movement route

  1. RadioactiveArcade

    [SOLVED] How to make a character dance on prompt - set movement route(?)

    To be more specific; The player will have a chance to ask a character if they know any tricks, and the character will respond by dancing. I want the Left, Right, and Up sections of that character's sprite sheet to be 3 different dances, the down section is just the idle pose. I figured it would...
  2. HankB

    Moving two events that are side-by-side at the same time

    I hope I can describe this clearly. I have two events (Event #001 and Event #002) that are next to each other, one left and one right, like: |1|2| Each event has a page set to a switch named "move_left", which is parallel, which has (on the page, not within Autonomous Movement): Set Movement...
  3. Kristina

    Delay on events/movement route

    I make these lighting events so lamps such as street lamps got light. However, as you can see on the picture there is a slight delay for the event/movement route to come. It's just a second but I would like to avoid it at all. Is there a way? I got 5 of these on one map, is that too many?
  4. Lilliput

    Interrupting Walking Cycle Loop (ft. PKMN)

    Henlo, all! I've been trying to wrap my head around a problem I've had for a little while now. I have an npc event running around a point in a continuous circle. But, whenever I walk the player character infront of this npc, they dead stop, which is what I want. However, the issue comes when...
  5. kyklops

    How to stop NPC Movement (Solved) I've commented the Solution

    Hello! I'm working on a game and I am trying to create a bar, I have a script set up so that the bartender walks around and interacts with other NPC's, the movement route for him will keep looping so that he keeps walking the same path the entire time that you're in the same room as the...
  6. Movement route : jump problem

    I make my NPC character keep jumping to the left (x:-2; y:0). The problem is this character jump to the river or even outside map area. So how do you limiting this jump so if the NPC facing river or wall, they stop jumping ?
  7. Changing which foot a sprite has forward

    Hey all! I am planning to animate some environment objects by making sprites that turn clockwise every few milliseconds. I discovered that I can fit three separate animations into a single "character" by having a different one in each vertical column. If the sheet's "right foot forward" frame...
  8. Hooting

    Player speed issues for cutscene

    I'm trying to make this cutscene where the characters are walking, but for some reason the player just rockets past the followers, leaving them behind. I thought I could fix this by changing the speed or frequency (or both) in the movement route but that just gives the bugger cold feet, and they...
  9. Yoraee

    Events Animation Tutorial for Scenes

    Hey everyone~! I posted this mini tutorial on my devlog on Tumblr and thought I might as well share it here! In this tutorial, I will show you how I animate my scenes by manipulating Movement Route commands. This allows for original ways of portraying story and cutscenes in your game...
  10. stramin

    How to reset player movement route "Change Image"?

    I want to change the graphic of the player for a scene and then make it go back to its original sprite. The player can change the party formation, so the original sprite could be any of the heroes. I think the only way to do this is using scripts, getting the leader sprite, but I can't figure...
  11. esterk

    Help with movement on event (no wait)

    Hey everyone, sorry for the vague title - I'm not really sure how exactly to describe the issue I'm running into with a short and concise description. Basically, I have a cutscene that runs in the game where a character is speaking while moving. However, if the player pages through the text too...
  12. NPC with Autonomous movement paused when too far from screen

    Hello, i am currently working on project that have many NPC lurking arround some big map. I use custom autonomous movement for each NPC, but those NPC stop moving when they are not in screen and then continue if they're on screen again. If i use parallel proccess they still continue moving...

    Check if an event is surrounded by other events

    Hi, makers, I want to check if an event is completely surrounded by other events via conditional branch (with script). Is there a way to do this? I want to make an event that jumps out when is surrounded by other events and can't move. Thanks in advance
  14. Jory4001

    Set Movement Route forces face down.

    I have a Door, It starts closed (Face Down) it opens on action use (to face up) When I go to close the door, the Set Movement Route has: Face Right Face Left Face Down For some reason it always goes to "Face Down" then starts the Movement route. -Face Down-(Not wanted) Face Right Face...
  15. Smarter AI

    Hello everyone ! I'm making a game in VX where there are several chase scenes. Now, the thing is, when I set the movement route to "approach", the enemies will chase me. But the problem is that if I'm too far away, they start to act really stupid, either not moving at all or getting stuck in...

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