mp

  1. Village Mook

    TP conversion?

    Hey, I was wondering if someone couid give me a hand here. I'm not very experienced with the game maker yet and so I'm not sure if this has to do with scripting or what, but I'm basically trying to turn the TP meter into a seperate sort of MP meter instead of something that fills up over time. I...
  2. Evan Finkel

    Disable MP for specific characters [Ace]

    Hello, guys. I was thinking to enable MP for one specific character plus disable her TP system and for others enable TP displaying instead of MP in the menu and sooo, dat would reeequiree a llllittle script editing rihgt? In simple words, MP and No TP for one character. TP and No MP for other...
  3. Vis_Mage

    Alternate MP (AMPX) Healing Fix

    Hello!~ I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakerv...-demo-now-here/ ). In short, the script allows for me to set different variations of MP to be used in game.  The problem is that I cannot for...
  4. TMS

    MP for Characters Who Don't Use Magic

    Typically in RPG games a character's MP is depleted in order for them to use magical attacks. Please correct me if I'm wrong, but this seems to mean that characters without the ability to use magical attacks have no use for MP. Yet the example classes that the database starts out with all have...
  5. Vis_Mage

    Alternate MP script fixes

    Hello!~ I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/ ). In short, the script allows for me to set different verriations of MP to be used in...
  6. xcom

    TP/MP questions

    In the DATABASE under the TERMS tabs, I know we have the ability to rename the MP and TP to something different.  I have a kinda fairly large cast of party members in my game.  Even though certain people have abilities that work under the MP/TP system.  I don't want to call them all the same...
  7. Maliki79

    Changing MP cost by integer

    Hello all. I have an idea for my project but I wanted to see how feasible it was before I went forward with it. Basically, I'd like to find a way to increase (or decrease) MP use in skills by a set amount and not by a percentage when a state is applied. To be more specific, I'd like a way to...
  8. Permanent MHP increase item on an actor with no MP help

    I coulnd't find any threads related to this, so If anyone could provide any information I would be grateful. The problem I am having is that I don't want an actor that doesn't have any MP (a Warrior for example) to be able to use a "Mana Up" item. Any item that permanently increases the...
  9. Change MP to EP or something else in battle

    Hello, For one reason or another, I don't want MP to be called MP in my game. I'd like to change it to EP (energy points.) I've changed it in the terms panel and it now displays as EP on the menu and the bar below their faces in battle, but when I use a skill that replenishes EP, the display...
  10. Current MP based stat changes

    Hi Guys Ok, so the in the game I am currently making you play as a single wizard, and the fights are all about mp manipulation. You start each fight with 50% of your max mp every time. Various skills and events in each battle will increase or decrease your current mp. As your mp increases, your...
  11. adding mp cost to weapon use

    I have certain weapons that when equipped, should cost a little mp. I have scripts that allow me to input damage formulas for my weapons but it lacks a feature for mp cost. I have scripts that allow me to specify normal attack for the Actor, but doing this goes beyond what I need and will...
  12. Engr. Adiktuzmiko

    Shana's Map HUD v1.20

    ====================================================== Overview ====================================================== This script allows you to display an in-map HUD for HP,MP,TP and EXP. You can make it have a constant maximum width, or you can make the width scale with max HP/MP...
  13. shiori4me

    Skill Cost String Codes for requiring >= 75MP but costing 100MP

    I'm using Yanfly's Skill Cost Manager http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/ Although these strings should just use the general logic of RGSS3 and so even if you don't know that script you might know how to help. I make it so the skill requirement string...
  14. Kaizaran

    Moghunter Ultima HUD not displaying full HP/MP

    I am using Moghunter's Ultima HUD, I have not changed or modified it in any way. However, it only displays the first two digits of any given actor's HP/MP. I want it to display all three, or in the high levels four, digits. Is there a solution for this? I can't read the script notes, it's in I...
  15. 0% MP and Class Specifics

    Hey guys, I'm working on a game and I'm curious as to how you can make it so a skill drains your MP to zero. I only know how to make it take away a certain amount of MP, but I want the skill to send your MP to zero regardless of how much you have. How can I do that? Putting percentage signs...
  16. ShadowFox

    Enemies attack MP not HP

    I have searched for forum the best I can, but haven't found anything like what I am wanting. Although the search does not allow any words under 3 letters. I am also getting back into RPG Maker VX Ace after taking a break that started mid way through last year. Basically I am trying to find a...
  17. Takemypassword

    MP regenaration script

    Hi everyone, I'm looking for a script that gives the characters 0 MP at the beginning of a battle and at the start of their turn they get a fixed amount of MP to use which gets added on to their existing MP. As far as I can tell, you can do this with a percentage of yout total MP using states...
  18. MP Recovered on Attack

    I'm looking for a script that can allow you to gain MP when you attack using the basic attack command, like TP but have it's own rate of return. I don't want this to be the used for all classes, only two of them. I did find a script here but it only works when you are hit, not when you attack...
  19. FenixFyreX

    MP Regen System

    Mp Regeneration System v 1.4 FenixFyreX Introduction This script sets everyone's MP to 0 (one actually, cause of the first turn) at the beginning of the battle and gives each actor and enemy a defined amount of MP each turn. Features -=- Make MP start at 0 and work it's way up, making...

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