fly over the holes, but...
  7. DShroom

    Event Move Routes over other Event Tiles

    Hello everyone. I'm having a little problem with a project. Basically I have a little girl character who for a short while will follow the player through a forest. She's set to be a bit slower, is not part of the party and I've just made her an event with Parallel Process and the move route...
  8. [RMVXAce] Move Route Script Call Won't Toggle Self Switches

    Issue: When using "Call Script" from within a "Set Move Route" or "Custom Move Route" function in an Event, Self Switches cannot be manipulated. Ordinarily, to set an event's self switch "A" to true using the scripting language, you use the following code: $game_self_switches[[@map_id...
  9. AnjelFeather

    Move Route Glitch?

    This is my first time creating an account on a forum, so please forgive me if I'm not posting in the correct place. I'm having some trouble with a set move route I have. I'll try to explain as much in detail as possible as well as providing pictures. The player character talks to a man stuck...
  10. captainproton

    Character Movement -- Hugs/Staggering?

    I don't know if this particular question has already been asked. I noticed that when you set a character to move, they move according to a grid, that is, one space at a time.  So, here's my question: Is it possible to have chars move a half-space?  Like, If I wanted two characters to move...
  11. Have Party Members Stay Put During Player Move Route

    I'm not sure how I should do this but, I want to have an have the other party members stay where they are while the player does a move route which at the end returns the player where he was.  Even if I turned off the party members and used events once I turned the members back on they would be...
  12. Tigersong

    Watch Your Snout!

    I haven't touched move routes yet, so I'm wondering- is there a way to have one character bump into another? See, I wrote (some of) a story to introduce a new wolf and would like to make the in-game scene play out something like it. Thanks in advance for any and all help! Tiger
  13. Koi

    Is there a way to make the player face an event without knowing exactly where it will end up?

    I know in Set Move Route you can have have an event face towards the player, but is there a way to have the player face towards an event? I have an event that triggers another character to walk up to you, using "move towards player" with Skip If Cannot Move. However, you have another character...
  14. Set move route Question

    So, I have my character and an npc running down a hallway and talking. They are both on set move route, repeat. When the event finishes the talk, it transfers them to a new map. When the new map loads, my character continues running. How do I get him to stop?

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