move

  1. Benja

    Same map door system.

    The title might be confusing, but here are the features of what I would be asking for. 1. A door system where I open the door first, then can choose to walk through or not. This is a terrible explanation of what I want, so I will be more detailed. If you press space/enter/z on a door the door...
  2. _Shadow_

    [EVENTING TUTORIAL] Door opens, NPC comes out, cut scene. How to do it.

    So it seems that there are still people out there that can't find a tutorial on making a cut scene with an NPC involved. Here I will show you how to do it step by step. Make an NPC that we will talk, to trigger the cut scene. The event id on my project is 001. Make a door event. Here on my...
  3. RainbowGrenade

    Change Event Move Route Through Touching Other Events

    What I'd like to do is set out a track with a minecart on it.  Instead of having to manually plot a course for the entire move route of the cart (I've got ten big dungeon rooms to do this in), I was thinking, "Why not input the turns through 'event touch' events on the bends in the track?"  So...
  4. Chester

    Start a conversation without stopping Player Movement

    Hello Everyone, How would one be able to start a conversation/event with the actor talking without making the Player stop his/her movement? Also is it possible to do this by pressing a button to activate the event? Such as whenever the Player would pass an area and then it would say "Press A to...
  5. Event Not Moving?

    Hi guys, I'm having trouble with this event, and it's driving me crazy! I'm pretty new to RPG Maker, so there are a lot of things I still don't know about it. In any case, here's what I'm trying to do: I want the player to walk through this city. Partway through, a homeless person calls out to...
  6. Set Move Route -HELP-

    Hey, I've recently started a new game using RMXP. I have an NPC talking to some characters, then have him walking out of the area. But when I tell it to make him move, after his speech, the NPC vanishes and nothing happens. Could someone please help? PIC OF MY EVENT PAGE: Any help would be...
  7. how to make something move towards you?

    Hi, does anyone know how to make an event move towards the player? i feel like this is obvious but i'm not sure
  8. musicalgenocide

    Player can't move after conditional branch resolves

    This seems conceptually pretty simple, but for some reason it's just not working for me. The idea is that the player would be walking around on a skill tree that's actually just a map with events. The map contains several small islands, and each island would have a few different paths leading in...
  9. Move Route, Events and NPCs

    Hello, first time poster here. If this already has been answered somewhere else, then obviously that explanation alone was not good enough for my feeble mind (I have accumulated a great amount of hours googling this issue). I am trying to create an event where a player touches a tile, which...
  10. Ace -- help with else ifs for making a speed condition?

    I want to do something like this: def speed if (51..74) === item.id #Spell# speed = subject.xstat.magicspeed + rand(5 + subject.xstat.magicspeed / 4) else if (a.. === item.id #Spellskill# speed = ((subject.agi + rand(5 + subject.agi / 4)) + (subject.xstat.magicspeed + rand(5 +...
  11. Can't move in any of my saves- PLEASE help?

    Hello all, I'm having a very serious and very annoying issue with my save games in a game I'm building. For some reason, a few minutes ago, when I tried to load a save file, it worked, but I was unable to move, turn, or open the menu. The background music still played. I tested my other save...
  12. shiori4me

    [Ace] Wait function in a Player Touch event that stalls only the event, not the character?

    I don't know if I'd like to have it so that the evented wait command never stops the character and just designate Move Route - player character - wait x frames (since I use the character's move route to wait during parallel processes/autoruns, or if I'd just like to know how to do a script call...
  13. [RMVXAce] Move Route Script Call Won't Toggle Self Switches

    Issue: When using "Call Script" from within a "Set Move Route" or "Custom Move Route" function in an Event, Self Switches cannot be manipulated. Ordinarily, to set an event's self switch "A" to true using the scripting language, you use the following code: $game_self_switches[[@map_id...
  14. shiori4me

    Reduce Chance of State from Given Action? (or adjustment to Action States script?)

    Not sure how much this'd succeed. Guarding reduces the chance that you'll get poisoned from Toxic Fang. But it won't reduce the chance of getting poisoned from Sludge Field. You can't get burned from Fire II. But you can get burned from Burn Spore. A helmet reduced your chance of bleeding...
  15. wrigty12

    Move Around Battle Menu Options

    My goal is to move "Guard" and 'Items" from the "Fight' menu when battling to the initial menu. Like this: (Enter battle) Menu reads: [Fight] [items] [Guard] [Escape] When you chose [Fight], "Guard" and "Items" are no longer there. Is it as simple as moving the commands in the Window...
  16. Napoleon

    Moving sprite by value < 1

    This is probably a dumb question but because the code looks solid I have no idea what it could be. I have 2 sprites. After their y becomes 0 they refuse to move any further (works as long a their y-value is < 0). Changing the VELOCITY to 1 or greater fixes the problem. Why? Why does @bg1.y +=...
  17. Dacuna

    The Characters Don't Move Offscreen?

    I'm making a fast paced puzzle game, and I have the enemies that move in a certain way. I go into a new event, put its picture in, set a custom move route, then say what happens when I touch it. However, when the enemy is offscreen, it doesn't move at all. If I go up to see it, it moves, but...
  18. Borrowdale

    Having an Event move on key command

    I'm trying to create a sort of doppelganger for my player, so that when they move up, it moves up, when they move left, it moves left, etc. So far I've tried creating play touch events to move the doppelganger event, but that moves the doppelganger slightly after the player. Ideally, I'd have...
  19. Move Routes for Large Sprites

    I'm a super-novice with this program, and I'm trying to figure out how to make a big piano follow me around. I know how to make an event follow me, but how do I make it so that the entire piano, which is 3x2 squares, acts as one event?
  20. ZoroarX

    What are you? A statue???

    ZoroarX here! Today, I need help with the battle mechanics of the RPG. I don't want the enemy to be stopped like a statue. How do I make the enemy keep moving, like the actor? I need help!

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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