I was testing my game today when I came across a pretty major issue. If an event uses a sequence of move routes (broken up with messages in this case) and the player saves during the sequence then upon restoring the saved game the event returns to it's original position, before executing the...
Hello everyone
Got myself into a bit of a pickle I suppose.
I'm wanting to make an NPC in the game I'm building follow the player BUT only when the player is facing and moving to the left (and is in front/positioned further left than the NPC). When the player faces/moves right, up or down the...
Hello, I'm looking for a script to let events moving to be able to pass over certain tiles that the player cannot, but NOT be able to go through walls.
For instance I have an aviary with holes in the floor and birds on random movement. I want the birds to be able to fly over the holes, but...
Hello everyone.
I'm having a little problem with a project.
Basically I have a little girl character who for a short while will follow the player through a forest. She's set to be a bit slower, is not part of the party and I've just made her an event with Parallel Process and the move route...
Issue:
When using "Call Script" from within a "Set Move Route" or "Custom Move Route" function in an Event, Self Switches cannot be manipulated.
Ordinarily, to set an event's self switch "A" to true using the scripting language, you use the following code:
$game_self_switches[[@map_id...
This is my first time creating an account on a forum, so please forgive me if I'm not posting in the correct place.
I'm having some trouble with a set move route I have. I'll try to explain as much in detail as possible as well as providing pictures.
The player character talks to a man stuck...
I don't know if this particular question has already been asked.
I noticed that when you set a character to move, they move according to a grid, that is, one space at a time.
So, here's my question:
Is it possible to have chars move a half-space? Like, If I wanted two characters to move...
I'm not sure how I should do this but, I want to have an have the other party members stay where they are while the player does a move route which at the end returns the player where he was. Even if I turned off the party members and used events once I turned the members back on they would be...
I haven't touched move routes yet, so I'm wondering- is there a way to have one character bump into another? See, I wrote (some of) a story to introduce a new wolf and would like to make the in-game scene play out something like it.
Thanks in advance for any and all help!
Tiger
I know in Set Move Route you can have have an event face towards the player, but is there a way to have the player face towards an event?
I have an event that triggers another character to walk up to you, using "move towards player" with Skip If Cannot Move. However, you have another character...
So, I have my character and an npc running down a hallway and talking. They are both on set move route, repeat. When the event finishes the talk, it transfers them to a new map. When the new map loads, my character continues running. How do I get him to stop?
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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