I've been having trouble with getting collisions just right for my game, I am using pixel movement and if I want someone to collide with something, they have to collide with the whole tile, opposed to only colliding with the part that is not transparent.
Im not the best at explaining stuff, so...
It's kind of a silly question. But I would like to know if it's to strange to add multiple different "walking behaviors" on characters we would implement in a game. Background of my question is, that I kind of like the idea. But it looks here and there a little strange, even if this walking...
Are there any plugins to give some friction for the player movement? I feel like RPGM movement can feel a bit stiff and basic sometimes, so it would be nice to have a smoother feeling for the movement.
Howdy dowdy!
I am making a side scroller and I am looking for a visual plugin, one that would create a visual trail behind the player and events.
When the player or an event moves left or right (for an NPC/player) or in all directions (for something like a flying butterfly or a bird), it...
I'm looking for a plugin that will make enemies move towards the player when not being looked at, essentially just like Weeping Angels from Dr. Who. I've tried eventing using conditional branches but the results have been janky and inconsistent, and I've been looking for plugins for a while now...
Hi I'm currently learning rpg maker on my own but for the love of lord, I cannot figure this one out :(
I'm currently making my own race car game and I was wondering if it was possible to include an acceleration system.
I was thinking of a gauge ( which I'd add with a HUD) which allows the...
Is there a way to enable dialogues playing in the background while still allowing the player to move? Basically i just dont want to be stopped by dialogue every time a character speaks, and i want to played automatically in the background1 I looked around and the closest thing i found was this...
Hello!
I'm completely new to RPGMaker/game development in general. I want to make a game where the characters can only move left or right on a parallax background and interact with objects and NPCs along the way. (A similar style to NITW or Chromatose, if you're familiar with those).
I've...
So I was trying to make a dance scene in my game, I have the movements figured out the problem is that the characters just won't move. Well, it's kinda weird. I isolated both characters movement routes, and they won't move. BUT if i put all 3 movement routes in then they will move, but only...
I tried out Visustella's "EventMoveCore" plugin for syncing the movement of an event to the player. In detail, what I've done is I've put this "notetag" in the events notebox: <Move Synch Target: Player>, and yes - it works. But, when I try to set the move route to either "Approach" or a custom...
I'm using Victor Sant's pixel movement script:
https://forums.rpgmakerweb.com/index.php?threads/ve-pixel-movement.2878/
and was wondering how to make some sort of dash ability? (See below example and attached.)
Thanks.
I have a floor event that when triggered by action button, it draw a sprite. There's no problem with the keyboard, because i can move to the point with directional button then press the action button to draw the sprite. But when I am using mouse, the character travel to the event AND trigger it...
Hi folks, I have a question about the RMXP.
I want to do some kind of side scrolling fighting game. Similar to the snes Turtle games or Street of Rage you already know. It becomes very simple and consists only of punch and kick. But my problem now is the following: The character should only be...
Hey guys,
I am new here. We are trying to create a custom turn-based battle system for our game. We would like to know if creating and mixing these concepts would be possible:
Concept 1: We want to implement a tile based movement mechanic for both the player characters and the enemies. They...
Hello guys. I'm using rpg maker vx ace for a long time. At first I used unofficial version, but now I borrowed from friend original and I'm continuing my project. When I started making my game everything was good, but recently I changed my keyboard. New keyboard is without numpad and Immediately...
In RM2K3, there was a feature on Events that would forbid Event overlap (basically to prevent other Events moving over them), but that feature is not present in MZ. Is there any easy way of restricting roaming Events while allowing the player over those tiles?
Cyclone Movement - MZ and MV
by Hudell
Introduction
This plugin will add additional movement options to your game.
Features
Pixel Movement.
Custom Collision
Diagonal Movement
Diagonal Pathfinding
Terms of Use
Free for any kind of game. (License: Apache 2.0).
No credits required.
Download...
Detailed Problem:
YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile.
When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute.
I'm seeking help to investigate that problem and maybe fix it if...
Diagonal Movement
RPG Maker MZ Plugin
Galv
Introduction
Diagonal movement for the player.
Features
Adds diagonal movement for the player using the keyboard and also optionally using the mouse.
Includes an option to use diagonal charactersets to show diagonal sprites (for those who wish to...
Hi, In my survival focused game, I am planning to guide the Player along certain routes and towards certain objects, While avoiding certain routes and certain objects. Now my issue is this - Although the Plot of the Game is quite Linear, I don't want to make it appear Linear, I want to make it...
Vegan post. Pic of a pig in a suit and tie like he is laying in a coffin but it's a sandwich. 'One meal soon forgotten, in exchange for a whole life." Really don't think rolling around in poop your whole life would be so valuable.
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