I'm having a little trouble with the MP & HP numbers.
My game's character's don't have triple or quadruple digit stats but this leaves a gap between the numbers on the menu screen and during battle.
Could anyone point me in the right direction to fix this?
I just tried Googling a topic for this, but surprisingly didn't even find one. So, I recently encountered an issue where my healing spells aren't taking any MP outside of battle. My immediate reaction was, "Okay, it must be a script.", so I dug through my scripts to see if I could find the...
Okay, so I've got kind of a problem here with Mr Bubble's Blood Magic script (which can be found in the spoiler tags/link below).
https://mrbubblewand...s3/blood-magic/
The idea is to make TP skills use HP instead. I got that part down. One of my classes, a Blood Knight, uses HP for their...
Hi there! So I have a quick question on something. So I was play testing my game and I realized that my two characters here had MP bars, but don't have any magical capabilities. I was wondering if there was anyway to remove the MP bars from the Menu? Thank you in advance to anyone who can help :3
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Okay so here's my problem: I always thought that the TP bar was a strange feature (A limit bar of sorts?). It seemed to either be a hit or miss type of thing, depending on the game you're making. What I propose is a way to make not only the TP bar but also the HP and MP bars...
~ Mana Shield~
by Alistair
For the latest updates please visit my blog. This is merely an introduction topic.
This Plugin is a mere conversion of its RPG Maker VX Ace counterpart. I have taken some optional notetags out, but they will be added back in in a short time.
Mana Shields are pretty...
Does anyone know of a setting that I am over looking that will allow you to "hide" the MP bar until a later point in the game? The idea being the character is discovering things slowly, so the screen shouldn't start off with "you have this many magic points" before you even know you can do magic.
Hello,
I am using Yanfly's Skill Core script (as you can see in the Note section).
I want this skill to perform as written in the description - restore the party's HP based on the user's remaining percent of MP. I have the MP cost setup as all remaining MP (it defaults the cost to 1 MP if MP...
Hi,
is there someone with knowledge and time to create plugin which will heal party members after battle by x% of their maximum health and/or by x% of their maximum MP?
Thanx ;)
I've played around with a number of work arounds but I'm specifically wanting a character to be able to activate a state where they substitute Physical Damage to their HP with damage to their MP. Ideally taking a scaled down or set amount of MP damage per hit.
Any help is very much appreciated.
So I'm working on a game and using Yanfly Scripts where I intend for all spells to have limits on how many times you can use them in battle except in the case of one character.
IS there a way in which I can remove MP from all but that character in both battle and on the menu? Thank you all in...
I wanted 3 of my 4 characters to have a different name for the 'MP' bar. With each one working differently. One that builds up slowly. One that increases each time they attack, one that increases each time they are hit and one is just an MP bar but renamed something not boring.
I've set up a warmth system in my game, replacing the MP with "Warmth". The player is in a constant "Cold" state of losing Warmth (MP), and once it reaches 0, they go into a "Freezing" state, that starts draining HP.
I managed to get it working outside of combat, and while the initial "Cold"...
I was wondering how would i hide the MP value with the Moghunter script Monogatari script? link: http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu15.html
My game doesn't require MP so that is why I ask.
I'm shopping around for ideas for battle systems, because I'm tired of constant resource management. What do you feel is the general consensus on games that don't use a limited resource like MP for strong attacks? Do you feel it's too easy to just spam powerful attacks and win? Or in order...
Hey guys so I read an interesting article the other day about how most RPG's use MP. I happen to like the use of MP as it's
something I've gotten used to associating it with RPG genres. But I also like when games have some originality and use some sort of different mechanic or name. What's your...
I need help creating a certain skill for my game.
The idea of the skill is basically a "meditation" skill that converts whatever TP the user currently has into HP and MP. (So if the user has X TP when they use the skill, TP would be set to 0 and both HP and MP are recovered by X points) I tried...
Hello everyone!
So this is what I'm trying to do. I have some characters that use just TP, and others that use MP, and a couple that use both. I've been looking for a way to hide the MP bar for the ones that don't use MP, and hide the TP for the ones that do not use TP. I found Pacman's...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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