Hi guys!
So, I'm having a few issues with my game in the sense that, when my character's are fighting battlers, and they get killed by an enemy, their HP doesn't go to 0. It just says NaN (not a number) I'm assuming. Same with their MP. When it reaches 0, they can still use magic. I'm sure I'm...
Hello,
Sorry to be that guy (I'm always asking questions lol) but I'm trying to implement a mechanic where the main character's MP continually depletes and at a certain point (150 mp and lower) I wanted certain states on the character to trigger.
The game revolves around staying awake so I...
Ok...so, this is a script idea, give me from the topic of MHRob, which topic, you can find here:
http://forums.rpgmakerweb.com/index.php?/topic/73557-paid-45-hpmp-icons-in-battle/#comment-693191
It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some...
Hello!
I was wondering if someone could help me with a state I'm trying to create. Essentially, I'm trying to create a state that heals the user's HP depending on how much MP they use. I'm open to adding scripts if they are needed.
Yanfly did create a video on this kind of state, although...
Most games tend to use a standard system for magic, MP. Characters have a certain amount of MP (say 200 at lv. 10) that increases with level and in battle they can cast abilities each costing various amounts of MP (fire 12mp, shiva 80mp).
There are exceptions like in Pokémon. Each use of an...
I wanted to know how to use yanfly plugins to make MaxHP increase based on the amount of DEF you have and MaxMP increase based on the amount of MAT you have.
I know somebody could do this in a snap, but I am bad at events and scripts and whatnot. I'd like to make a mechanic(?) where if an actor uses a certain percent of their MP, It will stop regenerating. (Each actor regens 1 MP each turn by default.) Again, I'm pretty sure I could do this with just...
What I'm looking for is something similar, if not a double of the plugin that was made for RPG maker VX-Ace "Alternate MP" by Zetu, but a plugin that works in MV.
Effectively, I've got a multitude of different classes in the game I'm developing. And I'd like a lot of different gauges to go...
If anyone has played Final Fantasy 6, then they're probably familliar with the Illumina weapon. I believe they renamed it to Lightbringer in the re-releases, but I don't recall.
Now aside from the Pearl/Holy proc (which I don't need), it also consumed 20 MP for a guaranteed Crit on the enemy...
Plugin: NeMV - Class TP Rename
Version: 1.3
Author: Nekoyoubi
Release: April 10th 2016
Download:
https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_ClassTPRename.js
Introduction
This plugin allows you to rename and recolor HP/MP/TP displays in your game per class...
Should be something simple? Hopefully.
I want the player and the enemies to start with zero mana points in combat, and also the player at the start of the game, but I imagine that's easier solved with eventing.
Author: Mr. Trivel
Name: Multicolor HP MP TP Gauges
Created: 2016-03-23
Version: 1.2
What does it do?
Increases colors used for HP MP TP gauge.
Gif:
How to use?
Set up plugin parameters and done.
Plugin: <Link: Github>...
Author: Mr. Trivel
Name: HP MP TP Colors & Names
Created: 2016-03-20
Version: 1.1
What does it do?
Changes colors and names of HP, MP and TP. Purely graphical.
Screenshot:
How to use?
To set colors for actors/classes, use the...
Author: Mr. Trivel
Name: Restore HP/MP/TP
Created: 2016-03-15
Version: 1.0
What does it do?
Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.
Screenshots:
Battles were way difficult to get a nice...
Hi, as the name says, I need a plugin to change the MP/TP colors accord to the actor/class. For example: make the TP gauge for actor 1 yellow and for the actor 2 red.
Optionally, if possible I would also like the skills costs shown match the user's MP/TP color
It would be nice if someone...
I'm pretty happy with the use of Cooldowns (once you use a skill, you must wait some number of turns before using it again) in a game I'm developing to encourage the player to rotate between different skills during battle and add a stronger element of timing. I have plans to go back to one of...
How would someone go about removing the TP and MP from the main menu? Is it something that can be done in Yanfly's Menu Manager or is there something more involved needed?
Hi everyone!
I don't really understand java so much, I want to delete MP bars from my game, and just replace it for the TP ones, but I can't.
Obviouly I want to replace it in combat and menus.
Hope anyone can help me with this.
Thanks!!!
Hi!
I was wondering if there's a plugin to remove RPG Maker's limit for stats (more specifically HP and MP, which stop at 9999 in the menus)
Thank you!
Hey guys I was working on a commission for someone and I was checking luna config (for ace)
I got stuck with a specific asking....
for his MP he limit is MP use to 10 but he want to use icon for show the points....
and I noticed this was not possible in luna engine ...
how do you think I...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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